Stellaris

Stellaris

1,130 ratings
Kurogane 2.0
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File Size
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Updated
1.419 GB
12 May, 2024 @ 5:28am
13 Sep @ 6:39am
29 Change Notes ( view )

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Kurogane 2.0

Description
KUROGANE 2.0 is a total overhaul of the older Kurogane mods made by Paragon and General Nekko.

Credits go to COLA the creator of the original mod, to Paragon for creating Kurogane Expanded and General Nekko for creating Kurogane Expanded (New) and maintaining it.
I'm responsible for the rework of the infrastructure and scripts and do have no stake in the 3D art.


IMPORTANT
Do NOT use KGE 2.0 and one of the old KGE mods at the same time in the same playset! This will break the mods!

DON'T USE THE "AI Use Custom Shipset" MOD WITH KGE 2.0! THE MOD DOES NOT WORK WITH KGE 2.0 AND CAUSES HAVOC!


KUROGANE 2.0 Supports Stellaris 4.**.* (Vanilla) NSC and ACOT.

For more ship-sections, starbase-sections, starbase-buildings, techs and components download:

Kurosections Expanded:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2651345333

For maximum fun and firepower use ESC NEXT and it's sub-mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2648658105

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653789292

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2653699311


Info for NEW subscribers of KUROGANE 2.0:

The KUROGANE 2.0 ships don't have any turrets. There are no icons for ship sections other than the core-sections.
KUROGANE 2.0 works different than other NSC compatible ship sets. The models are not cut into pieces to display the section icons.


Load order:

- NSC (optional)
- KUROGANE 2.0
- KUROSECTIONS EXPANDED (KSE) (optional)
- Extra Ship Components NEXT (optional)
- ESC NEXT: Overwrites Component Progression (optional)
- ESC NEXT: Overwrites Global Ship Designes (optional)
- UI-Overhaul Dynamic (mandatory for Starbase Extentded 3.0 and NSC users)
- Starbase Extended 3.0



Models:

Stellaris core game: - Corvette - Frigate - Destroyer - Cruiser - Battleship - Ttan - Juggernaut - Ion Cannon - Starbases

NSC: - Battlecruiser - Carrier - Dreadnought - Flagship - Exploration Cruiser

Check out my other mods:

Starbase Extended 3.0:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3250900527

Kurosections Expanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2651345333

Vengeance Shipset:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960574667

Vengeance Sections Expanded:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2960000167

U. C. F. Starship Troopers:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2869427983

German Historic Namelist:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2816754742

Special thanks to:
Rage for the rescaling of the ship models. Great job. All credits for that go to him.


Please check out his other mods.

Fleet Formation Mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2525278602

KGE Titan / Juggernaut Swap
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3285153766

KGX 2.0 No KGX Sections
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3294143768
362 Comments
Gage  [author] 3 Oct @ 7:33am 
@Sassafier

KGE is a ship set only and should work but I have not tested it with ISBS. You need to try that out yourself. Sorry.
Sassafier 3 Oct @ 6:49am 
Does this retain the compatability for the Titan And Leviathan from ISBS: Doomsday Weapons & Ships? I'm asking since I am planning to use an updated version that is found here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3215438364
Gage  [author] 30 Sep @ 4:15am 
@Youmiya_Hina

Honestly I don't know. Never checked it because I don't care about them.
Youmiya_Hina 29 Sep @ 7:06pm 
Can I still get achievements if I use this MOD?
Gage  [author] 24 Sep @ 2:26am 
@shІtbird

This sounds like an old version of the mod. Un-sub and re-sub to the mod.
shІtbird 23 Sep @ 8:48pm 
Hey @gage, New subscriber, love the aesthetic of the shipset. Ever since Biogenesis was introduced all modded ships now automatically default to biological ships, and that includes Kurogane, is there any way to modify the files to make them mechanical again? thanks!!
Gage  [author] 23 Sep @ 12:55pm 
@elvathelion

No problem. Hope you have fun with KGE 2.0.
elvathelion 23 Sep @ 10:20am 
@Gage Thanks for that --- :steamthumbsup:
Gage  [author] 23 Sep @ 8:30am 
@elvathelion

The base mods KGE 2.0 / VEN don't provide any techs.

This means without KSE / VSE or NSC it does not matter if you load it before or after the shipset.

The load order above applies if you run the mods listed in it. ESC and the ESC sub-mods do provide dedicated support for KSE / VSE by checking if KSE / VSE are active or not.

Hope this answers you question.
elvathelion 23 Sep @ 6:39am 
I note that in the advised load order that ESC stuff follows NSC and Kurogane --- usually I have ESC before NSC - so I have either been doing it wrong all along (likely) or this is a special allowance for Kurogane? :steamfacepalm: