Legend of Grimrock 2

Legend of Grimrock 2

HeroQuest Revived
22 Comments
Sir Lukas 14 Oct @ 4:00pm 
I have missed a magic bridge in the Sewers ! Thanks :)
Sir Lukas 14 Oct @ 1:19pm 
Is the password needed in the sewers ? I didn't found it .
smccartt  [author] 13 Oct @ 7:06am 
@Sir Lukas. Thanks for giving the mod a try. As to your dilemma You should have had plenty of opportunities for Meteorites. The Tarot Card reader has a list of locations in which they can be found. The door in Skara Brae SW cannot be opened until after the Wardoz Quest is complete. So it is not a factor. Can I ask what is keeping you from completing the Catacomb Sewers? As you obviously defeated Ulag or you would not have been able to go to the next quest. Bottom line, you do need to have all of the meteor armor pieces before you can open the gate. So you may have to retrace some of the previous quests to obtain the missing meteorites. There is one in the cemetery between two the two twins graves if you have not found it yet
Sir Lukas 11 Oct @ 10:32am 
Hi , i am stuck in cemetery , looks like i need two meteorites to get the full meteor armor set to open the East door . Can't open door in Skara Brae SW and can't complete Catacombs Sewers West of map. I have Search for Wardoz as Main Quest and get Holy Hand Grenade as Side Quest. Any hint about what i am missing ?
Combust90 6 Oct @ 8:47am 
Thank you for the answer, smccartt. I missed a wall that opened, which leads to the part with the rat trap. I'm going to start the game over from the beginning on a higher difficulty. I guess easy is a bit too easy. At least now I know I don't have to jump into every hole in the rat trap room :D
smccartt  [author] 4 Oct @ 5:31am 
Hi Combusto90. Thanks for trying out the Mod. This might be the solution to your problem On the other side of The Rats Trap room there is an alcove. In that alcove is a brass key that is used to unlock the Burial Chamber Entrance to the west of The Rats Trap. You have to enter the burial chamber in order to get to the Tomb Room where you use the Tomb Key.
Combust90 2 Oct @ 2:56pm 
I admit, i'm stuck. Was in the catacombs, found a tomb key but no keyhole, a bread recipe, that i used for the quest and a closed gate but i don't know how to open it. Now i don't know what to do next.
pscigulinsky 7 Sep @ 12:05am 
@glowy: Neither of us (authors of the mod) is a computer graphic artist. If you know someone that is willing to put in their time and skill in making replacement pictures for this mod for free, let us know and we are willing to produce "AI-free" version of this mod. It is always easy to suggest what should be taken out but certainly much more difficult to suggest a suitable alternative as a replacement.
glowy 6 Sep @ 5:12pm 
i'll try it again if u take out the AI "art"
pscigulinsky 1 Sep @ 6:10am 
Hey malcolmdale, I am not sure, what the problem with the light spell is. I also started a new party and worked my way to get to lvl 2 so that I could cast Light but i tdoes not cause any crash. Does casting any other spells cause crash (fireburst or other simple spells)? Did you try to reload and cast the Light spell again, at various places?
smccartt  [author] 1 Sep @ 5:31am 
Thanks for the Crash Report. I am like you and it does not make much sense to me, but pscigulinsky my coconspirator, understands it pretty well. He indicated to me that he cannot fathom why the light spell would cause a crash in our Mod as we did not tamper with that aspect of the game. Likewise I tried to replicate your crash by creating a new party and working my way up to Battlemage Level 2 with 2 concentration skills and casting Light Spell and did not repeat your experience, the Light Spell performed as expected.

pscigulinsky has not yet looked at your crash report, but he does not think it is with the mod. We will see what he says regarding the crash.
malcolmdale 31 Aug @ 10:59pm 
Ok here it is: It's Greek to me I hope it helps you:
[string "Champion.lua"]:0: attempt to index a nil value
stack traceback:
[string "Champion.lua"]: in function 'addTrait'
[string "Champion.lua"]: in function 'castSpell'
[string "RunePanel.lua"]: in function 'updatePanel'
[string "AttackPanel.lua"]: in function 'update'
[string "AttackPanel.lua"]: in function 'update'
[string "Gui.lua"]: in function 'draw'
[string "GameMode.lua"]: in function 'update'
[string "Grimrock.lua"]: in function 'display'
[string "Grimrock.lua"]: in main chunk
smccartt  [author] 31 Aug @ 10:47am 
Thanks for the feedback malcolmdale. We will look into it. That is something that has not occurred in our testing. And I always play with a Battlemage in my ranks. Did you get a crash report of any kind?
malcolmdale 31 Aug @ 9:33am 
I just started but when I try to cast light spell with my level 2 battlemage the game crashes.
smccartt  [author] 31 Aug @ 6:13am 
smccartt  [author] 26 Aug @ 8:52am 
Thanks so much for giving the Mod a go, Orace. So glad to hear you enjoyed it and thanks for catching some early bugs. You have been a huge resource for us.
Orace 26 Aug @ 7:45am 
Hi smccartt, pscigulinsk! (i admin i had to copy/paste your names :steamhappy: )
I just finished your mod, very nice indeed, i enjoyed it until the end!

The funny thing is that i felt the mod "familiar" someway...the puzzle, the levels, then i checked Nexus and discovered i played the demo version last year and totally forgot XD (the one with quest 1-3) so i thought you took inspiration from another mod but that was the "very same mod" indeed, ahahha

Many compliments! ^^, and now i'm waiting for "what you know" :D
pscigulinsky 22 Aug @ 7:39am 
Hello everybody, the mod is now oficially finished. Feel free to post any comments with feedback. Both smccart (author) and myself (as a co-author) wish you a lot of enjoyment with this mod ;-)
smccartt  [author] 11 May @ 5:08pm 
Hi Glencanyon. Thanks for checking out the mod. To be quite honest this is a work in progress and we, my friend and I, did not know that it was downloadable and playable. So I appreciate your ability to do so. I am not sure which version of the mod you were playing, so the spiders should not continue to spawn once you have completed the circuit, but you might have been playing a version before we did some corrections. Same with Epona's shop. We are nearing the completion of the work on the mod and should be able to roll out a completed version soon.
glencanyon1188 24 Apr @ 5:36pm 
enjoying the mod. Any tips on stopping the spiders in the Cemetery? They seem to be infinity spawning. Also Epona's shop crashes if a return there. Cheers!
smccartt  [author] 25 Jun, 2024 @ 4:17pm 
Thank you. I am still working on it. I really didn't mean to make it public here yet.
grandpa 14 Jun, 2024 @ 10:51pm 
Play this mod from nexus a time and it's a great mod.

The start is a bit slowly but how further you go it would be better and better.

Very intelligent leveldesign later.

Thx for your work !