Teardown

Teardown

Water Cannon
54 kommentarer
cghguhjk 8. okt. kl. 14:30 
the lava and arid doesnt do damage when i open their function
Crystallised Dragon 27. sep. kl. 6:27 
This is perfect for making flood scenes, as if you were in something and water flooding in, you can use this for water pouring in
o_O-r.  [ophavsmand] 10. sep. kl. 11:05 
@christian.j.mitchell I believe the game engine has a limit on the number of particles that can be generated and it can't be changed.
The "Particle Density" game option reduces the number of visible particles, but they are still calculated.

With this mod, you can change the particle lifetime, but I don't recommend exceeding 250-300, as there's no way to remove them.
The "Remove Particles" option only push them upward, so they go outside the render space.

Whit high lifetime values you could reach the limit sooner, if there are thousands of particles that aren't visible but are still calculated.
Whit a high lifetime, it could take about an hour for them to despawn completely, leaving the only solution to restart the level.
christian.j.mitchell 3. sep. kl. 13:38 
This mod is amazing. The fluid looks great, it flows extremely well and holds up surprisingly well on the frame rate. I do have one question though.

Is there an option to remove the particle maximum? Yes, its probably a bad idea, but I would love the option to make as much water as I want.
SMBriTheNuke 30. juli kl. 10:41 
Ok ty
o_O-r.  [ophavsmand] 23. juli kl. 2:15 
The map in the second image is the "Quilez Security" teardown map.
hd.ross3 21. juli kl. 18:38 
dude this is awesome. i spent alot of time playing with this mod and feature's keep up the great work man!
SMBriTheNuke 8. juli kl. 17:50 
This is a really great mod. Also what map is the second image on? (the image with the lava)
2Sickpuppies 14. juni kl. 11:55 
Thanks!
o_O-r.  [ophavsmand] 14. juni kl. 10:07 
@sebasTilin7 The Teardown engine uses two particle types: Smoke and Plain. The plain type looks like a solid entity, but has simple physics (the particles don't stack), and the smoke type has more realistic physics, but the particles look like... smoke.

Perhaps a better simulation of water could be achieved, as you mention, using shaders. One way to do this would be to add a shader to a small voxel, like the Liquify mod, but making the voxels invisible and attaching a shader to each one.
For now, I've modified the "Liquid" version to make it look more solid and added a version to spawn small voxels.
o_O-r.  [ophavsmand] 14. juni kl. 10:06 
@ihategoldstuff I added the option to make acid corrode materials, but it's the same method I use to make lava ignite things, which is very simple, so you'll probably prefer to use these mods: Hungry Slimes / Acid Gun or Acid Gun (voxels)

@2Sickpuppies I added the "Smoke" option back
2Sickpuppies 9. juni kl. 11:29 
Are you able to add the smoke option back?
ihategoldstuff 5. juni kl. 12:53 
can you make the acid work pleas
sebasTilin7 12. maj kl. 19:15 
also the water cant stack up at a certain heigh so we cant make tall pools
sebasTilin7 12. maj kl. 19:12 
i freaking love this mod, the only problem i see is how it looks, i dont know if you can make it but i think it would be a good idea to make the water not look like smoke, maybe a shader that joins balls like gwater?
LavamanV2 5. apr. kl. 6:20 
Thank you
o_O-r.  [ophavsmand] 24. mar. kl. 13:40 
@LavamanV2 I added an option to make lava ignite things, but it will only spawn fire in some parts.
LavamanV2 23. mar. kl. 9:42 
Is there a way to make the lava ignite things because that would be awesome.
o_O-r.  [ophavsmand] 17. mar. kl. 9:28 
@raptorsharkplays I included an option to add an upward wind force to try to remove some particles, but yes, roofs are a problem.

@Tiberiu Your mod works fine for me, maybe it can lag a bit with high values of downwards gravity and particle drag but it also makes the simulation more realistic.

@Spastic While using the tool, press "R" to open the menu. You can change the particle duration with the "-" and "+" buttons.
I updated it so you can now increase the duration to 9999 by pressing "@," but I only recommend this for filling small buckets and reset the value afterwards, as some particles can't be removed.
Spastic 17. mar. kl. 1:10 
How do i make the life time go up alot, I want the water particles to be forever?
Tiberiu 3. mar. kl. 2:08 
perfect, i was trying to figure out how to do this with my mod flood smoke gun thing but failed, this is perfect, mine would just make you lag out of existance, but this, this is perfection
ihategoldstuff 1. feb. kl. 11:08 
5 stars out of 5
raptorsharkplays 23. jan. kl. 10:12 
up wind would work on anything but normal water right? so i dont think that would be a bad idea. although there would be the problem of roofs...
o_O-r.  [ophavsmand] 6. jan. kl. 9:58 
@blofer the sky guy/@frugt19/@raptorsharkplays I don't think it's possible to remove particles once they spawn, the only way to remove them is if they go outside the shadow map.

