RimWorld

RimWorld

Medieval Overhaul
1,704 Comments
maxwell1311 51 minutes ago 
Bug > Trees give 'wood' and the trestle doesn't show up for building (even on god mode.) Some recipes will also default to 'wood' and not 'raw wood' (alternatively, trees will drop 'raw wood' but recipes will keep the 'wood' requirement.)
Iirly 6 hours ago 
Having a weird issue where Kitchen work benches are having no medieval graphical options. All other work benches look fine but the cooking table and the butcher table look vanilla game style. My previous playthrough which i ended about 3 weeks ago has medieval style kitchen work benches.
Good Old Jim 13 hours ago 
Getting a weird bug where when I got to hunting sites the loot room does not spawn. It spawns the side buildings, but in place of the room with leather/meat and animal corpses it spawns only the butchers table. No walls, doors, loot at all. Anyone else ran into this?
Pablo 16 hours ago 
@edzillion Not a bug, you find them at the small cultist spots, they're the huge bookcase in the bottom right building, you have to uninstall them and bring them back
Ruggedgolem 27 Sep @ 9:15pm 
Getting a massive error log from having this mod installed. And by massive, I mean there are so many errors it quite literally fills the whole log list. Unfortunate but I can post my logs if you need to verify them yourself, until then I will not be using this mod or any mods that require it due to it potentially crashing my game.
Geneijin 24 Sep @ 4:31am 
Love the mod, thank you for the massive work.
How do I trade with orbital trader ? I built the bird + message table but I can only contact factions, not trade directly when a ship is nearby
Vandegrand 23 Sep @ 3:54pm 
Why shelf has 30 stocks and large sherf 60? Adaptive storage shelf has normal 6 and 12 for large version?
crock pot 23 Sep @ 5:17am 
@The Dwarven Gaming you're meant to dry hay out using drying racks, the same ones you use for drying out meats
The Dwarven Gaming 21 Sep @ 9:30am 
straw? How do i get straw? I've tried grinding wheat, looking for a way to dry it, but I can't seem to figure it out
any plans on returning the ancient forest biome? I loved that biome, sad its gone
BeatleSanders 21 Sep @ 5:45am 
fun fact to anyone looking at comments... Trolls retain their regeneration as shamblers. Do with that information what you will.
Qing Dao Fu 20 Sep @ 8:40pm 
Thank you for everything you have done!
BoxFox 20 Sep @ 7:33am 
How do you make fire pots? Theyre only craftable for me at a machining table which is clearly unintended
gazza_m_bolton 19 Sep @ 1:08am 
Likewise to what Seabazian could the trench have a cover bonus added?
seabazian 18 Sep @ 11:56pm 
is it possible to use a trench as a defensive position or is it simply an obstruction
Grimthane 18 Sep @ 6:52am 
Anyone else getting a weird error where the game version is only showing 1.3 & 1.4 despite this being the only installed version?
Roteki 18 Sep @ 12:59am 
Thank you for this mod, is the best I have! I love medieval style so I'm playing just medieval mods.
I hope that you are keeping updated it and adding thing, for me is like a new DLC 😄
Please add dragons in caves/dungeons like in Anomaly when you need to kill the flash beast underground.
And please more armour and weapons!!!
Thank you 🙏🏻
⭐⭐⭐⭐⭐
RocketPirate7X 17 Sep @ 6:08pm 
Not getting any factions to spawn when creating a new game, is there any fix for this?
Leo 17 Sep @ 3:52pm 
@Camalie thanks a lot!
TreebeardXIV 17 Sep @ 3:07pm 
"Transparent Trees" in the mod settings doesn't seem to work for me. It makes living in the Dark Forest a bit difficult as I can't see very well. Anyone know what's going on?
Fenrir 17 Sep @ 10:09am 
is there not supposed to be an Ancient Forest biome in 1.6? I was investigating an error from FirefliesTwo and noticed the ancient_forest biome file was in 1.4 and 1.5, but not 1.6.
Leo 15 Sep @ 1:59pm 
@Camalie, what's the mod's name?
Phillip 15 Sep @ 1:35pm 
for some reason no comps or factions spawn during world generation, is that correct?
Wic 14 Sep @ 6:29am 
Please make storage with changing textures, as in Adaptive Storage, and not on top of the storage itself.
edzillion 14 Sep @ 2:39am 
@KeiwaM No, but there's a mod to add medieval prosthetics here https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2101545242

