Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

MMCT rework - power cables and stuff
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Update: 16 Oct @ 3:52pm

- Fixed steam stats (boilers, steam pipes)
- Nerfed steam boilers a bit.

Update: 6 Oct @ 9:44am

Fixed steam boiler (bigger) not outputting steam to steam pipes.

Update: 3 Oct @ 12:20am

- Reduced amount of steam from boilers.
- Changed resistor to have higher throughput and hopefully not crash the game at the same time.
- Some graphics updates regarding cables and substations.
- Increased research cost of nuclear reactor core as it is way too powerfull.

Update: 21 Sep @ 2:22pm

Added network connection lines for steam pipes.

Update: 21 Sep @ 8:21am

- Fixed crash on 2x1 armor cable destruction, but messed up blueprint sprites. WIP.

Update: 15 Sep @ 4:43pm

Part two of Meltdown Update!

- new parts:
1. heat resistor - well, resists heat transfer, can be used to keep some heat in one network while trying to equalize when heat difference between networks exceed 10%
2. steam boilers - small (2x2) and large (3x3, crewed). Those convert heat to steam that can be used in steam turbine to produce power.
Please note that balance might be off; if you feel this is very wrong let me know in the comments and/or GitHub issue.

- new cable graphics!
Includes new sprites for corridors and armor pieces, and new visual network overlay similar to what heatpipes have.
Currently 2x1 armor in blueprint mode has broken cable orientations - might be a vanilla bug, pending investigation!

- changed power transfer a bit in hope to eliminate very sporadic power transfer issues.

WIP - missing damaged graphics for new parts.

Update: 19 Aug @ 5:13pm

Meltdown update!

- added support for capacitors overclocking
- expanded parts descriptions a bit
- added scorched status to parts

Extras:
- added support for Expanded Tech Tree capacitors

Planned/to do:
- heat management: heat consumers and producers!

(game v0.30.0, mod v1.3.22)

Update: 10 Sep, 2024 @ 12:32pm

Updated to 0.27.1
Added nebula effects.
Optimized some energy transfers.

Update: 28 Mar, 2024 @ 3:32pm

Added tech tree unlocks for modular reactors.
Fixed modular reactor costs to be a bit more in line with power costs od base game reactors.
Added starter ship, available from ship library. Can be selected at start of the game for exactly 70200.

Update: 20 Mar, 2024 @ 2:04pm

Increased modded capacitor compatibility.
Fixed and simplified diode connector a bit - it can now power new rocket thrusters, but still engine room cannot distribute power due to base game bug. Working on workaround!