Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1,400 Comments
❤SHARKY❤ 14 hours ago 
How are we supposed to do Rise of Darkness Battle for Route 1 victory for Malus Dark Blade if that quest battle is the one from the Vortex campaign in wh2? it doesnt pop up makeing route 1 impossible
Limited strategy time 19 Aug @ 9:52am 
Yeah the territory was their homeland. Rather than fight another war, the relations were close enough, I could just through some gold at them and buy their friendship. So since the wording said control direct, vassal or mil ally...I just "bought the win". Then nothing happened...
glospey 19 Aug @ 9:42am 
@Limited: You have to check the wording in your victory tab. Sometimes, it says you can control it through military allies or vassals. Sometimes, it doesn't.

But, if it's checked off, that does sound like a bug to me... Maybe because you allied with them AFTER they controlled those territories?
That Drunk Fellow 19 Aug @ 9:08am 
So about to start a playthrough soon in multiplayer and we want to play high elves and wood elves.
High elves has a victory reward in the "The Fate of the soul" route 3 path, that causes a forced vassalization of all wood elf factions.
Now in the vanilla game you can't vassalize players if I remember correctly. So my question is, what happens in this case? Do the player get vassalized bypassing the usual restrictions? Do they simply not get vassalized? And if they do get vassalized, do they actually lose income from paying tribute or is the tribute waivered or is it simply a case of the game just gives you a percentage equal to X% of their income, but they do not actually lose that income?
Limited strategy time 18 Aug @ 8:40pm 
Do you actually trigger the victory through alliances? I had one province left to conquer, so I decided to just bribe the owners into being my allies (full, not just def by the way). The victory tab showed a red check in all the boxes, but nothing happened and I didn't get the reward for the route...was I supposed to fight for the land?
J-Cool 18 Aug @ 8:27am 
Essential mod for me. I've been really looking forward to Durthu and Drycha. I am so ready.
Kwibus 18 Aug @ 2:59am 
This is a great mod and I suggest it to everyone possible. I do hope we will get the last remaining lords without victory conditions soon though. I can't play a campaign without the victory condition overhaul, but I love the lizards and DE, but these factions miss a lot of victory conditions overhauled.
Oh_Man[TFE]  [author] 17 Aug @ 7:56pm 
You need to ask those modders to make VCO submods. I do not use any of those mods. I have no working relationship with any of those mod teams. I have no interest in making any of those submods.
Autumnchain 15 Aug @ 3:37pm 
After all the vanilla factions, will this be done for popular faction mods like Mixu's Legendary Lords, Legendary Characters, Southern Realms, OvN, Wintertooth as a Greenskins faction etc.
glospey 13 Aug @ 6:22pm 
This is not Middle Earth.
GoldenHammer 13 Aug @ 1:54pm 
the witch king when will we have?
Arzon 13 Aug @ 5:47am 
Waiting for Drycha and Wulfrik :c
ThatSeriousGuy 11 Aug @ 8:28pm 
LOVE this mod, I was so disappointed when I saw they had such boring objectives in the base game. Really love how they've even gone out of their way to add objectives even for unused/scrapped factions like the Red Duke. 10/10 essential part of the game in my opinion!
sarumanthecursed 11 Aug @ 7:17am 
does this mod add new landmarks? like crystal caves in karag dromar for von carstein ? if yes, is there a list of all new landmarks
Mushroomancer 10 Aug @ 9:03pm 
I'm very excited for the trees to get their VCOs <3
alleskeins 9 Aug @ 11:06am 
Any rough estimates when the next batch of lords get their victory conditions?
glospey 7 Aug @ 7:34am 
Lizards are supposed to be getting something "soon" from CA so maybe not quite that long?
Short King 7 Aug @ 7:14am 
Love this mod, i just wanted to start a gor rok campaing but after seeing the roadmap il put him back in the itza tempel for a few years
glospey 7 Aug @ 7:06am 
That is my memory as well.
Dragon32 7 Aug @ 5:52am 
@Black Roses Dad
IIRC, the vanilla victory conditions can't be disabled so they're achievable as well.
Black Roses Dad 7 Aug @ 2:18am 
Question for anyone; How does this mod work exactly? I just played as Skulltaker, everything was working as intended. I was going for the Route 1 victory, and as i was close to completing it; i got the vanilla "Long Victory Achieved" notification

Is that normal? I couldn't see the Short/Long Victory in the win condition list so I have no idea what I did to actually win because it was my first time playing Khorne. Not really a big deal or anything, I just figured the default victories were deleted/overwritten and could not be triggered
Karsh 4 Aug @ 9:18am 
is there a possiblilty that mother ostankya gets a kislev route now ? cause we can go to start in kislev if we want.

atm you can only do route 1 (the rune one , and that one takes ages) in kislev the others are miles away basicly XD
Bloodlet 3 Aug @ 9:54am 
@Olympus_XD yes you get achievements if you use this mod. I just unlocked the Khorne VH/Legendary Achievement using this mod.
Olympus_XD 3 Aug @ 9:46am 
does this mod effect achievements??
SterlingArcher 2 Aug @ 2:51am 
Something weird is going on, I completed route 1 with Zhao Ming but I'm not getting the achievement. First time I've had this happen with this mod.
Bamf! (The Ripper) 1 Aug @ 9:54am 
Sorry to ask this but when are you going to add visctory conditions for Kholek and Sigvald since they aren't listed in the roadmap?
luckyotter2' 1 Aug @ 8:01am 
For me, the orion winning condition is the same as no mod. I tried excluding it because I was thinking maybe it's because I use Korean translation mode, but the result was the same. I also tried re-subscribing the mod, but it doesn't change. If there's a way, please let me know:steamthumbsup:
Arthellion 29 Jul @ 6:17pm 
Sorry if it's been mentioned before, not easy to search in steam discussion. Any update on teclis?
Snipe 29 Jul @ 3:32am 
@LordOmlette Your're doing the Lords work. The Omlette God is pleased. Nice catch, improvements like this make the mod even better.