Also Medieval Medicine https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2109206579

Note: They are both marked 1.5 but work fine with 1.6
KeiwaM 13 Sep @ 5:57am 
Does prosthetics or limbs exist in the mod? My rims keep losing limbs in combat.
Camalie 11 Sep @ 3:23pm 
@Orsy, there is a mod that actually merges the two in a patch so that might not be necessary
DIMASA 11 Sep @ 10:45am 
Is the soup pot and the Oven supposed to be in a workshop, it makes no sense; they should be in the kitchen. Or is that a bug just for me?
dominicawb 11 Sep @ 10:07am 
Also need a patch for the wood stove and hearth to NOT count as a "workstation", its very annoying
dominicawb 11 Sep @ 9:39am 
yes i am also annoyed that MO furniture doesnt qualify for noble decoration, is there a fix?
Orsy 11 Sep @ 6:53am 
@edzillion Awesome, I’ll just use cherry picker then
hoteldoor538 11 Sep @ 12:57am 
why is the tudor bed not qualified as a noble bed?
edzillion 10 Sep @ 4:01pm 
@Orsy works fine for me, this does mean that you have the buildings and items from both, and there can be some confusion as to which you should choose.
Orsy 10 Sep @ 9:19am 
Is this compatible with VE Medieval 2? The description just says VE Medieval, so I'm not sure.
edzillion 10 Sep @ 6:47am 
NOTE: There is a bug in this mod that means you can't get to the endgame because it it not possible to build the Explorer's Archive building. I have made a fix and submitted a PR to this repo here: https://github.com/ViralReaction/MedievalOverhaul/pull/41

Hopefully it can be merged soon as it is a simple fix.
Vampyr 9 Sep @ 7:39pm 
Any idea why this seems to break MUS's Gothicstyle mod? Used to work fine before.
Clown Queen of Rats 9 Sep @ 7:12pm 
anyone else getting an issue equiping some items like the coif or arming cap? gives a missing texture with itemName_Gender
Totally Not Ed 9 Sep @ 7:54am 
causes invisible items if you play on industry tech level
Mythophile 9 Sep @ 7:30am 
Can we get a version of this without the world map beautification? IT conflicts with Regrowth 2 mod, which also has this.
Aethen 8 Sep @ 1:42pm 
@TerraSleet were you able to figure this out? My pawns are also running around plot to plot harvesting single pieces of grass instead of staying on their plots.
samso 7 Sep @ 9:12pm 
Is there some sort of wiki? especially if the infographics are outdated
Sorenson 7 Sep @ 5:05pm 
@(◣_◢) aha, that was the problem, thank you. I dunno why I never thought to check the description, but an infographic would definitely help. It also took me a few to figure out that when it says it needs an 'old lecturn' it actually wants an ancient pedestal.
P0tat0S0up 7 Sep @ 4:47pm 
My herb Table isnt working, i dont really know what im doing wrong, help pls
Z.E.R.T. 7 Sep @ 11:27am 
maybe i am in the wrong discord for the med mod then haha sorry

and btw th royal chest the royal golden closed can only made in wood when the rest of th royal furniture can be change in jade,gold,metal ect.....
Triceratops 7 Sep @ 11:25am 
great mod, heres a suggestion: i think you should make the large oven a processor type building like the blast furnace, you would just leave the ingredients and it bakes the bread own its own, would make more in pair with how a oven works in real life
(◣_◢)  [author] 7 Sep @ 11:07am 
Who says so? A lot of new content has been added over the last year, even though SirLalaPyon is busy with RL. Every now and then he finds the time and draws something great for us.

The problem is that we haven't updated the infographics, yet.
Z.E.R.T. 7 Sep @ 9:46am 
so this mod will not get any new conntent ? just fix ?
(◣_◢)  [author] 7 Sep @ 12:01am 
You not only need those archives, but also some specific linkables. You can see what you need for what hideout by reading the tome of knowledge's description.
On that note... I might have to do an infographic at some point.
Sorenson 6 Sep @ 7:06pm 
Is there some trick to getting the explorer's workbench to find something besides small cultist hideouts? I've got 8 explorer's archives around it and it still only finds those over and over.