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Rapporter et oversættelsesproblem
vco and radious and hands down the best warhammer 3 mods
Scroll down to the mod author's last comment. They're not interested in creating submods. Sounds like you're keen so a great chance to learn: https://tw-modding.com/wiki/Tutorial:Beginner%27s_Guide
I see that in this mod part of this is an objective chain for Thorgrim? I am using SFO and IEE mods and Black Crag is not controlled by Gorfang (he's controlling the area two provinces south (below Karak 8 Peaks), but may be in vanilla Black Crag is controlled by Gorfang? In some ways it better if Gorfang Rotgut is not in Black Crag because it could provide for a longer quest...
But, if it's checked off, that does sound like a bug to me... Maybe because you allied with them AFTER they controlled those territories?
High elves has a victory reward in the "The Fate of the soul" route 3 path, that causes a forced vassalization of all wood elf factions.
Now in the vanilla game you can't vassalize players if I remember correctly. So my question is, what happens in this case? Do the player get vassalized bypassing the usual restrictions? Do they simply not get vassalized? And if they do get vassalized, do they actually lose income from paying tribute or is the tribute waivered or is it simply a case of the game just gives you a percentage equal to X% of their income, but they do not actually lose that income?
IIRC, the vanilla victory conditions can't be disabled so they're achievable as well.
Is that normal? I couldn't see the Short/Long Victory in the win condition list so I have no idea what I did to actually win because it was my first time playing Khorne. Not really a big deal or anything, I just figured the default victories were deleted/overwritten and could not be triggered
atm you can only do route 1 (the rune one , and that one takes ages) in kislev the others are miles away basicly XD
@oh_man[TFE] This mod changes the whole game for me, gives me the path I need to take step by step, love the guidance and the incredible work put into your mod. Thank you for bringing more enjoyment to the game, modders are just flat out amazing.
In the vco_amanar_storm_tracker listener which is in in script/campaign/mod/vco-listeners-cst.lua, it says:
local sea_region_key = context:character():sea_region():name()
but that will fail if the character w/ the amanar anc is in one of the liminal sea regions like The Great Ocean or The Sea of Dread. IMO the filter should be changed to
return character:has_ancillary("vco_anc_follower_amanar") and character:is_at_sea() and not character:sea_region():is_null_interface();
in order to prevent that from happening.
Not sure what happened, maybe I accidentally played without the mod enabled at some point? I'm guessing there's no way to switch them back on? :)