One solution would be to add an upwards wind force to make them disappear into the sky, but it won't affect all particles.
Or maybe somehow index all particles so they can be removed, but it will probably affect performance.
raptorsharkplays 4. jan. kl. 16:18 
ooh good idea
frugt19 2. jan. kl. 4:37 
\/\/\/\/
blofer the sky guy 8. nov. 2024 kl. 5:46 
you should add a keybind to clear all the particles. like K
o_O-r.  [ophavsmand] 12. okt. 2024 kl. 7:56 
@Ultimate_Gamer Try pressing "R" while using the tool and in the particles menu change the lifetime of the particles.

Some particles must be inside the shadow map to be visible.

When using the tool by pressing the "Left Mouse Button" a HUD mark (blue dot) should appear at the position of the "fountain". If not, maybe some other mod is removing it.

I added options for the MOD and now you can change the keybindings.
Invincible_Gamer 6. okt. 2024 kl. 14:08 
placeable water cannon
Invincible_Gamer 6. okt. 2024 kl. 14:08 
the water cannon part isnt working for me idk if im doing something wrong im just pressing rmb do i have to press another button to actavate it?
ihategoldstuff 8. sep. 2024 kl. 7:22 
i love it!!!!!!
raptorsharkplays 10. juli 2024 kl. 13:04 
o_O-r, mebeh set spawn button to = button and maybe add it so - removes last spawned
MemeJuice 3. juli 2024 kl. 18:00 
can you make a button to reset the water? delete the water? what about diffrent water size settings
kidtron890 27. juni 2024 kl. 21:33 
DUDE THAT'S FOME NOT CUM WHAT IS WRONG WITH U
o_O-r.  [ophavsmand] 28. apr. 2024 kl. 12:43 
@PB I don't added it before to avoid leaving the tool constantly runing in the background if the water canon it's spawned, but it's a silly restricction.

So I added a counter and a hud mark to keep track of the water canons spawned and maybe I should change the controls, since it's quite anoying spawning them by accident when you're using the tool and grab something.
PB 27. apr. 2024 kl. 3:46 
i also placed a water cannon and put away the item and got confused when it never stopped shooting water. and then i realised that you added it
PB 27. apr. 2024 kl. 3:45 
thats the first time anybody has added something i asked for in a mod...
PB 27. apr. 2024 kl. 3:45 
...
o_O-r.  [ophavsmand] 26. apr. 2024 kl. 8:07 
@PB I updated it and now the water cannons will work without having the tool selected.
I should have added that before.
PB 25. apr. 2024 kl. 10:55 
I am REALLY doubting you will be able to make water cannons still shoot the liquid when you put the item away. im not saying you have to, or if your able to...
Dankturtle1364 9. apr. 2024 kl. 18:23 
The lava is super realistic 11/10 exceeded expectations
Dankturtle1364 9. apr. 2024 kl. 12:03 
Ah yes Lava :D Thank you. I have some good suggestions if you could dm me
o_O-r.  [ophavsmand] 9. apr. 2024 kl. 10:52 
@Dankturtle1364 / @raptorsharkplays I added lava, but it only has visual effects, it won't start fires or destroy things.
raptorsharkplays 8. apr. 2024 kl. 10:23 
yeh lavas
Dankturtle1364 7. apr. 2024 kl. 11:21 
Pls make lava >_<
raptorsharkplays 4. apr. 2024 kl. 9:39 
i'll see about that
o_O-r.  [ophavsmand] 4. apr. 2024 kl. 8:58 
@raptorsharkplays I added an option in the tool menu to change the life time of the particles.
But spawning thousand of particles with a long life time may be unstable.
raptorsharkplays 2. apr. 2024 kl. 7:08 
i thought it couldn't get better but then i was like, oh wait what if there was a menu that made despawning particles toggleable
raptorsharkplays 30. mar. 2024 kl. 7:21 
:steamhappy:
raptorsharkplays 30. mar. 2024 kl. 7:21 
WOOHOO thx o_O-r