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I am contemplating adding new cables (and way more expensive) with instant power transfer, should be something different from original (hopefully) and interesting. I am beefing up the idea at the moment.
Steam pipes will undergo changes similar to how cables look right now, corner piece will no longer be an issue then.
In no scenario boilers failed on me and I put several hours of gameplay on accelerated time into that.
Please provide something concrete, screenshot, your setup description, were there any indicators shown, anything that I could use to start investigating.
And please do that in discussion here (not in comments here please) or on Github.
This mod and original one cannot be used together. As for adding new parts to original one or altering how it works... Well, for that this mod was created.
I do not see what compatibility you need.
Added 3 new parts, tweaked a bit power transfer mechanics in hope to reduce rare stuck issues.
Also, new cable graphics!
Regarding connector it was meant (after long debate) to be that way. I am trying not to make mod that instantly transfers power everywhere (such already exist). You have similar constraints in base game, for example new part heat absorber that is not inline. However... maybe I will create something to address that need. I need to brainstorm a bit.
@AnonaCraffer: I do not think so. I forked original mod (with permission) when it was inactive, since then my implementation and not again active original mod have diverged. Please describe what functionality you are looking for and I will see what can be done.
@STR4NGER_D4NGER: Totally not my first thought as well :-)
I'm currently using this mod and have noticed that the cable corridors often don't work with the substations.
Despite being connected to a cable corridor, no power is being transferred. Only replacing them with cable armor establishes a connection. It would be great if you could fix that.
Would it be possible to adjust the connector so that it can transfer power from all three sides to the front, not just from the back to the front?
I use the Functional Solar Generators mod to build micro ships. Unfortunately, the connector only works when the back is connected to the solar cell, not when it's attached to the side, so I can't build around corners with it. It would be great if that were possible ;)
- heat management: heat consumers and producers!"
Turning heat into standard power would be so cool (Totally not imaging self powered OC shields)
I just updated the mod adding a bit of support for scorched status, overclocked capacitors (and reactors too), updates some part descriptions.
I am also working on new parts that interface with new heat system in base game, stay tuned!
If you notice any issues, please let me know!
As far as I can see overclocked reactor generates batteries faster and produces batteries of bigger size (but size is not important for cables anyway).
You can connect more cables to reactor / connectors / feed more substations using crew and still max it out.
If you need to write more or attach screenshots you are welcome to do that on GitHub (link at the bottom of description).
Anyway, I am playing with heat and overclocking right now trying to test and asses what changes are needed or possible to keep things interesting, I am debating whether to create reactor turbine that feeds from heat or add steam boiler as alternative to reactor core and a new heat sink.
Any other suggestions for changes / improvements are welcome, but please to describe the use case in detail - and possibly on GitHub, it is much easier to track things there.
WITH SOME BUGS.
when overclocked parts increase power capacity, the mod doesent register it and wont fill the part more. Excample: overclocked capacitors
Larger hyperdrives spin up instantly
substations sometimes compleatly loose power and stop working until rebuilt
Please elaborate on "reactors (...) can be iffy" and your setup, maybe I will be able to improve something.
It would really help if you could describe a bit more: which parts exactly (by name) and how did you connect them. Otherwise it is a bit of guesswork for me.
I have reactor, corridor so crew can carry batteries, omnistation, two grids of empty space, connector, large shield.
All works just fine, there is one crew member carrying batteries with no special haste and dozens of crew members are idling.
In other words, I cannot reproduce your scenario.
which may seem weird, with this mod, but it actually does have better throughput sometimes. And more importantly, better ergonomics
No cable between power source (reactor) and omni station, just crew carrying batteries?
Could you please provide your blackhole setup please?
That causes it to not have "power_storage" TypeCategory and not interacting with cables.
Best would be to write a commend under ETTM mod with this and ask if SirCampalot (ETTM author) would be willing to fix it on his side.
Otherwise you can alter mod files but that would be lost on update, so...