@oh_man[TFE] This mod changes the whole game for me, gives me the path I need to take step by step, love the guidance and the incredible work put into your mod. Thank you for bringing more enjoyment to the game, modders are just flat out amazing. :steamhappy:
Oh_Man[TFE]  [author] 28 Jul @ 7:47pm 
Thank you
LordOmlette 28 Jul @ 1:21pm 
Hey there's a script break if you're playing as vampire coast and actually beat the final battle.

In the vco_amanar_storm_tracker listener which is in in script/campaign/mod/vco-listeners-cst.lua, it says:

local sea_region_key = context:character():sea_region():name()

but that will fail if the character w/ the amanar anc is in one of the liminal sea regions like The Great Ocean or The Sea of Dread. IMO the filter should be changed to

return character:has_ancillary("vco_anc_follower_amanar") and character:is_at_sea() and not character:sea_region():is_null_interface();

in order to prevent that from happening.
aketius 28 Jul @ 2:31am 
I think you've gone a bit too far with this one man. You've added new op landmark buildings and some of the victory conditions are way too easy and some give mega exremely OP rewards. I just wanted less tediousand more interesting victory objectives but you went all in its like victory objectives on crack.
DrOak2 26 Jul @ 6:56am 
Hm somehow the victory conditions disappeared halfway through the campaign for me (not sure when exactly, only noticed now; they are there in a older save I still have).

Not sure what happened, maybe I accidentally played without the mod enabled at some point? I'm guessing there's no way to switch them back on? :)
25 Jul @ 8:36am 
@Kriega1 I dont even know what I was saying but I was asking about this part "Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has" from the compatibility thread, and wanted to know if it always freezes, or if I can just try again til it works lmao
Albion-Wizard 25 Jul @ 3:17am 
Can ai win with this mod? If so can you still continue with your campaign?
Yuni 24 Jul @ 10:04pm 
Also: Thank you for doing Nakai. He's wonderful due to a co-op mod involving him I love, he's a favorite for me as well.
Yuni 24 Jul @ 10:02pm 
I really love this mod. <3 Is it possible to get VCO for Gor Rok, maybe Kroq-Gar? Lizardmen and the tomb kings are my favorites! That and the Dwarves, but you did them wonderfully already hun. :)
Kriega1 24 Jul @ 4:07pm 
@♝ , What are you on about?
Cobalt Coconut 24 Jul @ 3:27pm 
I think Chainsword is the only one actually. Thought it would still be cool for Khorne factions to get it as a reward in this mod since it was actually worth trying to get with the normal victory conditions.
Oh_Man[TFE]  [author] 24 Jul @ 3:19pm 
What other items?
Cobalt Coconut 24 Jul @ 12:59pm 
Are there any plans to have any of the unique items from vanilla victory conditions like the chainsword in VCO?
24 Jul @ 4:05am 
And is it a freeze but if you reload the game it can then work? or complete game breaker? thank you
24 Jul @ 3:56am 
So is cost based armies like tabletop caps?
strazhari 21 Jul @ 11:31am 
As much as I would love to see Settra completed (I have been holding off on a TK Extended run just for this Mod), I think the fact that TK will be getting an update supposedly in August warrants waiting to see what CA changes
Beans 21 Jul @ 9:36am 
O Glorious VCO modders, attend the words of I, lowliest but most loyal herald of the Supreme Sovereign of Nehekhara, the Imperishable, the Unyielding, the Great Golden Hawk, Settra the Eternal! May his name grind the stars into sand!

With trembling parchment and ink drawn from sacred scarabs, I dare pose a humble question to those mortals who labor in the forges of modding:

What tribute—nay, what mountains of gold, jade, and polished obsidian—must be heaped at your feet to see the Tomb Kings exalted to the summit of your Victory Conditions Overhaul? What offering would compel your hand to raise the divine Children of Nehekhara to their rightful pedestal, so that the works of Settra—may his wrath never wane!—be not delayed another cursed heartbeat?

[this is a lighthearted but serious post asking if there is an amount of $ I could donate that would get Tomb Kings bumped to the top of the list? if so, friend me on steam and lets make it happen]
KJ (雲飛) 20 Jul @ 11:24pm 
OK.got it! Thanks for author's quickly response, thanks!
Oh_Man[TFE]  [author] 20 Jul @ 11:20pm 
Search Chaos Wastes for them (landmarks).
KJ (雲飛) 20 Jul @ 11:08pm 
Had a question, I'm in Oxyotl campaign. In mod author's quest battle list page, Oxyotl v Skarbrand - Construct at least 2 Geomantic Bastions, and Oxyotl v N'Kari - Construct at least 4 Geomantic Bastions. I dont know how to do? Geomantic buildings are geomantic locus,spire, and pylon.No bastion? How to build this? Hope someone can told me, thanks a lot!
Imperial Obligation 20 Jul @ 7:40pm 
Had a weird bug where Victory Condition III for Yuan Bo (Have an agent in every major city and build a landmark) suddenly cancelled at turn 105.
Conrade 20 Jul @ 3:38am 
Best mod for this game :squig: