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but the wall lights look like they are always off, is that intended?
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()
And the same for every built end table and dresser on the map. The issue can be replicated with only this mod and Alpha Memes (and Harmony and VE framework) on the mod list. I noticed that their style also changes when this mod is loaded for some reason. Possibly something to do with their style changer precept, but idk.
-Mechcommander Helmet (Machinist Helmet)
-Flood light
-Wall lamp
-Dresser
-End table
* Spacer faction Machinists now wear Mechcommander Helmet.
If so then, with odyssey adding fishing maybe a mech which dual unlocks with both fishing and mech tech (of your choice), just a thought.
Anyway thank you for the mod, its a constant add on for my games.
Anyway great facion mod!! having so much fun
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>Table1x2cSpacer</defName><graphicData><texPath>Things/Building/SpacerTable1x2</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Sculptures (Small, Large, Grand)
- Standing lights and sun lamps
- Autodoor
- Tables
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
You can set work priorities for all mechs yourself
If I find out which mod is causing problems, I'll let you know. But otherwise, thanks for the mod!
-Unit types within megacorporate expeditions have been renamed.
-The Megacorp faction now follow a unique, proprietary naming convention.
-If you have Vanilla Ideology Expanded – Memes and Structures, the Megacorp faction will make use of the corporate ideology structures.
Config error in Apparel_SmartVisor: Apparel_SmartVisor apparel has no layers.
Config error in Apparel_DataGlasses: Apparel_DataGlasses apparel has no layers.
I'll throw this over on that mod's page as well.
I get an red error when starting up the game with your mod loaded.
Great work!
You've done so well with this :3 Spacer Faction is one of my favourite mods
That's what I mean, man.
I never even thought about riding a gravship when I was making them!
Apparel_SmartVisor apparel has no layers.
Apparel_DataGlasses apparel has no layers.
- Spacer style for the vacsuit helmet has been added.