Total War: WARHAMMER III

Total War: WARHAMMER III

Victory Conditions Overhaul
1.408 kommentarer
whoDis 23. aug. kl. 12:37 
Just tried to start a campaign with Malakai and one of his victory conditions is so long it goes off the screen at the bottom so you can't actually start his campaing - might be my load order but raising it incase it isnt.
Dwarvindoor 22. aug. kl. 21:14 
this mod is legitimate peak.

vco and radious and hands down the best warhammer 3 mods
COREEENAVIRUS 22. aug. kl. 3:00 
@Wolfy with the tomb king rework coming I can see a lot of people wanting to play them next, Do you think you could fast track them? Thank youu
cybergroover 21. aug. kl. 23:02 
@Dragon32 Cool, thanks! I'll check it out :)
Dragon32 21. aug. kl. 11:12 
@cybergroover
Scroll down to the mod author's last comment. They're not interested in creating submods. Sounds like you're keen so a great chance to learn: https://tw-modding.com/wiki/Tutorial:Beginner%27s_Guide
cybergroover 21. aug. kl. 10:56 
...I could help make it but I don't know how to make mods (I could learn if there are some guides, or I could just write the parameters)
cybergroover 21. aug. kl. 10:54 
...Kazador finds his son shaved, tattooed and nailed to his throne (King Kazador has to travel back to Karak Azul if he's not there already), which then triggers the rest of the quest: Kazador could follow the rumour that they are in Black Crag, finds that Gorfang has taken them somewhere else then has to search for them (I see there are already quests, like Thorgrim's the Black Dwarf's Anvil quest, that use this idea of searching various locations), and the achievement is getting Kazador's wife as a legendary lord (or legendary hero?) which could use a model based on Helgar Longplaits ?
cybergroover 21. aug. kl. 10:54 
This is an awesome mod! TY! I've been thinking of an objectives chain for (Mix's) Karak Azul (King Kazador) based on Kazador rescuing his family from Black Crag (or where-ever Gorfang Rotgut is)

I see that in this mod part of this is an objective chain for Thorgrim? I am using SFO and IEE mods and Black Crag is not controlled by Gorfang (he's controlling the area two provinces south (below Karak 8 Peaks), but may be in vanilla Black Crag is controlled by Gorfang? In some ways it better if Gorfang Rotgut is not in Black Crag because it could provide for a longer quest...
❤SHARKY❤ 20. aug. kl. 8:07 
How are we supposed to do Rise of Darkness Battle for Route 1 victory for Malus Dark Blade if that quest battle is the one from the Vortex campaign in wh2? it doesnt pop up makeing route 1 impossible
Limited strategy time 19. aug. kl. 9:52 
Yeah the territory was their homeland. Rather than fight another war, the relations were close enough, I could just through some gold at them and buy their friendship. So since the wording said control direct, vassal or mil ally...I just "bought the win". Then nothing happened...
glospey 19. aug. kl. 9:42 
@Limited: You have to check the wording in your victory tab. Sometimes, it says you can control it through military allies or vassals. Sometimes, it doesn't.

But, if it's checked off, that does sound like a bug to me... Maybe because you allied with them AFTER they controlled those territories?
That Drunk Fellow 19. aug. kl. 9:08 
So about to start a playthrough soon in multiplayer and we want to play high elves and wood elves.
High elves has a victory reward in the "The Fate of the soul" route 3 path, that causes a forced vassalization of all wood elf factions.
Now in the vanilla game you can't vassalize players if I remember correctly. So my question is, what happens in this case? Do the player get vassalized bypassing the usual restrictions? Do they simply not get vassalized? And if they do get vassalized, do they actually lose income from paying tribute or is the tribute waivered or is it simply a case of the game just gives you a percentage equal to X% of their income, but they do not actually lose that income?
Limited strategy time 18. aug. kl. 20:40 
Do you actually trigger the victory through alliances? I had one province left to conquer, so I decided to just bribe the owners into being my allies (full, not just def by the way). The victory tab showed a red check in all the boxes, but nothing happened and I didn't get the reward for the route...was I supposed to fight for the land?
J-Cool 18. aug. kl. 8:27 
Essential mod for me. I've been really looking forward to Durthu and Drycha. I am so ready.
Kwibus 18. aug. kl. 2:59 
This is a great mod and I suggest it to everyone possible. I do hope we will get the last remaining lords without victory conditions soon though. I can't play a campaign without the victory condition overhaul, but I love the lizards and DE, but these factions miss a lot of victory conditions overhauled.
Oh_Man[TFE]  [ophavsmand] 17. aug. kl. 19:56 
You need to ask those modders to make VCO submods. I do not use any of those mods. I have no working relationship with any of those mod teams. I have no interest in making any of those submods.
Autumnchain 15. aug. kl. 15:37 
After all the vanilla factions, will this be done for popular faction mods like Mixu's Legendary Lords, Legendary Characters, Southern Realms, OvN, Wintertooth as a Greenskins faction etc.
glospey 13. aug. kl. 18:22 
This is not Middle Earth.
GoldenHammer 13. aug. kl. 13:54 
the witch king when will we have?
Arzon 13. aug. kl. 5:47 
Waiting for Drycha and Wulfrik :c
ThatSeriousGuy 11. aug. kl. 20:28 
LOVE this mod, I was so disappointed when I saw they had such boring objectives in the base game. Really love how they've even gone out of their way to add objectives even for unused/scrapped factions like the Red Duke. 10/10 essential part of the game in my opinion!
sarumanthecursed 11. aug. kl. 7:17 
does this mod add new landmarks? like crystal caves in karag dromar for von carstein ? if yes, is there a list of all new landmarks
Mushroomancer 10. aug. kl. 21:03 
I'm very excited for the trees to get their VCOs <3
alleskeins 9. aug. kl. 11:06 
Any rough estimates when the next batch of lords get their victory conditions?
glospey 7. aug. kl. 7:34 
Lizards are supposed to be getting something "soon" from CA so maybe not quite that long?
Short King 7. aug. kl. 7:14 
Love this mod, i just wanted to start a gor rok campaing but after seeing the roadmap il put him back in the itza tempel for a few years
glospey 7. aug. kl. 7:06 
That is my memory as well.
Dragon32 7. aug. kl. 5:52 
@Black Roses Dad
IIRC, the vanilla victory conditions can't be disabled so they're achievable as well.
Black Roses Dad 7. aug. kl. 2:18 
Question for anyone; How does this mod work exactly? I just played as Skulltaker, everything was working as intended. I was going for the Route 1 victory, and as i was close to completing it; i got the vanilla "Long Victory Achieved" notification

