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All criticism is welcome as long as it is in good spirit.
But..
This is a game, set on an alternate universe where dragons exist...why is it so hard to suspend disbelief over plants operating in a different manner than what we know? Furthermore, there's a million industry games where as soon as you cross the entrance to a cave , plants light up...its not uncommon to treat fauna as decor more than environment.
Any way, as i have already explained, I made them coloured to keep track of which one is which and dark cause they don't grow under the sun and they make spotting holes on the roof easy. Not because i believe that plants should be colourful when one goes miles under the surface. =)
Until then...its nothing but comical reading your attempts at supporting a single argument with your wishy-washy view on how everything can bend and twist to support your subjective opinion, but nobody else's.
--Humans (no infra/night or other type of other vision) can see from 1 edge of the cavern to the other..and 8 z levels down (through a hole on the ground) ... there should be no debate whether the DF caves and caverns are dark to the point of blocking photosynthesis or not.
--Every creature that lives underground (with few exceptions) has coloured skin. If the conditions required for plants to be "pale" were satisfied , animals would showcase similar "lack of colour"
--A plant can be "pale" because it has managed to evolve to a state where it doesn't rely on the sun as much as its brethren .
In other words "pale" plants =/= absence of light, but lack of dependence to light...one might (more often than not) come hand to hand with the other...but that is correlation and not causation.
Ps. I really enjoy talking about "nonsense" like this , its a sign of the game having pulled us in =)
IF it were my call to make, this game would have some sort of lighting system ..making torches etc a must use if you are going deeper and deeper...making plants go paler and paler as you descend etc etc. But it's not, and due to that before making any custom texture one has to make certain practical calls. I chose to do things the way i did, others might choose to do things differently.
cont..
I get where you are coming from...BUT there are a lot of things that don't follow reality (as we know it) in DF. Nitpicking on a custom texture when so much is out of wack with reality is being pedantic for being pedantic's sake...but since i am of the same mind as you. (a pedantic nitpicker who actually considered redoing the textures for every subterranean plant at some point . =) ) i'll happily debate this.
It only takes a chemical compound and a sliver of sunlight so that our eyes can catch/interpret a colour variation. ...in DF caverns there's well more than that amount of light*.
cont..
--They are colourful , because i am not sure if they all have the same properties (ie. can support grazzers) so it made practical sense to keep track of which "mold" is which. My first draft was gray/green with specs of the original yellow/blue/purple...and it looked like there was tiny amounts of splatter everywhere.
--They are dark, because they can not grow under direct sunlight...hence they are at the very least in the shade...and shade makes colours darker.
Further more quarry bushes are as much as a standard setter as ANY other crop that can't grow under direct sunlight..so..No, they shouldn't be white or gray like quarry bushes. (Nor is there anything that establishes complete lack of light in order for them to be luminescent )
I'm sure someone with the proper tools (i'm using paint.net for these texture mods *kek*) will bust a whole texture pack that kills it =) . I don't know if i can be bothered to learn my way around GIMP and Photoshop is too expensive to maintain (for a hobby) nowadays...but i'll definitely touch up anything that rubs me the wrong way. (eg. I'm currently working on grayscaling most yellow elements in the UI..i play at night and they are an eyesore .)
Every single i mean, really loved Vettlingr back in the days.
Checked your mods on workshop, really lovely work, hope one day we can change the whole game palette.
Are you referring to the grass tile page only...or every single texture?
(I feel the moss being dark is justified since it only grows under shade...dunno about everything :) )