Total War: WARHAMMER III

Total War: WARHAMMER III

The Empire: Immortal Empires Expanded | IEE 6.3+
182 Comments
ChopChop  [author] 19 Oct @ 3:38am 
epic thank you :WH3_clasp:
candys123 19 Oct @ 3:36am 
I forced download via the Mod Manager this worked :). Thank you for your time and thanks for sharing this great list.
candys123 19 Oct @ 3:31am 
Ok thanks, I try it, though I think I already redownloaded the whole list earlier.
ChopChop  [author] 19 Oct @ 3:28am 
Thank you, please resub to this mod and it should be fixed:

https://gtm.steamproxy.vip/workshop/filedetails/?id=3574457266

It was my fault as i made mistake in this submod upon reuploading it as new version. Sorry for this and i appreciate the screenshot
candys123 19 Oct @ 3:15am 
Sorry the whole skill tree is missing, I'm using the WH3 Mod Manager, this is the modlist (Your modlist just importet from Workshop): https://sharetext.io/b93feae6
Screenshot (From new game): https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3589763062
ChopChop  [author] 19 Oct @ 1:32am 
Also which skill line is missing? Make a screenshot, upload and copy link here
ChopChop  [author] 19 Oct @ 1:29am 
Are you using a mod manager? CA launcher is shit
candys123 19 Oct @ 12:36am 
Unfortunately it didn't help, the problem persits
candys123 19 Oct @ 12:12am 
I will try to delete all mods and redownload them
candys123 19 Oct @ 12:10am 
Yes, I testet also only with the modpack mods
ChopChop  [author] 18 Oct @ 11:20pm 
U have enabled all mods?
candys123 18 Oct @ 10:44pm 
It seems like the skillline for the Hero of the Todbringer mod (Ulric Priest) is missing https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2879520964
Ngale 7 Oct @ 3:09pm 
Started a new campaign and seems to be there now. Idk what happened there
Ngale 4 Oct @ 5:06pm 
Only extra ones I have are some of the Beautiful character reskins, No Supply Lines, and All Diplo options. Last two were added a day after the start of the campaign, so had the issue before then.
ChopChop  [author] 4 Oct @ 2:36pm 
@Ngale I dont replicate your error with Moot and i can see the settlement model without issues. do you have any other mods enabled from outside the collection like Legendary Urbania?
ChopChop  [author] 4 Oct @ 5:34am 
Thanks for the information, i will look into it and try to fix using my Empire modpack soon :steamthumbsup:
Ngale 4 Oct @ 5:27am 
Seems like it might just be when reaching the top tier for each, though.
Ngale 4 Oct @ 5:25am 
New campaign. Just started a couple days ago. Seems to be the Temple of Sigmar and Stable buildings. I'm not able to recruit units from the previous tier after upgrading it.
ChopChop  [author] 3 Oct @ 10:06pm 
You started a new campaign or enabled the mod mid save?
ChopChop  [author] 3 Oct @ 9:59pm 
Which unit and which building?
Ngale 3 Oct @ 2:34pm 
are you supposed to lose being able to recruit certain units after upgrading a building? Has happened a couple times, and then I can't go back and re-recruit the untit. Also, the moot is invisible. Thanks!
ChopChop  [author] 25 Sep @ 7:01am 
NEW REPLACED MOD PLEASE RESUB TO NEW ITEM:

Empire: Faith of The Empire Submod + Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574457266

OLD MOD PLESE DELETE:

⚠ Empire: Faith of The Empire Submod [deprecated / new replacement mod]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3230703845
ChopChop  [author] 19 Sep @ 2:50pm 
COLLECTION UPDATED TO 6.3+ :steamthis:
It my pleasure to announce that all mods in this collection have been updated to 6.3 and now it is the best time to reload the Empire mods to data if you plan to play Empire campaign. Ahead there is a new hotfix incoming in few days 6.4 that may potentially cause another crashes again. There is a couple mods removed and new added, but the process of updating the collection was so long that i lost track, heres couple of mods removed due to old code and causing crashes:

Points of Interest with Pictures
Ultimate Lighting 2.0
A few RoR mods since we have now full access to Warband Upgrade to RoR when rank9
and many more. The best is to remove old collection and sub to this again fresh to all making sure theres no old mods :steamthumbsup:

THE EMPIRE CALLS 😎:Attacked:
ChopChop  [author] 19 Sep @ 2:44pm 
@Abeam Thank you friend :WH3_clasp:
Abeam 10 Sep @ 6:46pm 
GOD bless, I'm glad you are feeling better, this mod collection is wonderful as always, been playing it for literally a year now!:steamthumbsup:
ChopChop  [author] 13 Aug @ 3:18am 
:steamthis: COLLECTION UPDATED :steamthis:

Hello everyone and welcome back after long health break i had to take. The collection is updated to 6.2.2 that i confirmed by playing till turn 10 with no issues. There is a bunch of mods removed/added to collection and update of IMPORTANT INFO section in description. Please make sure to follow the instructions with Load Order of listed mod and enjoy the updated Empire :WH3_clasp:
ChopChop  [author] 13 Aug @ 3:18am 
NEW MODS

Bertrand the Brigand, Thieves' Honor
Roar of the Jade Sea : Yin-Yin, the Sea Dragon
The Jade-Blooded Vampires: Curse of Nongchang
The Jade-Blooded Vampires: Islanders of the Moon
The Sect of Akhalee - Temple of Blood [For IEE]
🦀The Crustacean Nation🦀(Complete Edition)
OvN Lost Factions: Dread King Legions
OvN Lost Factions: Fishmen Invasion
The Red Duke Expanded
Abilities and Spells for Garrison Heroes - 6.2 Update
Greater Garrisons
No Infinite Charge, better skirmishing.
Murranji's Land Encounter Mod (for IE and Roc)

