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Een vertaalprobleem melden
[GDCW G3A3] lua/effects/gdcw_universal_impact/init.lua:46: attempt to index a nil value
1. unknown - lua/effects/gdcw_universal_impact/init.lua:46
[GDCW G3A3] lua/entities/gdcwa_7.62x51_nato2/init.lua:158: attempt to index a nil value
1. unknown - lua/entities/gdcwa_7.62x51_nato2/init.lua:158
http://generic-defaults-combat.googlecode.com/svn/gdcw/lua/entities/
everysingle Ammo type is here.
all weapon bases are baisically the same in terms of weapon code.
just copy and pate a weapon allready on the base and change the model path ect.
m9k has a decent tutorial on how to hex the weapons
There are tutorials on the internet that will help you, I recommend watching this video in parts so that way you'll have a full understanding of what's going on and what to do.
A link to the video: https://www.youtube.com/watch?v=lK9gNVqFTFw
And, yes, this guy is behind the M9K base, so you can either use that base or use a different base like this one.