Kenshi
Unofficial Patches for Kenshi EN
7 Comments
GE0  [author] 19 Dec, 2024 @ 4:29pm 
@ephemeraltoast Interesting, I'll have to do some testing on my end to see if I get the same result. Only thing I can think of is somehow there's dialogue still being modified by the main UPK that is competing, but I can't think of why.
ephemeraltoast 18 Dec, 2024 @ 9:32pm 
Hi there, I'm seeing strange results with this mod. None of the grammar fixes in the dialog text are showing up (e.g. I'm seeing greengrocer's comma's galore) and bar recruits list their price twice like this: (6000 cats) [6000 cats]. However, all the Bar Thugs that needed proper names do have them (I think that's what "vanilla name corrections" refers to) so I think it's at least partially working. I use the main Unofficial Patches mod and I don't believe I use anything else that should change the text in the game.
GE0  [author] 14 May, 2024 @ 7:37pm 
@Quint ¤ ς ¤ This is the English module of the Unofficial Patches for Kenshi that fixes grammar and misspellings, you will want to check the link in the description for the main module that fixes gameplay bugs and issues.

As for the issues you've listed, there are a few fixes for inaccessible building locations in the main module, though I don't believe the ones you have listed have been addressed yet. I do know Lysten, the creator of the Unofficial Kenshi Patch , determined that the weird camp furniture under Ark was not fixable as changes could not be saved.
Quint ¤ ς ¤ 14 May, 2024 @ 3:41pm 
does this fix building issues? metal wall houses not been accessible in reaver camps and gatherer camps?, loot ruin not accessible in the tech hunter ruin nobodies start and the weird camp funiture under Ark?
GE0  [author] 13 May, 2024 @ 9:13pm 
@Dr. Mario Thank you, hope you enjoy!
Mac Miller 13 May, 2024 @ 8:46pm 
Bless
GE0  [author] 13 May, 2024 @ 7:56pm 
The Unofficial Patches for Kenshi v3.3 is done. Completely did the opposite of what I said I would do with Nexus and Steam, somehow managed to break Nexus' ability to handle changelogs with all the dialogue fixes included in this version, so I'll have to fix that at a later date. But for now the mod is finally up!

An important note, the UPK has been broken into two mods going forward. Both work independently of each other as of their current versions, but in the future the language module may be dependent on the main module. Please read the mod's page descriptions and check the changelogs of each respective mod that's included in their folders for more info.

Thank you for all your patience everyone, this update wasn't easy. Enjoy!