Is that normal? I couldn't see the Short/Long Victory in the win condition list so I have no idea what I did to actually win because it was my first time playing Khorne. Not really a big deal or anything, I just figured the default victories were deleted/overwritten and could not be triggered
Karsh 4. aug. kl. 9:18 
is there a possiblilty that mother ostankya gets a kislev route now ? cause we can go to start in kislev if we want.

atm you can only do route 1 (the rune one , and that one takes ages) in kislev the others are miles away basicly XD
Bloodlet 3. aug. kl. 9:54 
@Olympus_XD yes you get achievements if you use this mod. I just unlocked the Khorne VH/Legendary Achievement using this mod.
Olympus_XD 3. aug. kl. 9:46 
does this mod effect achievements??
SterlingArcher 2. aug. kl. 2:51 
Something weird is going on, I completed route 1 with Zhao Ming but I'm not getting the achievement. First time I've had this happen with this mod.
Bamf! (The Ripper) 1. aug. kl. 9:54 
Sorry to ask this but when are you going to add visctory conditions for Kholek and Sigvald since they aren't listed in the roadmap?
luckyotter2' 1. aug. kl. 8:01 
For me, the orion winning condition is the same as no mod. I tried excluding it because I was thinking maybe it's because I use Korean translation mode, but the result was the same. I also tried re-subscribing the mod, but it doesn't change. If there's a way, please let me know:steamthumbsup:
Arthellion 29. juli kl. 18:17 
Sorry if it's been mentioned before, not easy to search in steam discussion. Any update on teclis?
Snipe 29. juli kl. 3:32 
@LordOmlette Your're doing the Lords work. The Omlette God is pleased. Nice catch, improvements like this make the mod even better.

@oh_man[TFE] This mod changes the whole game for me, gives me the path I need to take step by step, love the guidance and the incredible work put into your mod. Thank you for bringing more enjoyment to the game, modders are just flat out amazing. :steamhappy:
Oh_Man[TFE]  [ophavsmand] 28. juli kl. 19:47 
Thank you
LordOmlette 28. juli kl. 13:21 
Hey there's a script break if you're playing as vampire coast and actually beat the final battle.

In the vco_amanar_storm_tracker listener which is in in script/campaign/mod/vco-listeners-cst.lua, it says:

local sea_region_key = context:character():sea_region():name()

but that will fail if the character w/ the amanar anc is in one of the liminal sea regions like The Great Ocean or The Sea of Dread. IMO the filter should be changed to

return character:has_ancillary("vco_anc_follower_amanar") and character:is_at_sea() and not character:sea_region():is_null_interface();

in order to prevent that from happening.
aketius 28. juli kl. 2:31 
I think you've gone a bit too far with this one man. You've added new op landmark buildings and some of the victory conditions are way too easy and some give mega exremely OP rewards. I just wanted less tediousand more interesting victory objectives but you went all in its like victory objectives on crack.
DrOak2 26. juli kl. 6:56 
Hm somehow the victory conditions disappeared halfway through the campaign for me (not sure when exactly, only noticed now; they are there in a older save I still have).

Not sure what happened, maybe I accidentally played without the mod enabled at some point? I'm guessing there's no way to switch them back on? :)
25. juli kl. 8:36 
@Kriega1 I dont even know what I was saying but I was asking about this part "Cost based army caps mod can freeze the game when a dilemma comes up, including dilemmas that this mod has" from the compatibility thread, and wanted to know if it always freezes, or if I can just try again til it works lmao
Albion-Wizard 25. juli kl. 3:17 
Can ai win with this mod? If so can you still continue with your campaign?
Yuni 24. juli kl. 22:04 
Also: Thank you for doing Nakai. He's wonderful due to a co-op mod involving him I love, he's a favorite for me as well.
Yuni 24. juli kl. 22:02 
I really love this mod. <3 Is it possible to get VCO for Gor Rok, maybe Kroq-Gar? Lizardmen and the tomb kings are my favorites! That and the Dwarves, but you did them wonderfully already hun. :)
Kriega1 24. juli kl. 16:07 
@♝ , What are you on about?
Cobalt Coconut 24. juli kl. 15:27 
I think Chainsword is the only one actually. Thought it would still be cool for Khorne factions to get it as a reward in this mod since it was actually worth trying to get with the normal victory conditions.
Oh_Man[TFE]  [ophavsmand] 24. juli kl. 15:19 
What other items?
Cobalt Coconut 24. juli kl. 12:59 
Are there any plans to have any of the unique items from vanilla victory conditions like the chainsword in VCO?
24. juli kl. 4:05 
And is it a freeze but if you reload the game it can then work? or complete game breaker? thank you