Total War: WARHAMMER III

Total War: WARHAMMER III

[BETA] Faith of the Empire [5.0]
132 Comments
Dakkaboy 30 Sep @ 7:43am 
One of the new techs "Ritual Offerings" references offerings to the gods in the tooltip. Is this referring to the skills characters get or the shrines you build, or is it something else i missed?
ChopChop 25 Sep @ 8:43am 
Hello, anyone that was using my previous submod/patch please switch to new one without dependency to my skill mod + an explanation how to fix this mod yourself if you don't like the added skills to modded agents i made in the submod:

Empire: Faith of The Empire Submod + Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574457266

Many thanks to Obopmot for all work and amazing mods :TalismanCrown: :TalismanCrown: :TalismanCrown:
文姿 23 Aug @ 5:58am 
大佬求跟新
MrZiiz 5 Aug @ 12:41pm 
Mod crashes on startup, following crash report:

The first invalid database record is
oeg_great_temple_morrwh_dlc08_effect_grant_immortality_hero in table building_effects_junction_tables
and pack file obo_emp_faith.pack

Hopefully this gets fixed soon! This mod is one of my core mods for my empire playthroughs!
CaptainKampfkeks 27 Jul @ 2:43am 
This has been one of my favs in Total Warhammer 2, I'm glad to see it back in 3. Though I hope it'll get updated again soon.
Graf Eisen 26 Jul @ 9:03pm 
Hi. Since few hours ago, there is a CTD error message below.

The first invalid database record is
oeg_great_temple_morrwh_dlc08_effect_grant_immortality_hero in table building_effects_junction_tables
and pack file obo_emp_faith.pack
Maxwillbub 3 Jul @ 10:24am 
someone needs to make a submod for SFO
mariusz.sabadasz 27 Jun @ 9:11am 
@mariusz. Are you using SFO? I've noticed this issue only on SFO.
yeah I am using SFO, that a shame I really like that mod
文姿 18 Jun @ 6:00pm 
大佬求更新:meepdrool:
Dunestyler 10 Jun @ 10:11am 
any update planned?
文姿 1 Jun @ 1:33am 
大佬求更新
RafaleMace 12 May @ 7:59pm 
@mariusz. Are you using SFO? I've noticed this issue only on SFO.
mariusz.sabadasz 8 May @ 3:00pm 
Am I the only one who can't build temple of Sigmar? I can build lvl1 and lvl3 icon is greyed out and I can't build it
ChopChop 31 Mar @ 3:12pm 
Im sadly away for next week (moving home), ill try to patch also this time too, once i will move to new place. Currently my pc is in a box :WH3_horror_Blegh:
Pfleger Von Yggdrasill 31 Mar @ 1:40pm 
It eventually became unusable even with chop's patch
WoosieNTexas 28 Mar @ 10:43am 
How can you get the entire tech tree to show the titles of the different techs? The Top of the Tech Tree is going off the screen so is there a way to make all techs fit within the table?
ChopChop 23 Mar @ 10:03am 
@MIchael the Emperor of Mankind: my submod contains patch:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3230703845
Please, this mod is amazing, pretty please update it! We all really like this one! :3
WoosieNTexas 24 Feb @ 11:39pm 
update this plz!
Dave 9 Feb @ 6:55pm 
pls update
Mr.Necrophile 26 Jan @ 4:40am 
Hi O6OPMOT; having some modding issues and hoping you can help:
I'm trying to add religion resource (Sigmar, Ranald, etc.) to buildings from two other mods (Johnny's Buildings - Imperial Temple Complex, & Immortal Landmarks - Grand Temple of Mannaan). I've added some resources from your mod within your buildings_effects_junctions tables to the correct building refs from the other mods, but it causes CTD.
Have I missed another necessary table? Any help would be massively appreciated.
AND THANKS FOR THE MOD!
Pootsie Sniffins 22 Jan @ 10:04pm 
chop chop talking like that is gonna make me assume these guys are havin a technology mod issue
ChopChop 15 Jan @ 6:37am 
I have now made a submod that will make technology compatible with Decky' Tech-Tree compilation:
Tech-Tree Compilation Submod https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359782763

I also integrated patch to the mod in 2 my mods
Empire: Buildings Modpack
Faith of The Empire Submod (skills) :WH3_clasp:
TheDevilsBandit 26 Dec, 2024 @ 1:37am 
Not working :( pls update
FriedrichVonAltdorf 19 Dec, 2024 @ 1:52pm 
yes pls update, the game crashes when this mod is activ...SIGMAR bless!!! :empireskull::sealdeal::empirecross:
Horny Jail 13 Dec, 2024 @ 6:04pm 
update pls
Ganjalf 11 Dec, 2024 @ 5:59am 
Is this compatible with SFO?
mariusz.sabadasz 7 Dec, 2024 @ 3:04am 
really love this mod but I have a problem with temple building, every temple has 3 levels, sigmar has only 1st and 3rd and I cannot build the 3rd after I build 1st, the icon is greyed out and the building cannot be build
jeffrey_green1 23 Nov, 2024 @ 10:07am 
i have 40 settlements and each one has a sigmar temple and im still in the red. this mod is bogus...
flyboy254 26 Oct, 2024 @ 12:46pm 
I have had the problem with staying in the red for most of the campaign as well, maybe I was just playing wrong but maybe the negative effects of obtaining new settlements can be lessened? Alternatively, the Family Altars research can give a bigger benefit?
marceror 16 Oct, 2024 @ 8:28pm 
Cont'd -- So, it certainly is possible to get out of the red for multiple deities. I looked for single region provinces like Wood Elf settlements and the Brass Keep and made those religious centers, with multiple temples and limited military.

