RimWorld

RimWorld

Rimsenal Faction Pack - Spacer
377 Comments
Jetstream 23 Sep @ 9:58pm 
Hello! i hope you don't mind if i open a discussion to post an error but, there is a problem with comments with more than 1k words, if i build an end table with spacer style, and reload the game an error will pop up.
The Racoon in your trash 23 Sep @ 7:05am 
Getting a error log while this mod is enabled while loading the game with a mech commander helmet is active doesn't matter the style in the game can't post full log due to character limit.

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
SpaceDorf 16 Sep @ 3:17am 
Thats not a bug, the mod adds a faction of Spacers which trade items from the mod and regularly turn up with mechs from the mod
Winters Chill 16 Sep @ 2:20am 
Bug Report: Small bug. Sometimes there is a rare instance (I just experienced it) where a psiloid appears as one of the first visitor/trader encounters just after founding a colony. It's fun but I suspect unintended. Hope this helps.:steamhappy:

Loving the new skins too. So good, I never even guessed it was part of the mod. :steamthumbsup:
Borangms 16 Sep @ 1:41am 
i just bought all remaining dlcs because of your mod you owe me 30 bucks
Borangms 16 Sep @ 1:29am 
Is there any way I can use the Spacer Gun designs without the Ideology DLC?
Neunmalklug 15 Sep @ 10:19am 
thx, i will look into it.
삼치구이/CeroForGrill  [author] 14 Sep @ 12:32pm 
Neunmalklug 14 Sep @ 10:52am 
great stuff, i love the weapon skins the most. and the cute mining bot.
what weapon is on picture #8? it looks like a bigger sniper rifle
Hazard Maks 14 Sep @ 6:37am 
Thanks for the clean-white textures, much needed change!
삼치구이/CeroForGrill  [author] 14 Sep @ 4:06am 
Changelog:

1. Skutatons have gained the Launch Smoke Discharger ability.

2. Psiloids are now equipped with a Mini Shield Generator.

3. Mechanoids from this mod will no longer spawn in mech clusters.

4. All added mechanoids now spawn as (relatively) brand-new units — enjoy their clean white textures!
Latex Santa 14 Sep @ 1:40am 
Repeating rifles and smart shotguns from this mod hard-carried the starting complement of my Mobile Infantry platoon in my current playthrough, until we researched Precision Rifling and unlocked Morita rifles. The Spacer Frontier Expedition people are also good business partners.
I love the Spacer style of furniture, our columns, dining chairs and tables look very spiffy. Thanks for the mod!
Hazard Maks 12 Sep @ 5:15am 
Can the Omniservant gestate mechs? That would be splendid as no mod does it properly yet
삼치구이/CeroForGrill  [author] 9 Sep @ 4:31am 
Change log: Fixed the error about wall lamps
삼치구이/CeroForGrill  [author] 8 Sep @ 2:55pm 
@Fodofox
Fixed.
Fodofox 8 Sep @ 2:26pm 
My game is throwing errors because the mod is looking for RitualSustainerBase, but that is ideology exclusive
삼치구이/CeroForGrill  [author] 8 Sep @ 12:26pm 
@Quadrocculus : Fixed it. Thank you!
Quadrocculus 8 Sep @ 7:35am 
An issue that I found is that the portable reactor is unlocked through the tech "Starship Reactor" even though there is a separate research for "Portable Reactor" in the Rimsenal tab, which currently doesn't unlock anything. Strangely, this research also requires nutrient paste to research.
삼치구이/CeroForGrill  [author] 8 Sep @ 2:11am 
Change log:

- Spacer style ritual music has been added.
- The portable reactor from the Rimsenal - Security pack has been integrated into this mod. It now features a larger explosion.
Oxirane 2 Sep @ 4:32pm 
Bit of a weird request but would you consider adding retextures to the ritual seats to the style? I imagine you could come up with some great spacer styles for those.

Great mod, by the way! I'm enjoying what it's bringing to my current Odyssey playthrough.
McLets 2 Sep @ 7:24am 
chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun
add a subcore and it hits its targets
chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun
The Ozzman 24 Aug @ 10:24pm 
i love these ppl :saradomin:
Neunmalklug 24 Aug @ 11:15am 
hey, looks awsome

