Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Empire: Faith of The Empire Submod + Patch
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3574457266
OLD MOD PLESE DELETE:
⚠ Empire: Faith of The Empire Submod [deprecated / new replacement mod]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3230703845
It my pleasure to announce that all mods in this collection have been updated to 6.3 and now it is the best time to reload the Empire mods to data if you plan to play Empire campaign. Ahead there is a new hotfix incoming in few days 6.4 that may potentially cause another crashes again. There is a couple mods removed and new added, but the process of updating the collection was so long that i lost track, heres couple of mods removed due to old code and causing crashes:
Points of Interest with Pictures
Ultimate Lighting 2.0
A few RoR mods since we have now full access to Warband Upgrade to RoR when rank9
and many more. The best is to remove old collection and sub to this again fresh to all making sure theres no old mods
THE EMPIRE CALLS 😎
Hello everyone and welcome back after long health break i had to take. The collection is updated to 6.2.2 that i confirmed by playing till turn 10 with no issues. There is a bunch of mods removed/added to collection and update of IMPORTANT INFO section in description. Please make sure to follow the instructions with Load Order of listed mod and enjoy the updated Empire
Bertrand the Brigand, Thieves' Honor
Roar of the Jade Sea : Yin-Yin, the Sea Dragon
The Jade-Blooded Vampires: Curse of Nongchang
The Jade-Blooded Vampires: Islanders of the Moon
The Sect of Akhalee - Temple of Blood [For IEE]
🦀The Crustacean Nation🦀(Complete Edition)
OvN Lost Factions: Dread King Legions
OvN Lost Factions: Fishmen Invasion
The Red Duke Expanded
Abilities and Spells for Garrison Heroes - 6.2 Update
Greater Garrisons
No Infinite Charge, better skirmishing.
Murranji's Land Encounter Mod (for IE and Roc)
REMOVED MODS
Bertrand and the Survivors of Bergerac (Sub-mod for Mixer)
Empire: Prestige Edict by Highman [NEED UPDATE]
Garrison Rework
Piratical Encounters (with Southern Realms & High Elf Sea Patrol support)
🚨 It is recommended to rectuit/hire Morgan Bernhardt from mod Dark Omen on turn one and disband the army if you don't want to use him straight away. It's a known bug that will CTD if trying to hire on other turn or choose the postpone 10 option. All units come back as RoR and Lord as any other.
🚨 Do not use the mod Dark Omen toghether with OVN Grudgebringers
Garrison changes, OvN Grugdebringer is out and DArk Omen is back, 20 + new mods in the collection
Abilities and Spells for Garrison Heroes - 6.0 Update
https://gtm.steamproxy.vip/workshop/filedetails/?id=3272857291
Added 20+ new mods including my new Expanded Skill Lines mod & many more. Please make sure to update the collection with new mods.
There is mod for Dwarf: Runes of Ancestor Gods that add skills to Gotrek and Jorek, but you can disable if you dont want it
I can't wait to see if and or what you will work on next.
Tech-Tree Compilation Submod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3359782763
Please swap to the new submod and delete the previous deprecated mod
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3255341686
@Abeam thank you
Please resub to the whole collection and check the new number of enabled mods - 210.
I have to edit the description with new info but here are most important things:
- this two mods are not compatible right now and you have to choose:
[Mod] Additional Buildings: Bastions, Forts & Gates
OR
Empire Offices [5.0] /
Empire Offices for IEE [5.0]
- when using [Mod] Additional Buildings: Bastions, Forts & Gates you have to move manually in Load Order mod [Mod] Empire Prestige Edict like this:
[Mod] Empire Prestige Edict
[Mod] Additional Buildings: Bastions, Forts & Gates
any info about update? extremely waiting
I recommend fully replacing the preset in manager as i did big changes.
25+ mods are integrated / removed. No major changes to features, just big shuffle with my new Buildings Overhaul + update of Skills Overhaul.
Please resub to this two mods ✌️😎
[lib] [mct_registry] Selected setting for option mct_mod.lib_logging is true. Retrieved from Saved Settings.
[lib] [mct_registry] Selected setting for option mct_mod.lib_logging is true. Retrieved from Saved Settings.
[lib] [MCT] Option row height is 59
[lib] [mct_registry] Selected setting for option mct_mod.game_logging is true. Retrieved from Saved Settings.
[lib] [mct_registry] Selected setting for option mct_mod.game_logging is true. Retrieved from Saved Settings.
[lib] WARNING!
Trying `mct_mod:get_option_by_key()`, but no option exists with that key!
[lib] [mct_registry] Testing if Registry has pending changes: false
[lib] UI trigger:
[lib] UI trigger:
[lib] UI trigger:
Do you have any ideas on how to bring this wonderful collection of mods back to life?