Teardown

Teardown

38 ratings
Water Cannon
   
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Type: Global
Category: Tool
File Size
Posted
Updated
614.819 KB
29 Mar, 2024 @ 7:35am
14 Jun @ 10:23am
15 Change Notes ( view )

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Water Cannon

Description
Water cannon from VoxelPlaza spawnables

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LMB: Shoot from the player's position.

RMB: Place a water cannon.

Shift+RMB: Place multiple water cannons.

R: while using the tool to open the menu.

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The water particles have flag 256, which extinguishes the fire, but they cannot be moved with the "Leaf Blower" tool.
The rest of the particles can be moved with the "Leaf Blower" tool.
54 Comments
cghguhjk 8 Oct @ 2:30pm 
the lava and arid doesnt do damage when i open their function
Crystallised Dragon 27 Sep @ 6:27am 
This is perfect for making flood scenes, as if you were in something and water flooding in, you can use this for water pouring in
o_O-r.  [author] 10 Sep @ 11:05am 
@christian.j.mitchell I believe the game engine has a limit on the number of particles that can be generated and it can't be changed.
The "Particle Density" game option reduces the number of visible particles, but they are still calculated.

With this mod, you can change the particle lifetime, but I don't recommend exceeding 250-300, as there's no way to remove them.
The "Remove Particles" option only push them upward, so they go outside the render space.

Whit high lifetime values you could reach the limit sooner, if there are thousands of particles that aren't visible but are still calculated.
Whit a high lifetime, it could take about an hour for them to despawn completely, leaving the only solution to restart the level.
christian.j.mitchell 3 Sep @ 1:38pm 
This mod is amazing. The fluid looks great, it flows extremely well and holds up surprisingly well on the frame rate. I do have one question though.

Is there an option to remove the particle maximum? Yes, its probably a bad idea, but I would love the option to make as much water as I want.
SMBriTheNuke 30 Jul @ 10:41am 
Ok ty
o_O-r.  [author] 23 Jul @ 2:15am 
The map in the second image is the "Quilez Security" teardown map.
hd.ross3 21 Jul @ 6:38pm 
dude this is awesome. i spent alot of time playing with this mod and feature's keep up the great work man!
SMBriTheNuke 8 Jul @ 5:50pm 
This is a really great mod. Also what map is the second image on? (the image with the lava)
2Sickpuppies 14 Jun @ 11:55am 
Thanks!
o_O-r.  [author] 14 Jun @ 10:07am 
@sebasTilin7 The Teardown engine uses two particle types: Smoke and Plain. The plain type looks like a solid entity, but has simple physics (the particles don't stack), and the smoke type has more realistic physics, but the particles look like... smoke.

Perhaps a better simulation of water could be achieved, as you mention, using shaders. One way to do this would be to add a shader to a small voxel, like the Liquify mod, but making the voxels invisible and attaching a shader to each one.
For now, I've modified the "Liquid" version to make it look more solid and added a version to spawn small voxels.