RimWorld

RimWorld

GrimWorld 40,000 - Framework
130 Comments
Clashgore  [author] 31 Aug @ 12:23am 
Please report any issues on our discord, its hard to fix those without knowing error log or mod list
Cultanis 30 Aug @ 11:56pm 
question mark benches here too now. Maaaaaan. Didn't get to play with the Dead Men mod for very long.
Blackwolf 29 Aug @ 6:50pm 
I've been getting these question marks on various objects from various mods, and even menu backgrounds, I assume its from this framework and dev issues?
phoneytank 29 Aug @ 1:53am 
getting the same texture issues as Fedmarhl now.
Fedmarhl 29 Aug @ 1:20am 
tell me, one of my workbenches from the grimworld mod turned into a question mark.
jadabandon 28 Aug @ 4:53pm 
Whelp I guess I am glad that I have taken a break from GrimWorld, its a Very awesome mod set, but it looks like there has continued to be massive changes with the mods lately. Still its a really awesome set of mods and I will keep them upvoted no matter what, I will take these constant changes over other mods you see out there where it just stagnates with no further development, just keep updating the mods and keep the development going! I will return to GrimWorld later on, maybe once I have finally taken the leap to 1.6 keep up the good work!
Latex Santa 28 Aug @ 4:25pm 
@bokunoseinfeld
Thank you, based Chad. Drama llamas can just fvck right off.
slav_117 28 Aug @ 1:18pm 
i have a 300+ modlist which worked fine until now, so its gonna be a pain in the ass to figure out which mod is doing it, that is if it is even a different mod and not one of the grimworld mods
slav_117 28 Aug @ 1:16pm 
damn, all of this shit with the grimworld dependency stuff and changes completely fucked up my modlist, i m pretty sure that after the changes a compatablility issue has been created, since all of my pawns (on both new and old saves) are for some reason now incapable of firefight, patient, bed rest and tailor due to their health condition, even tho they are completely fine.:steamsad:
nick.feijoo 27 Aug @ 9:52pm 
All my homeys hate OVN
bokunoseinfeld 27 Aug @ 7:56pm 
I would download and backup ASAP in case it gets taken down
bokunoseinfeld 27 Aug @ 7:56pm 
FOR THIS LOOKING FOR THE OVN/OCULUS FRAMEWORK:

For those looking for OVN - you can find it on top-mods dot com by searching for "Ocularis Terribus". I downloaded it and placed it back into my mods folder without changing anything else and I was able to continue playing my old saves. I'd also make a backup of your Steam mods as well in case any more funky shit happens.
tww9428 27 Aug @ 3:58pm 
they (Subsidiary mods of this one) all initially broke without OVN. I unsubscribed from all assosiated mods and went to work to give my computer a break incase it was a client problem with the changes. I followed this action by re subscribing to all and attempting a quick dev post change.( I felt lucky but had no luck). tried doing a targeted mod change since the framework was the only major change, and it broke the research system. technically playable if you want to just hard genicide the rim, but theres just no progression via research.
greycyrus823 27 Aug @ 2:50pm 
The following mods are not working with this new framework: Core Imaerialis, Hammer of the Imperium, regiments of renown, angels of death, talons of the emperor, and scattered sons. They are all missing OVN/Oculus
Selchu 27 Aug @ 2:00pm 
Fixed it. Reworked the mod order and it seemed to sort it.
Murion 27 Aug @ 1:48pm 
sadly. mod brake my game for now
Mr.Poriu 27 Aug @ 9:32am 
My mods are all missing OVN/Oculus and are not working even with this enabled
阿斯顿人员投入 27 Aug @ 8:27am 
吐血.....好不容易排查好新开的档
Mim Mercurial TTV 27 Aug @ 5:10am 
LMAO I legit just installed these yesterday and today this happens.
Hot Ross Buns 27 Aug @ 3:40am 
What a joke
GhostLiner 27 Aug @ 2:58am 
Man the dependancy changed like 3 times in the past week T_T
MorningApe 27 Aug @ 1:06am 
My save still works but now nothing does damage, not my colnists, enemies or even fire. Will try
a new game a see if its fixed since it may be other mod compatibility issues. Anyway hope the modders can work it out and if not good luck and thanks to both of them
Blazer 26 Aug @ 11:29pm 
Heads up people, this mod is NOT dead - as per the discord, CVN and Grimworld went through an ugly breakup; grimworld's mods now run off this framework again and it's all updated to 1.6
MorningApe 26 Aug @ 11:08pm 
O7
未来科技二文 26 Aug @ 10:57pm 
O7
Tauntingstar four 18 Aug @ 4:46pm 
07
Mori 18 Aug @ 12:18pm 
o7
leossouza10 17 Aug @ 9:24am 
O7
古代人 13 Aug @ 11:01pm 
1.6please
Mr Gambler 10 Aug @ 8:01am 
Hugely looking forward to this for 1.6!