but the wall lights look like they are always off, is that intended?
Snake Chat The Lad 24 Aug @ 4:21am 
If you guys are getting Red Errors, with (or without) having your colonists *Invisible*, or missing texture, just remove the Headgear and then re-equip it back should fix the issues. How does removing the Headgear from one of your colonists fix the Errors? God knows how *shrug*
B flat 23 Aug @ 12:31pm 
To those who have similar red errors to mine, it turned out to be a vanilla bug.
逆天者习近平 23 Aug @ 10:59am 
새로운 메카노이드 습격으로도 오나요?
dialjetjr 18 Aug @ 11:00am 
any plans to make the style work for rebuild?
sewnutty 16 Aug @ 10:13pm 
@CeroForGrill I think he just wanted another faction to play with that had a unique background and weapons/robots to trade.
삼치구이/CeroForGrill  [author] 16 Aug @ 6:17pm 
But they were nothing but a color swap of the glitterworld faction. What's the matter?
Ronin 16 Aug @ 3:44am 
Can we get the Urbworld faction added back? I hate when mods remove content instead of enhancing or just adding content. That faction fitted so well into the world I was building whereas Glittertech and Megacorps do not interest me at all. So glad I saved a local copy of this mod but still, why was the faction removed? Why not add factions instead of replacing them? Urbworld was a nice lore-friendly addition where it felt like they were high tech but not explicitly Glitterworld tech, so they fitted in with the Crashlanded tech level pretty well. The other two are just out of place for standard runs.
B flat 15 Aug @ 10:40am 
I did not have spacer style enabled btw.
B flat 15 Aug @ 10:39am 
Took me only a billion years, but I've finally found which mods were causing my red errors. Not sure if I should post this on Alpha Memes or here though.

Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()

Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()

And the same for every built end table and dresser on the map. The issue can be replicated with only this mod and Alpha Memes (and Harmony and VE framework) on the mod list. I noticed that their style also changes when this mod is loaded for some reason. Possibly something to do with their style changer precept, but idk.
Neunmalklug 15 Aug @ 12:22am 
very nice! are power armors on the to do list? i really like this style
삼치구이/CeroForGrill  [author] 14 Aug @ 11:18pm 
* More items now support the Spacer style:

-Mechcommander Helmet (Machinist Helmet)
-Flood light
-Wall lamp
-Dresser
-End table

* Spacer faction Machinists now wear Mechcommander Helmet.
Jfluffy 12 Aug @ 2:15pm 
Are there any plans to make a standalone "Rimsenal Style Pack - Spacer" mod?
SiCall 12 Aug @ 12:32pm 
Fantastic mod, but I believe the texture for the Spacer-style autodoors is slightly off. There is space between the two edges, but only on the left side when horizontal and on the bottom when vertical.
Pineapple King 12 Aug @ 5:00am 
Is it possible to recommend a feature for this mod?
If so then, with odyssey adding fishing maybe a mech which dual unlocks with both fishing and mech tech (of your choice), just a thought.

Anyway thank you for the mod, its a constant add on for my games.
Blob [FBI] 11 Aug @ 10:22pm 
Im with @barneva on making a style texture for the vacsuit...this style is so great and the vac helmet is so clean but the vacsuit is a far contrast with its design....

Anyway great facion mod!! having so much fun
moonlitwisp 9 Aug @ 4:20pm 
hey a small thing, I was finding that the megacorp wouldn't use ideology clothing thats strict, unless I'm doing something wrong? thanks for the great mod!
Barneva 7 Aug @ 1:18am 
Pretty please make spacer style vacsuit the helm is rly cool but the vanila vacsuit is so ugly :( love your mods btw i am using this augmentend vanilla and the askbarn mod they intregate really well
삼치구이/CeroForGrill  [author] 7 Aug @ 1:04am 
Fixed. Thank you.
Poorweather 6 Aug @ 8:54pm 
I like most of this mod, but caravans from the new factions don't come with their own food like the vanilla ones, so they always eat mine. Is this intentional?
sewnutty 6 Aug @ 7:16pm 
Oh i love giving tribals smart revolvers now...plus new art looks good!!
BigGovernment 6 Aug @ 4:49pm 
New art looks fantastic!
삼치구이/CeroForGrill  [author] 6 Aug @ 4:42pm 
Ok fixed.
Aizuki 6 Aug @ 3:12pm 
got these error with new update

XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>Table1x2cSpacer</defName><graphicData><texPath>Things/Building/SpacerTable1x2</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
삼치구이/CeroForGrill  [author] 6 Aug @ 6:03am 
More spacer-style items have been added:
- Sculptures (Small, Large, Grand)
- Standing lights and sun lamps
- Autodoor
- Tables
girk 4 Aug @ 11:49pm 
ngl data glasses looks wack. makes the pawn a huge nerd
SpaceDorf 4 Aug @ 9:54pm 
Try Mech Work Tab
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
You can set work priorities for all mechs yourself
Raudreki 4 Aug @ 4:00pm 
I love the mod, it's cool and give a great vibes, however I have one complaint : Rework the Omniservant's priority. Because as is, it will try to clean first, but with big colonies, you end up always having something to clean. So all in all, it's just a really expensive cleaning mech.