RimWorld

RimWorld

Sensible Aiming (Continued)
30 kommentarer
STEVE SCRIGGINS 20. sep. kl. 19:48 
My name isn't king but I found this mod to be extremely helpful and lightweight, especially noticing the difference for even terrible pawns (0 shooting) with the slider pushed all the way to the max as a test. Thank you!
Ricky Spanish 19. sep. kl. 9:44 
did not help me at all.
jpinard 26. aug. kl. 14:31 
I had to unsubscribe, then resubscribe. All set.
By the way, you're the best! Thanks so much for giving us that option.
Zaljerem  [ophavsmand] 26. aug. kl. 14:26 
You on mod version 1.0.2? Should be right there in mod options.
jpinard 26. aug. kl. 14:19 
I'm not seeing a button for mod options. Do I need to edit the file manually?
Zaljerem  [ophavsmand] 26. aug. kl. 9:38 
Mod default. I suppose the game default is 0, which I should probably fix the slider to min out on.
jpinard 26. aug. kl. 9:37 
Is the default of 2 what the game default is, or what the mod's default is?
Thank you and sorry for so many questions. Brilliant mod!
Zaljerem  [ophavsmand] 26. aug. kl. 9:37 
Yeah, it's general on all shots.
jpinard 26. aug. kl. 9:36 
OMG Thank you! Does this affect the accuracy of enemies too? I hope not as I die so easy lol.
Zaljerem  [ophavsmand] 24. aug. kl. 18:16 
Ok, I've added a mod option so you can tweak the value. Default is 2, values are currently between 0.5 and 4.0.
jpinard 24. aug. kl. 13:45 
@Zaljerem I'd like to echo the request made by @TheLoneCenturion

Have accuracy be just a bit more in line with vanilla. I have a dumb question though. Does this affect the accuracy of the enemies shots as well?
Tucker 17. aug. kl. 13:31 
If this mod works the way its intended to, I'm about to blow this page up with as many little awards as I can. I'm sick and tired of making great guns and still getting butt fucked by 3 tribals because they're stunlocked!
Cowfrog2025 19. juli kl. 22:42 
Thanks, now the game isn't god awful!
Stellar Harbour 16. juli kl. 2:21 
Can you also make no aiming time mod?
TheLoneCenturion 8. juli kl. 14:16 
@Zaljerem Is there a way to lower this to be a bit more in line with vanilla?

I see a lot of beaming happening with shots.
Jimbo 27. juni kl. 1:49 
Close enough, welcome back Yayo's Combat. (Thanks for the update)
TheLoneCenturion 19. juni kl. 9:00 
Is there a way to blanket buff range across all people including enemies?

I have been really trying to do that.

My big issue with the game is that gun range seems to start at such close proximity that rapid movement melees just sprint in for the kill before 1-2 volleys are off.
Farbott 16. juni kl. 0:45 
lmao so it begins, good luck i dont think anyone envies you
Zaljerem  [ophavsmand] 11. juni kl. 14:04 
It looks awesome, and the performance improvements in 1.6 are just what was needed. I'm excited also!
KoksOne_ 11. juni kl. 14:03 
Thx bro you a god mann. Im happy of new dlc ^^
Zaljerem  [ophavsmand] 11. juni kl. 12:50 
Done!
Zaljerem  [ophavsmand] 11. juni kl. 12:09 
Sigh. So it begins. Yes.
KoksOne_ 11. juni kl. 12:06 
@Zaljerem bro can you update this mod of 1.6 pleas?
aom 21. maj kl. 19:38 
i hope all the girls come running to you when you step outside vro:steamthumbsup:
KoksOne_ 4. mar. kl. 23:55 
Zaljerem Can you modify this mod so that it doesn't need combat extended? or do you know someone who can? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1582570547
hepimp 19. juni 2024 kl. 13:33 
Bless this man!
GeneralTso 26. maj 2024 kl. 0:49 
Y'all are so goated for updating mods to the new version, rimworld has the best modding scene I've ever seen by far and I've been modding since oblivion days. Thanks for everything you do
Zaljerem  [ophavsmand] 23. maj 2024 kl. 9:18 
From looking at Overcapped Accuracy's code, it should be, yes.
Latex Santa 23. maj 2024 kl. 3:43 
But is this compatible with Overcapped Accuracy? I really hope that it is.
KoksOne_ 21. maj 2024 kl. 9:47 
Bro Thx you save my day in rimworld