RimWorld

RimWorld

59 ratings
Sensible Aiming (Continued)
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Mod, 1.5, 1.6
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230.993 KB
21 May, 2024 @ 8:00am
24 Aug @ 6:15pm
3 Change Notes ( view )

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Sensible Aiming (Continued)

In 1 collection by Zaljerem
Zal's Continued Mods
547 items
Description
Original mod by UdderlyEvelyn
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2658903644
If the original author requests it, I will remove this update.

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This is definitely working; when I set the value to 5 instead of 2 in testing it became very obvious. :)

Added a mod option for the multiplier, default 2 - range is currently 0.5 to 4.0

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Original mod notes (1.4):

Combat Expanded and Yayo's Combat change the game more than you want, but ranged weapon accuracy seems like a joke to you? This might be the combat tweak you've been waiting for.

In Rimworld, pawns seem to miss entirely too often with ranged weapons, even with high shooting skills, at least for my taste. The melee tends to dominate over ranged people in many situations.

This mod makes one change to how one value is calculated, should be compatible with virtually everything.
[This update has not been tested against any major combat-changing mods]
Compatibility with Yayo's: Reported to work as expected. [untested in 1.5]
Compatibility with CE: Per one of the devs of CE (Karim) this variable is no longer used so it should have no effect there, but won't break anything. [untested in 1.5]

On a technical level, this is a Harmony Postfix to ShotReport.AimOnTargetChance_IgnoringPosture to double the result. This seemed to have the desired action in tweaking combat hit chances the way and amount I wanted after tinkering with this and other variables and testing some things.

I've been playing with this without issue and it seems to have the desired effect, let me know if you encounter any issues, though.

This should be safe to add or remove at any time.
30 Comments
STEVE SCRIGGINS 20 Sep @ 7:48pm 
My name isn't king but I found this mod to be extremely helpful and lightweight, especially noticing the difference for even terrible pawns (0 shooting) with the slider pushed all the way to the max as a test. Thank you!
Ricky Spanish 19 Sep @ 9:44am 
did not help me at all.
jpinard 26 Aug @ 2:31pm 
I had to unsubscribe, then resubscribe. All set.
By the way, you're the best! Thanks so much for giving us that option.
Zaljerem  [author] 26 Aug @ 2:26pm 
You on mod version 1.0.2? Should be right there in mod options.
jpinard 26 Aug @ 2:19pm 
I'm not seeing a button for mod options. Do I need to edit the file manually?
Zaljerem  [author] 26 Aug @ 9:38am 
Mod default. I suppose the game default is 0, which I should probably fix the slider to min out on.
jpinard 26 Aug @ 9:37am 
Is the default of 2 what the game default is, or what the mod's default is?
Thank you and sorry for so many questions. Brilliant mod!
Zaljerem  [author] 26 Aug @ 9:37am 
Yeah, it's general on all shots.
jpinard 26 Aug @ 9:36am 
OMG Thank you! Does this affect the accuracy of enemies too? I hope not as I die so easy lol.
Zaljerem  [author] 24 Aug @ 6:16pm 
Ok, I've added a mod option so you can tweak the value. Default is 2, values are currently between 0.5 and 4.0.