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Is it actually not working anymore or did you assume it would need an update for v42? I can't test myself because I haven't updated yet because I know better XD If it isn't working after updating it may need to simply be reinstalled, there's a good chance the ZomboidSound.bank file was replaced from updating
Ahh, that may be it, just updated the mod btw
Actually bud, I did think of one other possibility, are your zombies set to shamblers? All my testing is done on shambler speed and I recommend to use that speed as that's the one the mod is built around because that's the general speed of RE zombies. While the other speeds SHOULD work, I did replace the files for them, I haven't tested them thoroughly in game and they weren't the focus of the mod
Sorry to say you must be mistaken or something strange is happening on your end, I always test before updating and just tested it again after seeing your comment and all was ok. It would be virtually impossible to accidentally swap the male and female voices as doing so would mean extracting and renaming all the male file names to the female ones and vice versa than repacking the bank file, I didn't even touch the names on the update, just adjusted the volume. Sorry, I have no idea what's going on :(
That game is still the high water mark in the series to me, and I'm sure you'd get some great material for this mod from it.
One zombie sounds like 7 due to the voice lines being picked at random, repeating in rapid succession nearly.
Understandable that the original RE games didnt have tons of variation, but I cant use this mod with the way it currently is.
If your looking for decent free software Audacity is pretty good and is open source and there are plenty of YouTube tutorials to help you out. For paid software I would say do some research on what you want out of it and choose based on that and affordability.
I didn't modify the original sounds, if you have a suggested program to use I'd be happy to give it a look at some point. Was gonna look into trying to equalize the volume on some of them.
I used PSound to extract the sound files from the RE games, then used FMOD Bank Tools V1.4 to extract and rebuild the .bank files. You can find more in depth info online pretty easily
Read the install directions more carefully, your zomboid mod folder has nothing to do with the install process
Bro, would you be so kind as to tell me what program you used to make the mod?
Since when did I want to make some RE sound mods but I don't know how to do them, and will you upload one for the music too?
Thank you for the feedback! I mentioned in an earlier version of my description that RE 2 and 3 only have 3 female moans and one short hurt/ pain each, PZ has 8 sound variations of each zombie action, ie idle, attack, attack long, pushed, hurt etc. so just using the ones from 2 and 3 wasn't nearly enough variation. I did consider the background noises but thought would be too much to force everyone to use, might do a "+ atmosphere" version, idk. Trying to stick to zombie sounds mostly, might replace more of the other bird sounds with crows and/ or add the howling dogs from RE1. Will almost certainly add the skull crush sound for head stomps and might replace the eating sounds as well, using various RE gore sounds, might have to get creative with some BOW sounds, ie Birkin transforming
Also @GRWTH No mod, just custom sandbox zombies, ie group spacing, distance from "leader" etc
Resident Evil 2 and Resident Evil 3: Nemesis zombie sounds synchronize very well but, the other ones do not. Their sound quality and volume does not match, they sound off place. Having Resident Evil Outbreak File 1 and 2 in a separate mod would be better.
It would be nice to have the background zombie, crows and wind blow sounds as well as the zombie skull crush sound.
The first iteration CrazyTv's "RE2 Zombies Sounds" was great but, the next one let a lot to be desired. Glad to see you are taking the torch.
Let's hope for Warmacha's "Resident Evil Music Replacement".