RimWorld

RimWorld

Nomad Scavenger
98 Comments
Cam 25 Aug @ 12:36pm 
Great mod to check out with the new DLC, this deserves an award spam. Thanks for your hard work dev.
dagoonite 29 Jul @ 8:17pm 
@ DuckGoosebear PrairieDogLover That's kind of what I figured. I was hoping for technotribals nomads IN SPACE, but this is still awesome!
@dagoonite nope, they're more like tribal gears than spacer
dagoonite 29 Jul @ 5:57pm 
Hey, thanks for the update! Odd question: Do any of these offer vac protection?
Argón  [author] 27 Jul @ 12:57pm 
That's nice for the time being. I think I will update the mod in these days though. I've been having setbacks with other stuff.
UltraEmailMan 26 Jul @ 2:12pm 
Mod seems to be working fine on my 1.6 game. Should just need a version tag.
Argón  [author] 21 Jul @ 7:24am 
I'm not sure. It was a commission.
The Lost Cake 21 Jul @ 5:48am 
Is this inspired by Nowhere Prophet?
jimothy69billiams 12 Jul @ 4:30pm 
thanks so much man, one of my favorite playthroughs used this armor
Argón  [author] 12 Jul @ 1:14pm 
It's on my schedule.
jimothy69billiams 12 Jul @ 10:03am 
Any chance of 1.6?
Ωats 2 Apr @ 9:11pm 
not getting the faction headwear issue but can report that currently the headwear doesn't actually cover the face, this can be resolved by making the body part groups have;
<li>FullHead</li> instead of <li>UpperHead</li>
roman 29 Mar @ 2:49pm 
can also confirm, nomad hood is replacing the headwear for every faction i encounter, even modded ones. not sure how to fix this, maybe messing with total control?
Lylak 8 Jan @ 5:45pm 
it would be cool to see a faction of scavs that wear and use stuff like this
Laquillare 26 Nov, 2024 @ 4:37pm 
Hi, I'm having the same issue with the nomad hood, I'm not sure if there is a certain config of clothes policy or settings we can change to avoid this, if there is please let me know.
Fion 30 Oct, 2024 @ 9:30am 
I can confirm that the nomad hood is being overused and overriding other head wears. It's been annoying honestly. Just confirming.
Terry the mushroom 24 Sep, 2024 @ 4:14am 
psychic powerrr
Argón  [author] 18 Sep, 2024 @ 10:24am 
That might be due to how faction clothing is selected. I'm guessing based on prices. I'll see if I can check on it, if it is caused by the reason I think.
timothyarcher10 18 Sep, 2024 @ 8:15am 
honestly after a while playing it start to replace every default clothing from the other faction . the romans, imperium, hi tech, ninja .... they all start to wear the basic hood after a while so no more diversity . it happen in all my playthrough , and as you can see i have more than 6000 h ;-) . thank you for the fast answer
Argón  [author] 17 Sep, 2024 @ 4:07pm 
Oh, that's a fairly weird issue, could you elaborate more on how exactly this happens?
timothyarcher10 17 Sep, 2024 @ 12:57pm 
big problem with the mod . of course its cool and stuff but it progressively replace every other faction clothes . after a while it destroy all the cool diversity, it happens all the time .
Sentane 15 Sep, 2024 @ 8:28am 
These look like those aliens from destiny 2. The annoying ones you can find in the tutorial
Ganymede  [author] 5 Sep, 2024 @ 6:12pm 
Basically if it had even close to the wandering tech pilgrim desert nomad vibes I was going for I threw it on the pile.
Ganymede  [author] 5 Sep, 2024 @ 6:08pm 
Back when I was giving pointers on the art direction of the mod I slapped together a big moodboard on what I liked the gear to look like and I pulled from a ton of different ideas. Not all of the things got used in the designs but I can tell you what was on it. Old Fallen concept art (from Destiny) for cloaks. Fremen designs across several media, specifically the recent Dune Spice Wars game, No Man's Skys Autophage, the great art of Darren Bartley, Necromunda's Nomads definitely took the foreground, and a bunch of little things here and there. Mlemlom below hit the nail on the head as well.
UltraEmailMan 30 Aug, 2024 @ 12:17am 
Interesting. Well, I look forward to using them either way. Thanks!
Argón  [author] 29 Aug, 2024 @ 8:57pm 
I don't remember the commissioner mentioning anything in particular besides just "sci-fi scrap-nomads"
UltraEmailMan 29 Aug, 2024 @ 7:35pm 
Out of curiosity, what were the sources of inspiration for this design? Some of the pieces remind me of the Pan from Remnant.
🍈ₘₑₗₒₙ 10 Aug, 2024 @ 11:28am 
Really big Caves of Qud vibes here with this one. Thanks as always Argon, you're a champ.
Argón  [author] 7 Aug, 2024 @ 10:52am 
Thanks! I'm glad you like them <3
Rubyko 7 Aug, 2024 @ 4:53am 
Great! Thanks for letting me know. Great work on the visuals btw, I have a lot of armors installed but this pack is the one that stands out the most quality wise.
Argón  [author] 6 Aug, 2024 @ 11:23am 
Should be fixed now.
Rubyko 5 Aug, 2024 @ 5:14am 
I had a quest where I had to deliver 2 Nomad Technopath Hoods and my tailor couldn't make them even though I thought I had the gold. The info tooltip at the tailor bench (the one titled "Make Nomad Technopath Hood) mentions "20x Gold" but if I click "View: Nomad Technopath Hood" it lists "200x Gold" which is the actual value the game is using for making the item.

