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I'm currently using this mod and have noticed that the cable corridors often don't work with the substations.
Despite being connected to a cable corridor, no power is being transferred. Only replacing them with cable armor establishes a connection. It would be great if you could fix that.
Would it be possible to adjust the connector so that it can transfer power from all three sides to the front, not just from the back to the front?
I use the Functional Solar Generators mod to build micro ships. Unfortunately, the connector only works when the back is connected to the solar cell, not when it's attached to the side, so I can't build around corners with it. It would be great if that were possible ;)
- heat management: heat consumers and producers!"
Turning heat into standard power would be so cool (Totally not imaging self powered OC shields)
I just updated the mod adding a bit of support for scorched status, overclocked capacitors (and reactors too), updates some part descriptions.
I am also working on new parts that interface with new heat system in base game, stay tuned!
If you notice any issues, please let me know!
As far as I can see overclocked reactor generates batteries faster and produces batteries of bigger size (but size is not important for cables anyway).
You can connect more cables to reactor / connectors / feed more substations using crew and still max it out.
If you need to write more or attach screenshots you are welcome to do that on GitHub (link at the bottom of description).
Anyway, I am playing with heat and overclocking right now trying to test and asses what changes are needed or possible to keep things interesting, I am debating whether to create reactor turbine that feeds from heat or add steam boiler as alternative to reactor core and a new heat sink.
Any other suggestions for changes / improvements are welcome, but please to describe the use case in detail - and possibly on GitHub, it is much easier to track things there.