RimWorld

RimWorld

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Medieval Medicines
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Mod, 1.1, 1.2, 1.3, 1.4, 1.5
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294.196 KB
25 May, 2020 @ 6:29pm
12 Jun, 2024 @ 1:22pm
10 Change Notes ( view )

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Medieval Medicines

In 1 collection by Nuno
Medieval Alternatives
4 items
Description


New medicines intended to create tiered alternatives to herbal medicine. Effectiveness ranges from slightly better than herbal medicine to slightly better than industrial medicine. Intended for medieval playthroughs.



Medicine Tiers:

Early Medieval - Slightly better than herbal medicine.


Late Medieval - Slightly worse than industrial medicine from vanilla.


Paresian - Slightly better than industrial medicine from vanilla, a kind of Glitterworld stand-in for medieval playthroughs.




Each medicine is locked behind a research project, and each individual medicine is somewhat expensive to make. I prefer things to be too expensive rather than too cheap for balancing purposes.



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66 Comments
Zalera 12 Jun, 2024 @ 1:38pm 
Cheers! Thanks for the update!
Nuno  [author] 12 Jun, 2024 @ 1:22pm 
Mod has been updated to 1.5
Nuno  [author] 12 Jun, 2024 @ 1:19pm 
@SanDimas this mod just adds some medieval-tier medicines, it doesn't remove or modify anything from vanilla.
FOUUCKY 12 Jun, 2024 @ 8:01am 
1.5 update please
SanDimas 2 May, 2024 @ 7:27am 
just a suggestion or a question, does this mod should delete the normal medicine or this just add more medicines?
Nuno  [author] 25 Apr, 2024 @ 10:35am 
Mod will be updated after my current semester ends in a few weeks or so. I intend to address some of the issues being mentioned in the comments
Bosh 16 Apr, 2024 @ 1:17am 
1.5?
Robot_Prince 14 Jan, 2024 @ 3:23pm 
What the other robot said, Cant find a way to make the pawns used these
Mr-Roboto 24 Dec, 2023 @ 10:11pm 
It doesn't remove the industrial or glitterworld med. I cant get my pawns to hold these new meds.
Velvet 15 Dec, 2023 @ 12:24pm 
@I grief animals That's because the Workbench in Medieval Overhaul isn't set up to inherit crafting spot recipes. You should most likely be able to use something like the crafting bench from Vanilla Expanded Classic, though, or any other mod that adds an improved crafting spot that automatically inherits all crafting spot recipes.

VE Classic is the only mod I know for sure has such a table, though.