Can anyone tell me if this is an inconsistency from this mod? So that I can know if it's on the mod's end or if it's some kind of conflict I have going on.
Argón  [author] 6 Jun, 2024 @ 9:36am 
Jokes aside, I get your point. Thanks for your comment btw!
Argón  [author] 6 Jun, 2024 @ 9:36am 
If someone is willing to commission it, I'll be glad to add it :lunar2019laughingpig:
Blyatman 5 Jun, 2024 @ 9:40pm 
honestly, this needs more content, like a backpack, more clothes, maybe diffrent weapons? i love this mod
Argón  [author] 27 May, 2024 @ 10:57am 
Updated and fixed a small bug that happened when Ideology was inactive.
Peryn [Андрій] 26 May, 2024 @ 12:02am 
everything is workinh
TracerFoxTEK 3 May, 2024 @ 1:05pm 
Anyone else able to confirm that this is still working for 1.5 without errors, other than the version mismatch that is?
Grimlockking.18 21 Apr, 2024 @ 7:24am 
will this be updated to 1.5
Mud 18 Apr, 2024 @ 6:55am 
Works fine for 1.5, just ignore the out of date warning
Anonymous 14 Apr, 2024 @ 5:59pm 
This reminds me of the fallen from destiny 2
MeinHerzinFlammen 12 Apr, 2024 @ 9:18pm 
1.5
Rex 12 Apr, 2024 @ 3:28pm 
Aye, RFG Marauders
ubergarm 31 Mar, 2024 @ 2:52pm 
I was experiencing a bug with this mod that would break the Assign Manage Outfits menu completely when it tried to draw the Technopath hood. Only restarting the game would fix the otherwise blank menu.

Turns out the Technopath Hood was trying to add HackingSpeed bonus, but I didn't have Idology DLC enabled. Not sure if XML mods support checking for enabled DLC before attempting to apply a trait. I did have Royalty installed so the Psycast stuff probably would do the same to anyone not using that DLC.

Full error report and how to recreate and "fix" it here:
https://gist.github.com/ubergarm/f9d3e4751cdbe6e34bfa1bfa9d05075a

I love the style of your art in this mod! Thanks and Cheers,
-ubergarm
vainona 25 Mar, 2024 @ 7:12am 
This reminds me of the ash nomads from Necromunda.
Pascal Jansen 19 Mar, 2024 @ 4:31pm 
anyone else unable to add any of the body clothing to favoured apparel in ideology? tried this mod with just base game and ideology and then with roles apparel unlocked
Simbach Vazo 16 Feb, 2024 @ 12:05pm 
Finally, I can shoot those darn podracers now.
The Devout 8 Feb, 2024 @ 6:42am 
use character editor instead
PC has been outdated for a long time now
Scorpio 26 Jan, 2024 @ 8:02am 
@Blue Wolf prepare carefully should not be used like ever