Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Chernarus Arma 2 Enhanced (read desc)
20 Comments
Guardian  [author] 6 Jun, 2024 @ 10:45am 
Probably. My house burned down so I haven't been able to work on this. Still waiting for a new home/computer situation.
Ole "Slim Jolo" the Hobo Hero 31 May, 2024 @ 6:46pm 
Isnt the northern border the border with Russia? Shouldnt that be the PACT border land / wate crossing?
Guardian  [author] 13 Nov, 2023 @ 10:16pm 
V1123.5 Out now.
Guardian  [author] 13 Nov, 2023 @ 4:45pm 
Perhaps- I just dont have much experience doing terrains from scratch.
Akturis 13 Nov, 2023 @ 3:24pm 
could you make a location from the Scum game?
Guardian  [author] 12 Nov, 2023 @ 6:32am 
Ah- gotcha.
Make sure youve got the 1123.4 version (10 minutes ago) [if you havent already]

I'll release a 1123.5 later when I get to it as there are a few changes that need to be made still that are kinda urgent. I'll throw them in suggestions.
Ωmega 12 Nov, 2023 @ 6:27am 
ok, I just retested water tower did have power on latest version of the map

Regarding other, You can't change the pop in housing, but you can remove workplaces, if people won't be working they won't be running away :)
Power plant needs water, it can function without it but at much worse efficiency I believe
thanks!
Guardian  [author] 12 Nov, 2023 @ 6:20am 
Released V1123.4- view change logs for full info.
Guardian  [author] 12 Nov, 2023 @ 5:23am 
Other than that- I'll look into your issues... thank you for playing the map and keep letting me know what you discover.
Guardian  [author] 12 Nov, 2023 @ 5:22am 
Omega, the water tower pump should have power? Did in my playtest? Unless maybe I ran a different version (I have a few saves of this map so its kinda chaotic)

I'll have to see if I can do that, didnt realize I can change the pop for each building? Unless I replace the building... which Im not doing for every building on the map.

Power plant should have water... or doesnt need water... perhaps an oversight- I'll look into it.

The citizens in east cherno are the only ones not "able" to buy food. But there are bus stations you can use to transport them around the sprawling 1960 metro...
As for modernization- a part of the challenge is leaving it like that, considering cherno is almost 1:1 what it is in 2009 (minus a few select buildings) Cherno is nerfed in the way expanding water and sewage will be difficult... water more so. As the "previous leader" had no plans to expand... meaning your plans will have to include a "new" main line from the water tower and tanks.
Ωmega 12 Nov, 2023 @ 4:56am 
also
- the citizens from the west part of the chernogorsk can't buy any food
- drydock doesn't have electricity/water
Ωmega 12 Nov, 2023 @ 4:26am 
sorry I meant to tag @Guardian :)
Ωmega 12 Nov, 2023 @ 4:25am 
@KöönölJorski there are still few issues for chernogorsk
- big water pumps next to the water tower don't have power connected
- there is no heating in the city. Houses don't need it, but factories and hospital really need it.
- power plant doesn't have water connected

besides the above consider doing these:
- switch some or most of the big pumps with water switches to make some room for modernization done by players
- set all buildings outside chernogorsk at 0 workers so people don't run away from the republic

Other than that great map so far, thanks for working on it! :)
Guardian  [author] 12 Nov, 2023 @ 2:30am 
V1123.3 is out! View change logs for all information
Key changes: Auto purchase is off, buildings do come stocked to help with the beginning and be realistic
Some vehicles were added to help with the very start of the game; also fuel.
CHESMOK 12 Nov, 2023 @ 12:17am 
Nice work, comrade!
Guardian  [author] 11 Nov, 2023 @ 7:44pm 
[Electrical connections are fixed, the updates for 1123.2 actually didnt apply to the workshop because who knows why, anyways, tis fixed now]
Guardian  [author] 10 Nov, 2023 @ 4:34pm 
Yea. For lore reasons though this maps goal is mimick more closely to arma 2 and what itd be like ~1960. Whereas dayz takes place is modern day so the towns are more developed.
Ƶh3Ka <3 10 Nov, 2023 @ 8:15am 
10 years, its cool present for dayz community. thanks.
Guardian  [author] 7 Nov, 2023 @ 2:44pm 
V1123.2 is out! View change logs for all information.
Key change: Added the missing electrical connections needed for a "realistic" start in cherno during the 1960's
[AS]Yurkevich 7 Nov, 2023 @ 11:54am 
Nice work, comrade! Thanks! :)