REMOVED MODS

Bertrand and the Survivors of Bergerac (Sub-mod for Mixer)
Empire: Prestige Edict by Highman [NEED UPDATE]
Garrison Rework
Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
Avennorl 13 May @ 10:20am 
Hope you are doing well and will eventually have time to update these collections @ChopChop, as i have said earlier your collection and mods gave dozens of hours of "definitive" empire ( best faction ) experience to many :steamhappy: and are awaited eagerly.
Chris_birb 24 Apr @ 5:46pm 
Hello ChopChop! I just wanted to ask after reading your most recent comment, is this working on current patch?
ChopChop  [author] 27 Mar @ 1:48am 
It will take a lot of time. This patch CA broke too much... :steamsad:
BigMACD 26 Mar @ 7:50pm 
not working pls update thanks for making this
EaterOfWorldsXII 26 Mar @ 5:20am 
Yes it was working great with minimal crashes. But since the one that just dropped yesterday it hasnt been able to run. Thanks for being on top of so many mods, its incredible.
ChopChop  [author] 18 Mar @ 2:00pm 
Last time i played it with last uppdate - all worked well :steamthumbsup:
EaterOfWorldsXII 18 Mar @ 9:46am 
Question ChopChop, does this collection still work at the moment?
ChopChop  [author] 11 Feb @ 9:48am 
NEW INFO

🚨 It is recommended to rectuit/hire Morgan Bernhardt from mod Dark Omen on turn one and disband the army if you don't want to use him straight away. It's a known bug that will CTD if trying to hire on other turn or choose the postpone 10 option. All units come back as RoR and Lord as any other.

🚨 Do not use the mod Dark Omen toghether with OVN Grudgebringers
ChopChop  [author] 11 Feb @ 9:41am 
Big update rolled out, please delete the old collection and resub to the new mods :steamthumbsup:
Garrison changes, OvN Grugdebringer is out and DArk Omen is back, 20 + new mods in the collection
ChopChop  [author] 11 Feb @ 6:23am 
Huge update inoming
ChopChop  [author] 29 Jan @ 8:36am 
Please remove a broken mod from the collection and dont care fore info saying its required:

Abilities and Spells for Garrison Heroes - 6.0 Update
https://gtm.steamproxy.vip/workshop/filedetails/?id=3272857291
ChopChop  [author] 23 Jan @ 6:48pm 
Thank you 🙏 Collection Updated :Attacked:

Added 20+ new mods including my new Expanded Skill Lines mod & many more. Please make sure to update the collection with new mods.

There is mod for Dwarf: Runes of Ancestor Gods that add skills to Gotrek and Jorek, but you can disable if you dont want it :TalismanDwarf:
Gladwell 15 Jan @ 2:36am 
Sire, this compilation is a work of art.

I can't wait to see if and or what you will work on next.
ChopChop  [author] 14 Jan @ 7:33pm 
New technology submod

Tech-Tree Compilation Submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359782763

Please swap to the new submod and delete the previous deprecated mod
ChopChop  [author] 12 Jan @ 12:03pm 
Thank you friend 🙏 means a lot to me :WH3_clasp:
Rageboh Nurh 12 Jan @ 11:58am 
Thanks so much for all the work you've put into mods and checking compatibility, sincerely appreciate you adding so much value to the total war series for years :)
ChopChop  [author] 1 Jan @ 2:43pm 
Thats very kind friend im happy you enjoy ✌️ Thank you for kind words i appreciate a lot 🙏
Avennorl 1 Jan @ 12:52pm 
Thank you for your time and effort to update these faction collections and mods ChopChop your empire and dwarf collections are my favorite "definitive" ways to play those races. :steamthumbsup:
ChopChop  [author] 16 Dec, 2024 @ 6:06pm 
Collection updated, please follow the updates from the collection description and check out the mods that are currently awaiting update (i added them to collection in the link:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3255341686

@Abeam thank you :WH3_clasp:
Abeam 16 Dec, 2024 @ 4:10pm 
Looking forward to trying this out again, now that the new DLC has launched! I've played about 5 campaigns with this collection for Empire, I'm spoiled and can't play the faction without it. :steamthis:
ChopChop  [author] 8 Nov, 2024 @ 7:17pm 
Description updated ✌️
ChopChop  [author] 8 Nov, 2024 @ 3:28pm 
ALthough i didnt put the Empire Offices mod in the collection - the button will appear because of the built in required compatibility that i will currently not remove as we are waiting for Offices mod to update soon 🙏
ChopChop  [author] 8 Nov, 2024 @ 3:21pm 
Big update 5.3 DONE

Please resub to the whole collection and check the new number of enabled mods - 210.

I have to edit the description with new info but here are most important things:

- this two mods are not compatible right now and you have to choose:

[Mod] Additional Buildings: Bastions, Forts & Gates

OR

Empire Offices [5.0] /
Empire Offices for IEE [5.0]

- when using [Mod] Additional Buildings: Bastions, Forts & Gates you have to move manually in Load Order mod [Mod] Empire Prestige Edict like this:

[Mod] Empire Prestige Edict
[Mod] Additional Buildings: Bastions, Forts & Gates