Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

Chernarus Arma 2 Enhanced (read desc)
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Update: 15 Nov, 2023 @ 7:56am

-Fixed Grain Storage Buildings road connections
-Main Distribution center in Cherno Removed, backup one now main
-Added another Food Center on east cherno
-Misc Changes

Update: 13 Nov, 2023 @ 10:11pm

-Fixed Some Auto Purchase Settings
-Added a Fuel Import in passenger harbor to refuel boats in Cherno
-Made Changes to Elektro Farm To allow a more realistic crop yield, and avoiding having to purchase vehicles
-Refriderated Vehicle added to Cherno Distribution Co.
-Fire station vehicles added
-Fixed Dry dock power and water
-Added power plant water and sewage connection, allowing for the previous leaders planned expansion.
-Construction Office in Cherno now has construction family
-Few misc changes

(Current Public Issues-
Grain Storage in Cherno has road connection issue.
)

Update: 12 Nov, 2023 @ 6:08am

V1123.4

Tweaked electrical connections- fixed kamenka export power line (was disconnected)
Dry dock was moved and re worked (still missing plumbing and power, will be hotfixed eventually... dont know when)
More vehicles were added (including a bus line operating from the start)
The "last leader" bought a very cheap blueprint for a czech cargo boat to build.
Water line reworked to bring ONE port to expand on.
Distribution setup at the start just as it would be IRL.
and few misc changes
You just got elected! Build Chernarus!

Update: 12 Nov, 2023 @ 2:19am

V1123.3 BIG OL Update.

First- this is potentially where people will go "well, remove this, remove that" and honestly... if you feel that way lemme know... I might fork this map into a "lite" and a "standard" with this current being the standard since the image is 1960 Czech OWNED Chernogorsk. Anyways, this update did quite a lot.

-Completed the existing power grid
-Added the "planned" power grid that was left unbuilt (still may be more to add)
-Balota has an unbuilt runway (this runway didnt get built until like 2010 so if youre aiming to 1:1 cherno you might want to start in 1980 and wait until then to be lore acc)
-Elektro now has basic electric hookups to mimick what it would ideally have in 1960
-I havent finished but I added a few vehicles that fit the 1960 Czech lore (more info below)
-Made some minor changes to existing power grid to allow for easier import of electricity
-After some playtesting I also fixed some qol issues that didnt make since for being 1960 and cherno already being established
-Added tech services building to cherno
-Added pre bought resourced (not auto purchase) to the main service buildings
-Elektro's warehouse comes with stored crops as elektro is big on storage sitting dead center where it is from crops
-Given the planning for the rail network to be built in the north of the map in the future [somewhere between 09 and 13], I added a rail depot and construction office for rail at the end of the line, outfitted with lore acc trains


Some of the vehicles were added include; a bus for cherno construction (more planned soon), an old russian cargo ship in a nearby town [is used, duh] , 4 weak trains in the rail depot, all czech ^-^, and I ***think*** thats it? Honestly cant remember rn.

There were a few more minor changes I think but nothing worth remembering.

Update: 11 Nov, 2023 @ 7:40pm

[v1123.2 didnt ACTUALLY come to the workshop]

Update: 7 Nov, 2023 @ 2:36pm

V1123.2

-Added Proper Electrical Connections that were previously disconnected in Cherno.
-Added a road depot to cherno to start out with
-Added an extra substation since the water towers were left out in cherno
-Added an extra medium switch station to allow enough medium connection points- this makes expanding the electrical grid easier

New planned item; Originally wasnt going to remaster Zeleno but after some consideration decided it might be worth it... although its a "planned item" this probably wont be implemented soon and will go through some rough drafting.
This workshop map is made to be a lore friendly 1960 realistic start, zeleno wasnt built upon until roughly 2010-2013 after the civil war of 09. Meaning its Your duty to bring zeleno to its glory.
Elektro is still planned to be outfitted though.

Update: 6 Nov, 2023 @ 6:39pm

Version 1123

-Description has most changes


---Completion---
~These are estimates, these can go up or down through the change logs as plans evolve~

%75 Chernogorsk
%30 Elektro
%50 Borders and resources
%10 Planned industry
%85 Road Infrastructure
%2 Having the entire map be a true 1960 cherno start

Update: 6 Nov, 2023 @ 6:28pm

Mod shared privately, with plans to be public- going public while awaiting response from Original Creator


[original desc]

  • Completely working and ready to move into Chernogorsk. (Not the entire map, just cherno)
  • Plenty of industry added
  • Some of the resources tweaked to be a bit more balanced
  • Air fields added (besides balota)
  • Railroad was slightly tweaked to be more accurate to the map but still playable
  • A LOT of harbors, few warehouses, a few gas stations (but not all), and a few more additions
  • Cherno now has a cement/concrete industry, clothing, distillery, and more
  • A lot more buildings for residents
  • 1:1 power hookups (excluding an export line that was added to kamenka) This means you have a power plant to start with!