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Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=Apparel_ArmorHelmetMechCommander959107
Loving the new skins too. So good, I never even guessed it was part of the mod.
what weapon is on picture #8? it looks like a bigger sniper rifle
1. Skutatons have gained the Launch Smoke Discharger ability.
2. Psiloids are now equipped with a Mini Shield Generator.
3. Mechanoids from this mod will no longer spawn in mech clusters.
4. All added mechanoids now spawn as (relatively) brand-new units — enjoy their clean white textures!
I love the Spacer style of furniture, our columns, dining chairs and tables look very spiffy. Thanks for the mod!
Fixed.
- Spacer style ritual music has been added.
- The portable reactor from the Rimsenal - Security pack has been integrated into this mod. It now features a larger explosion.
Great mod, by the way! I'm enjoying what it's bringing to my current Odyssey playthrough.
add a subcore and it hits its targets
chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun chain shotgun
but the wall lights look like they are always off, is that intended?
Tried to register the same load ID twice: null, pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Could not get load ID. We're asking for something which was never added during LoadingVars. pathRelToParent=/sourcePrecept, parent=EndTable19534
UnityEngine.StackTraceUtility:ExtractStackTrace ()
And the same for every built end table and dresser on the map. The issue can be replicated with only this mod and Alpha Memes (and Harmony and VE framework) on the mod list. I noticed that their style also changes when this mod is loaded for some reason. Possibly something to do with their style changer precept, but idk.
-Mechcommander Helmet (Machinist Helmet)
-Flood light
-Wall lamp
-Dresser
-End table
* Spacer faction Machinists now wear Mechcommander Helmet.
If so then, with odyssey adding fishing maybe a mech which dual unlocks with both fishing and mech tech (of your choice), just a thought.
Anyway thank you for the mod, its a constant add on for my games.
Anyway great facion mod!! having so much fun
XML error: Could not find parent node named "IdeoTableStyleBase" for node "ThingStyleDef". Full node: <ThingStyleDef ParentName="IdeoTableStyleBase"><defName>Table1x2cSpacer</defName><graphicData><texPath>Things/Building/SpacerTable1x2</texPath><drawSize>(3,4)</drawSize></graphicData></ThingStyleDef>
UnityEngine.StackTraceUtility:ExtractStackTrace ()
- Sculptures (Small, Large, Grand)
- Standing lights and sun lamps
- Autodoor
- Tables
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3268299107
You can set work priorities for all mechs yourself