With this mod, it helps a lot to add the mod that increases province capitals to 12 slots and towns to 5. There are so many additional buildings that I think it would otherwise be too punishing to try and venerate multiple deities.

I am really enjoying this mod. Thank you for making it available! (had to separate my post as it was too long)
marceror 16 Oct, 2024 @ 8:27pm 
It is true that early in the game it is hard to get devotion levels out of negative levels. Early in the game, you probably should be focused on other things. Make sure you add a temple to Sigmar in every province, and only one. If your faith gets too high it goes above 5 and bugs out. With a single temple it never appears to go above 5 -- even if you have temples in all surrounding provinces.

I was in the green for Sigmar around turn 45. I started focusing on Ulric next, adding his temples to many of my settlements as a second temple. Around turn 60 or so I was in the green for this deity.

From there I started adding Taal, and at turn 82 I was in the green for him.
Maxwillbub 9 Oct, 2024 @ 2:04pm 
i think the settlement up keep needs to be decreased to one. its impossible get into the positives if you get less and less devotion every turn and settlement. especially for the empire, which main play style is controlling as much territory as you can.
onmikhaos 27 Sep, 2024 @ 3:56am 
It feels quite impossible to get ahead of devotion. I had so many churches devoted and it took until turn 50+ to get in the positives with Sigmar. Feels like the amount of devotion per settlement needs some slight adjustment
Akira Blaze 29 Aug, 2024 @ 2:03pm 
you *need* the required item UI modding framework to access the interface, i have quite a few mods enabled and it didn't show until i downloaded that one
mamelou 31 Jul, 2024 @ 6:41am 
i try all solution but the Interface don't work, i guess i wait and hope for an update
[R] Iglix 4 Jul, 2024 @ 7:23am 
Tomaua solution works for me. I used mod from chopchop called "More Buttons For More Mechanics". 3rows version of that mod for me and it fixed the problem.

Only issue that now I have is that I have the new elector count mechanic and also the old "offices" mechanic with screwed up UI. But considering that it does not mess with anything, I can just ignore its presence.

Thanks for solution
Tomaua 4 Jul, 2024 @ 3:26am 
To anybody with the a silar problem I found the solution:

The faith of the empire interface button is the last one of the mechanics buttons. If you have mods that add other mechanics buttons as well, it will be pushed out.

Note thatt the Faith of the empire button is different then strenth of faith button.
If you press the button and the geomatic overlay opens, you pushed the wrong button.

Get a ui mod that extends how many mechanics buttons can be shown, and you'll see the faith of the empire button
[R] Iglix 2 Jul, 2024 @ 10:22pm 
Yeah. No matter what I do, I can not find way to get to the "Faith of the empire" interface, which make this mod kinda meaningless even if everything else works fine
Tomaua 2 Jul, 2024 @ 1:55pm 
I also have the problem that the "faith of the empire" interface doesn't open
ReconUHD 1 Jul, 2024 @ 3:35pm 
when I have -50 on favors for every god because of settlement upkeep, why?
CrazyGamer 27 Jun, 2024 @ 8:48pm 
idk if this is an issue, but it seems that I can only pray to a single god once, and then they're stuck saying that I'll be able to pray again for them in x amount of turns, but it never lets me
Key_Why 24 Jun, 2024 @ 5:02pm 
I have the same issue that the "faith of empire button " has no repsonse
Smoking Gnu 14 Jun, 2024 @ 4:15am 
Tested and it's still the issue with only this mod enabled

There's also an error notfication (apparently because I have context viewer enabled): "Lua has failed since campaign load"
Smoking Gnu 14 Jun, 2024 @ 4:01am 
Hi, the faith of the empire button does nothing for me. Other than that everything works - the "geomantic web" overlay, buildings, skills.

Started new campaign in 5.05

I am using a lot of extra empire units mods, but no overhauls.
Caballero del Tiempo Viejo 2 Jun, 2024 @ 8:19am 
Myrmidia should be in Estalia/tilea
ChopChop 26 May, 2024 @ 3:49pm 
To anyone interested in the Addon to this awesome mod - I have updated the skills tiers in my submod up to latest CA fix, all tiers the skills in most recent updates are now under 48 too :steamthumbsup:
I am also super amazed by the buildings mods by Obopmot including Faith of The Empire and Building and Empire + most recent finds. In regards to the mass amount of content out there i will be releasing some submods starting with most recent one:
[Submod] Warrior Priest of Morr + Faith of the Empire
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3254058856

Thank you for all hard work :WH3_clasp:
Louie04k 25 May, 2024 @ 9:14am 
i cant build the full sigmar building chain?
Louie04k 23 May, 2024 @ 11:47am 
does this work in coop?
Louie04k 22 May, 2024 @ 6:01pm 
could we get a keystroke to open up the UI screens?