Stellaris

Stellaris

Kurogane 2.0
362 Comments
Gage  [author] 3 Oct @ 7:33am 
@Sassafier

KGE is a ship set only and should work but I have not tested it with ISBS. You need to try that out yourself. Sorry.
Sassafier 3 Oct @ 6:49am 
Does this retain the compatability for the Titan And Leviathan from ISBS: Doomsday Weapons & Ships? I'm asking since I am planning to use an updated version that is found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215438364
Gage  [author] 30 Sep @ 4:15am 
@Youmiya_Hina

Honestly I don't know. Never checked it because I don't care about them.
Youmiya_Hina 29 Sep @ 7:06pm 
Can I still get achievements if I use this MOD?
Gage  [author] 24 Sep @ 2:26am 
@shІtbird

This sounds like an old version of the mod. Un-sub and re-sub to the mod.
shІtbird 23 Sep @ 8:48pm 
Hey @gage, New subscriber, love the aesthetic of the shipset. Ever since Biogenesis was introduced all modded ships now automatically default to biological ships, and that includes Kurogane, is there any way to modify the files to make them mechanical again? thanks!!
Gage  [author] 23 Sep @ 12:55pm 
@elvathelion

No problem. Hope you have fun with KGE 2.0.
elvathelion 23 Sep @ 10:20am 
@Gage Thanks for that --- :steamthumbsup:
Gage  [author] 23 Sep @ 8:30am 
@elvathelion

The base mods KGE 2.0 / VEN don't provide any techs.

This means without KSE / VSE or NSC it does not matter if you load it before or after the shipset.

The load order above applies if you run the mods listed in it. ESC and the ESC sub-mods do provide dedicated support for KSE / VSE by checking if KSE / VSE are active or not.

Hope this answers you question.
elvathelion 23 Sep @ 6:39am 
I note that in the advised load order that ESC stuff follows NSC and Kurogane --- usually I have ESC before NSC - so I have either been doing it wrong all along (likely) or this is a special allowance for Kurogane? :steamfacepalm:
Gage  [author] 16 Sep @ 1:11am 
@Tyraenez

You are not bothering me and honestly no clue.

From the top of my head I would say just design a customized version of the ATT / Conquistador and save them under their own design names.
Ignore the "Auto Builds". The custom builds should upgrade their slots according to the tech you researched.


BTW:
The ATT and Conquistador are not included in KGE 2.0 but are part of KSE. The Civilian Cruise Liner is not part of any of my mods.
Tyraenez 15 Sep @ 7:00pm 
Hey there! Sorry to bother again but this issue has been cropping up for a while and i can't seem to fix it on my end
The ATT, Conquistador, and Civilian Cruise Liner all automatically generate a new ship Despite having auto ship generation disabled, and a second custom ship already having been made, any advice?
booper02 14 Sep @ 12:56pm 
aww, no problem!
Gage  [author] 14 Sep @ 2:21am 
@mashuu

No. The update is save game friendly. booper02 deserves the "Thank you".
mashuu 13 Sep @ 10:39pm 
Hi! thanks for the new update!
Do I have to start a new game for the new update to apply?
Thanks again
Gage  [author] 13 Sep @ 2:06pm 
@booper02

YW.
booper02 13 Sep @ 1:56pm 
no problem man, will keep you notified if i find anything else
Gage  [author] 13 Sep @ 6:43am 
@booper02

You were right and I was wrong.

Copy and paste error between my DEV- and the Steam-version. Thanks for the heads-up.
Gage  [author] 13 Sep @ 6:41am 
Updated To Version 1.1.5.

- Adjustments:

- Adjusted size of the NSC Strike Cruiser model.
Gage  [author] 11 Sep @ 4:37pm 
@booper02

I'll check it on the weekend.
booper02 11 Sep @ 4:25pm 
thats odd, on mine its comeing out very small, and the cruiser is about the size i think it should be (a bit bigger than a destroyer)
Gage  [author] 11 Sep @ 4:23pm 
@booper02

Nope. It is a cruiser hull and has the same size. At least on my side.
booper02 11 Sep @ 4:11pm 
Is the strike criuser supposed to be corvette sized?
Gage  [author] 7 Sep @ 2:54am 
Updated To Version 1.1.4.

- Changes:

- Removed the conditions that blocked Gestalts and Machine Intelligences from using the
ship-set and techs.
Gage  [author] 6 Sep @ 11:52am 
@Azurewrath

Not on my side, sorry.
Azurewrath 6 Sep @ 8:00am 
Hello, this is unusable for me unfortunately because your Explorer ships are absolutely enormous. They blot out entire planets they are so big. Please look into that and scale them back appropriately.
Gage  [author] 8 Jul @ 12:19pm 
Updated To Version 1.1.3.

