RimWorld

RimWorld

653 ratings
GrimWorld 40,000 - Framework
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Mod, 1.4, 1.5, 1.6
File Size
Posted
Updated
11.603 MB
22 Dec, 2023 @ 12:58am
28 Aug @ 2:47pm
30 Change Notes ( view )

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GrimWorld 40,000 - Framework

In 2 collections by Clashgore
GrimWorld 40,000
14 items
Wahammer 40,000 Mod pack
100 items
Description
“ENOUGH FIRE IN THE RIGHT PLACE CAN SOLVE ANY PROBLEM.”





This is the framework for the GrimWorld 40,000 mod series. It adds core functionalities leveraged by other mods in the series. It is comprised of necessary code and has little to no visual additions.

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod series is still being built up and future additions will be released when finished, these also may be expanded upon in the future.




  • Coloring tool - A special apparel tool that allows switching between multiple masks and the application of up to 3 colors per item, in a custom interface.
  • Custom research blueprint - A custom made research blueprint utilized as a requirement for researches without the use of the Royalty DLC as a requirement for the mod series.

  • Shields and weapons tag system - A custom tag system that allows your pawns to equip shields without additional mods. These shields stay hidden until the pawn is drafted.

  • Unwavering conversion - A custom tool that allows you to enable objects to convert the most unwavering pawns by "stripping the unwavering loyalty" trait.

  • Apparel set power (provided by BlackMarket420) - A special code which grants a pawn a hediff when they're wearing a specific set or combination of clothes.

  • Jump ability - A special code which grants a pawn with specific apparel to jump and deal damage on landing.

  • Melee weapons burst fire - A special code which grants a melee weapon ability to shot volley of bullets.

  • Weapons stance switch - Thanks to Blackmarket420 we can have weapons which have range and melee stance

  • Parry system - Thanks to Sandwish we can have shields which can parry, reflect melee/range attacks and negate damage in melee



Q: Do we have a Discord server?
A: Yes, here is invitation link https://discord.gg/uNCr4Gynm3

Q: Will you keep updating this mod?
A: Yes, but this is a framework only.

Q: I'm having Linux incompatibilities or my Linux version is not working properly with the framework.
A: Linux users may need to use ProtonDB. This is due to an issue in the painting tool.

Q: Is this mod Combat Extended compatible?
A: Yes.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.



Clashgore: Mod "founder", balancing stuff, descriptions and manager

Maxim: Coding and C#

Alite: Coding

Epicguru: Coding and C#

BlackMarket420 and Taranchuk: For making and providing the "Apparel set power" tool

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments, join our discord server or write for me on discord "Clashgore#8408"
Popular Discussions View All (2)
1
19 May @ 2:31am
Compatibility issues
Schrödinger's cat
0
27 Aug @ 2:50am
github
rommzel
130 Comments
Clashgore  [author] 31 Aug @ 12:23am 
Please report any issues on our discord, its hard to fix those without knowing error log or mod list
Cultanis 30 Aug @ 11:56pm 
question mark benches here too now. Maaaaaan. Didn't get to play with the Dead Men mod for very long.
Blackwolf 29 Aug @ 6:50pm 
I've been getting these question marks on various objects from various mods, and even menu backgrounds, I assume its from this framework and dev issues?
phoneytank 29 Aug @ 1:53am 
getting the same texture issues as Fedmarhl now.
Fedmarhl 29 Aug @ 1:20am 
tell me, one of my workbenches from the grimworld mod turned into a question mark.
jadabandon 28 Aug @ 4:53pm 
Whelp I guess I am glad that I have taken a break from GrimWorld, its a Very awesome mod set, but it looks like there has continued to be massive changes with the mods lately. Still its a really awesome set of mods and I will keep them upvoted no matter what, I will take these constant changes over other mods you see out there where it just stagnates with no further development, just keep updating the mods and keep the development going! I will return to GrimWorld later on, maybe once I have finally taken the leap to 1.6 keep up the good work!
Latex Santa 28 Aug @ 4:25pm 
@bokunoseinfeld
Thank you, based Chad. Drama llamas can just fvck right off.
slav_117 28 Aug @ 1:18pm 
i have a 300+ modlist which worked fine until now, so its gonna be a pain in the ass to figure out which mod is doing it, that is if it is even a different mod and not one of the grimworld mods
slav_117 28 Aug @ 1:16pm 
damn, all of this shit with the grimworld dependency stuff and changes completely fucked up my modlist, i m pretty sure that after the changes a compatablility issue has been created, since all of my pawns (on both new and old saves) are for some reason now incapable of firefight, patient, bed rest and tailor due to their health condition, even tho they are completely fine.:steamsad:
nick.feijoo 27 Aug @ 9:52pm 
All my homeys hate OVN