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https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2988200143&searchtext=Kiiro
Pretty popular and i love these cute girls : P
25 days is already bad enough and too susceptible to interruption in elecricity, but also needing to provide nutrition, 2 glitterworld medicine? Makes the whole system completely useless.
And redundant when you consider unnatural healing.
- This mod
- Faster Biosculpter Pod
- Biosculpter Nudity
I tried putting this mod after the other two in the load order, but that hasn't helped. Neither did putting this mod at the very end of the load order.
For now, I think I'll just modify the xml temporarily to exclude the brain from the cycle.
Do you have any other mods that touch biosculpters? I'm happy to keep poking around, but right now I can't even replicate the issue.
https://imgur.com/a/mcgFtOS
So they somehow have 2 psylinks?
Even though in the health tab it showws only 1
And Im also playing with faster biosculptor pod.
But, for the pawns that dont have this gene this is an extremly usefull mod, so thanks♥
Thanks in advance
It might be a mod conflict, but I tried every combination of my mod and the two you mentioned and it never even gave me the option to cure, and wouldn't even let me try to cure the pawn unless I added another injury that it recognized as harmful.
It could be another mod conflict that caused it, let me know if there is any other info you have so I can replicate the issue!
If I have a pawn with 2 cataract eyes and a bad back I'm just going to blind both his eyes since they will both regenerate on a full cycle AND have his bad back repaired.
You can still cheese the biosculptor.
It probably makes more sense if the regeneration cycle works in a point or itemized based method but I understand that this would take much more coding. With that being the case, I'd rather have a biosculptor that just heals everything at once so I dont need to pull any shenanigans.
Another option would be a short healing cycle and a longer healing cycle. With the short one healing smaller body parts like digits and a single condition, and a longer cycle which just heals all.
Currently on vacation but will check out the full functionality of this mod when I come back
I think that is a fair balance mechanic that you are proposing where it only applies to some conditions. It's just silly the way it is coded now (in vanilla), cutting off ears and eyes just because they regenerate wholly if removed but not if they have a condition is strange.
That said, I simply cannot in good conscience let you go around blinding your pawns, so I will make it so it heals both cataracts at the same time (same thing with blindness, hearing loss, etc.)
What if I have two cataract eyes? Will it still only heal 1 cataract eye at a time?
Because in those situations it's actually better to just blind the pawn in both eyes so the eyes just regenerate completely in one cycle instead of requiring two, one for each cataract lol.
Maybe an option to allow all permanent health injuries to be healed at once too?
That plus the settings of my mod lets people control whether the perks of this mod requires extra commitment in terms of time and/or medicine.