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All criticism is welcome as long as it is in good spirit.
But..
This is a game, set on an alternate universe where dragons exist...why is it so hard to suspend disbelief over plants operating in a different manner than what we know? Furthermore, there's a million industry games where as soon as you cross the entrance to a cave , plants light up...its not uncommon to treat fauna as decor more than environment.
Any way, as i have already explained, I made them coloured to keep track of which one is which and dark cause they don't grow under the sun and they make spotting holes on the roof easy. Not because i believe that plants should be colourful when one goes miles under the surface. =)
Until then...its nothing but comical reading your attempts at supporting a single argument with your wishy-washy view on how everything can bend and twist to support your subjective opinion, but nobody else's.
--Humans (no infra/night or other type of other vision) can see from 1 edge of the cavern to the other..and 8 z levels down (through a hole on the ground) ... there should be no debate whether the DF caves and caverns are dark to the point of blocking photosynthesis or not.
--Every creature that lives underground (with few exceptions) has coloured skin. If the conditions required for plants to be "pale" were satisfied , animals would showcase similar "lack of colour"
--A plant can be "pale" because it has managed to evolve to a state where it doesn't rely on the sun as much as its brethren .
In other words "pale" plants =/= absence of light, but lack of dependence to light...one might (more often than not) come hand to hand with the other...but that is correlation and not causation.
Ps. I really enjoy talking about "nonsense" like this , its a sign of the game having pulled us in =)
IF it were my call to make, this game would have some sort of lighting system ..making torches etc a must use if you are going deeper and deeper...making plants go paler and paler as you descend etc etc. But it's not, and due to that before making any custom texture one has to make certain practical calls. I chose to do things the way i did, others might choose to do things differently.
cont..
I get where you are coming from...BUT there are a lot of things that don't follow reality (as we know it) in DF. Nitpicking on a custom texture when so much is out of wack with reality is being pedantic for being pedantic's sake...but since i am of the same mind as you. (a pedantic nitpicker who actually considered redoing the textures for every subterranean plant at some point . =) ) i'll happily debate this.
It only takes a chemical compound and a sliver of sunlight so that our eyes can catch/interpret a colour variation. ...in DF caverns there's well more than that amount of light*.
cont..