RimWorld

RimWorld

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Rimsenal Faction Pack - Spacer
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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4.882 MB
17 Nov, 2023 @ 5:01am
14 Aug @ 11:17pm
36 Change Notes ( view )
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Rimsenal Faction Pack - Spacer

In 1 collection by 삼치구이/CeroForGrill
Rimsenal Pack
16 items
Description
[www.buymeacoffee.com]




The Rimsenal – Spacers Faction Pack introduces a new faction: spacer colonists, armed with spacer‑grade technology, equipment, mechanoids, buildings, an ideology style, and more.

This faction pack is designed to portray well‑equipped, well‑prepared spacer colonists—far more advanced than the ragged survivors crawling out of a burning starship, the handful of shell‑shocked tribesmen, or the poor souls dumped naked on an alien world.

These colonists have traveled from a distant world to establish a new home. Backed by cutting‑edge gear, automated defenses, and abundant resources, they have both the strength and the resolve to send anyone who stands against them straight to hell.

But as we all know, on the rimworlds, even the best preparations can unravel in a heartbeat.



























Seriously, I don't know if this is compatible with CE, and have no intention of finding out, and even if I did, I wouldn't tell you. Well, to be fair, I'm not even obligated to do so.

I've been dealing with idiots for six years who keep asking this same question, whether I say yes or no, over and over again. So, I've decided to give up and enjoy their screeching.

To be honest, this is much better for my sanity than trying to deal with these kinds.

Have a nice day and enjoy your rimworld life.


Oh, and here is the actual QnA.

Q : Is this save compatible?
A : I think so, but strongly recommend you to play a new game if possible. Alternatively, you can use a mod about adding additional factions.


Q : Is this compatible with (put a mod name inside)?
A.I can't answer the compatibility with other mods. But it's probably compatible with most mods, I think. This mod is actually nothing but a pile of images and XMLs.
Popular Discussions View All (1)
5
13 Apr, 2024 @ 3:16am
PINNED: What's New
삼치구이/CeroForGrill
356 Comments
Wizardman420 24 Aug @ 10:24pm 
i love these ppl :saradomin:
Neunmalklug 24 Aug @ 11:15am 
hey, looks awsome

but the wall lights look like they are always off, is that intended?
Snake Chat The Lad 24 Aug @ 4:21am 
If you guys are getting Red Errors, with (or without) having your colonists *Invisible*, or missing texture, just remove the Headgear and then re-equip it back should fix the issues. How does removing the Headgear from one of your colonists fix the Errors? God knows how *shrug*
B flat 23 Aug @ 12:31pm 
To those who have similar red errors to mine, it turned out to be a vanilla bug.
逆天者习近平 23 Aug @ 10:59am 
새로운 메카노이드 습격으로도 오나요?
dialjetjr 18 Aug @ 11:00am 
any plans to make the style work for rebuild?
sewnutty 16 Aug @ 10:13pm 
@CeroForGrill I think he just wanted another faction to play with that had a unique background and weapons/robots to trade.
삼치구이/CeroForGrill  [author] 16 Aug @ 6:17pm 
But they were nothing but a color swap of the glitterworld faction. What's the matter?
Ronin 16 Aug @ 3:44am 
Can we get the Urbworld faction added back? I hate when mods remove content instead of enhancing or just adding content. That faction fitted so well into the world I was building whereas Glittertech and Megacorps do not interest me at all. So glad I saved a local copy of this mod but still, why was the faction removed? Why not add factions instead of replacing them? Urbworld was a nice lore-friendly addition where it felt like they were high tech but not explicitly Glitterworld tech, so they fitted in with the Crashlanded tech level pretty well. The other two are just out of place for standard runs.
B flat 15 Aug @ 10:40am 
I did not have spacer style enabled btw.