New:
- Added NSC Strike Cruiser.
Scruffy 6 Jul @ 10:00am 
Ah Dang It
Gage  [author] 6 Jul @ 9:01am 
@Scruffy

Unfortunately not. It is licensed out to another developer.
Scruffy 6 Jul @ 7:12am 
Absolutely love the design of the Battlecruiser!
Would it be possible to get the model for it to 3D a model of it?
Thorveim 18 Jun @ 11:09am 
ah ok :)

Also reactivated the other mods and things seem to stil be fine... weird, dunno what could have happened at all
Gage  [author] 18 Jun @ 9:53am 
@Thorveim

The AI has access to the ATTs. This is intentional.
Thorveim 18 Jun @ 6:39am 
I dont run vengeance at all, nor do i use "AI use custom shipset".

Tries turning off all mods except the UI and KGE + KSE, and whiel the preview issue gets corrected, the ATT shill shows up if using another (vanilla) shipset/is used as the default landing ship. (though it does fix the preview issue, and havent seen the automatic recreation of ships happening so far)
Gage  [author] 17 Jun @ 12:58pm 
@Thorveim

Sorry but you have defo an issue on your side. Everthing runs as it should on mine.

If you run "AI use custom shipsets" turn that crap off.

Don't run KGE + KSE and Vengeance + VSE in the same mod setup.
Thorveim 17 Jun @ 11:44am 
got a few issues with the mod myself (I dont think any mod conflict causes this):

-one the preview during specie customization, quite a few models from other shipsets get replaced by kurogane ones for some reason: they are fine in game however. Th easiest exemple to spot is the ion cannon, but sometimes its even just a section that gets replaced with a kurogane ship. That affects most if not all shipsets, vanilla included

-All shipsets have access to the ATT (but not the ironclad/conquistador/artemis as normal), and use the kurogane ship model for them in-game whielthe ship model is invisible in the ship builder

-lastly, there is a weird bug with some of the added ships (conquistador and ATT) where if you create a custom model and delete the auto-generated one, the game will attempt to recreate an automatic model after a short while. The Artemis and Ironclad are fine however
Tyraenez 5 Jun @ 5:48am 
Its possible that Strike Craft Diversity is causing issues, i'll try and investigate
Gage  [author] 5 Jun @ 1:35am 
@Tyraenez

I don't know what is going on on your side. I have checked it with and without NSC active. All models do show.

You might have a mod conflict or the mod download from Steam failed.
Tyraenez 4 Jun @ 11:39pm 
For me it seems like about 3/4 of the models are the KGE models, with the last quarter defaulting to Mammalian ships
Gage  [author] 4 Jun @ 2:32pm 
@Tyraenez

That is strange. The the small crafts show the KGE models on my side.
Gage  [author] 4 Jun @ 2:29pm 
@A Knight Of Ni

Correct and congarts to your eagle eyes. :-)

The model is licensed to them. But thanks for the heads up.
Tyraenez 3 Jun @ 6:39pm 
Wanted to throw this in here as a bug report, for some reason it seems not all strike craft get converted to the custom model. no idea whats causing it
A Knight Of Ni 3 Jun @ 4:48pm 
bit of a bizarre encounter but I was looking at a game and one of the ship designs seemed REALLY familiar, so I opened up stellaris and yeah theres just a higher detail battlecruiser in there?? not the one on the kurogane 2.0 page's images but the one ingame https://store.steampowered.com/app/727130/Between_the_Stars/ https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2577544756&insideModal=0&insideModal=1
Gage  [author] 2 Jun @ 10:18am 
@Ezra-Bridger

Unfortunately not. Sorry.
Ezra 2 Jun @ 6:10am 
@Gage Hi, are you open to commissions?
Gage  [author] 1 Jun @ 2:21pm 
@DisasterAhead

Many thanks for the info and nice job.

I'll link it as sub-mod tomorrow.
DisasterAhead 1 Jun @ 1:48pm 
Hey, on the off chance you would like the link to my patch, here it is:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3491752711
Gage  [author] 31 May @ 5:12pm 
@DisasterAhead

You are welcome and no thanks needed. :-)
DisasterAhead 31 May @ 4:56pm 
Thank you!
Gage  [author] 31 May @ 4:48pm 
@DisasterAhead

Feel free to do it. I have no problem with it.
DisasterAhead 31 May @ 4:37pm 
Would it be fine with you guys if I made a downscaled ships patch for this mod? I would credit you guys in the patch's description and link to this page there.