May the Omnissiah bless and calm the spirits of your workstations as the faithful await the fruits of your labour.
Clashgore  [author] 21 Jul @ 10:16am 
This framework is old, and possibly abandon. We will not use this anymore. Unless something will change which i will inform you on our discord
The Beast 21 Jul @ 8:09am 
One day the update will be here...
skeleton 19 Jul @ 7:03pm 
1.6plsssssssssssss:steamsad:
RomeSamosval 18 Jul @ 7:25am 
1.6 ?
blakee1000 17 Jul @ 1:32am 
1.6 pleasee
FRENKI 12 Jul @ 8:59am 
please update to 1.6
Brutallica 11 Jul @ 7:17pm 
NVM my last comment it was a tyranid mechancus something something from Ogliss.
oscarmdsh69 11 Jul @ 1:31pm 
1.6 update coming?
Brutallica 10 Jul @ 4:23pm 
Okay... Tried to make an uber uber uber melee Primarch (like stacking EVERYTHING and the kitchen sink) Now i have so much damage reduction and invul this and that... and yet i get TOTALLY steamrolled. And its always the spine or blast by Termagaunts that kills me, not the hormagaunts. Is this as intended?
gunns22 23 Jun @ 7:23am 
Okay, so I'll keep the Warhammer mods uninstalled for now. I look forward to the 1.6 sequel to the GrimWorld 40K framework.
Clashgore  [author] 23 Jun @ 2:18am 
Its old framework, we will not use it after we update GW to 1.6
gunns22 22 Jun @ 10:38am 
LOG! https://gist.github.com/HugsLibRecordKeeper/db77b37fa80325c64001052611ecc1d2

So, I was running RimWorld with increasing amounts of mods to find the source of a much larger onslaught of errors, and I found this. The only mods installed in this Log are Harmony, Prepatcher, Core RimWorld, all four Vanilla DLCs, Dubs Mint Menus, Chimera Creation, Improved Void Touched, Gestatable Apocriton, Big and Small Framework, Broken Plank Framework, the GrimWorld 40K Framework (this mod), HugsLib, the Vanilla Expanded Framework, and Vanilla Psycasts Expanded (in that order). Something about a garage door being missing? I think it has something to do with the vehicle-involving mods that this framework depends on.
AniolCJ 17 Jun @ 5:40am 
why is not grimworld vehicle?
Fodder 14 Jun @ 10:06pm 
Are there plans to translate Grimworld to 1.6?
Henrykue 5 Jun @ 9:02pm 
as medicine is used, there is no option to choose and use
defenseccm5 3 Jun @ 9:43am 
So like, (this aint your fault) but the GW code seems to be killing itself. (atleast half of my red code issues and the only yellow code issues. Something about GW_ (something) bio weapon blah blah. Other stuff too, no crashes though, long load times... )
Abomination  [author] 19 May @ 2:45pm 
@BiggyCheese10 all were moved to their respective faction mods, meaning that the "vehicles mod" became redundant. If you still are subscribed to it, make sure to disable it. We'll be updating the pages & adding the vehicles & descriptions once we finish some reworks & free up artists.
BiggyCheese10 14 May @ 3:15pm 
what happened to the vehicles?
Human the Husk 16 Apr @ 7:00pm 
Please add more mechanicus content
Clashgore  [author] 14 Mar @ 1:55am 
What is quited meh?