Workers & Resources: Soviet Republic

Workers & Resources: Soviet Republic

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Chernarus Arma 2 Enhanced (read desc)
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285.072 MB
6 Nov, 2023 @ 6:28pm
15 Nov, 2023 @ 7:56am
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Chernarus Arma 2 Enhanced (read desc)

Description
READ DESC!!!
This map has not seen extensive testing, or even little testing. This is basically an early alpha of the map, expect issues regarding the vision (found below) of the map. Report issues to comments
Version1123.5
Important Disclaimer
I am NOT a terrain editor, this is NOT my map. This was a project I was working on to overhaul the map below to do a few things- remaster it, update it, tweak it, and most importantly... make a map that gives a realistic 1960 start where you dont have to spend the first 5 years building foundations. [send your terrain love to the original map creator]
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2391373074

Find info about the map below
The entire map was remastered but the only near complete remaster is the main city of cherno, the changelogs will have more detailed information
What's changed?
  • Completely working and ready to move into Chernogorsk. (Not the entire map, just cherno)
  • Plenty of industry added
  • Some of the resources tweaked to be a bit more balanced
  • Air fields added (besides balota)
  • Railroad was slightly tweaked to be more accurate to the map but still playable
  • A LOT of harbors, few warehouses, a few gas stations (but not all), and a few more additions
  • Cherno now has a cement/concrete industry, clothing, distillery, and more
  • A lot more buildings for residents
  • 1:1 power hookups (excluding an export line that was added to kamenka) This means you have a power plant to start with!
AND MORE!!!! (view change logs for everything added onto this list)
Duly note- there are things you dont have, biggest thing being heat... so expanding requires a new factory. and other things.

Map's focus
It's 1960; In Czech, you get some starting equipment just like the last leader did, lead Cherno to its modern glory!
This map was as mentioned before- made for realism mode. You start with a construction office, a town with proper sewage, water, and electricity.
This map is made to bring a easier start to realism, although you have factorys, buildings, and hookups... expanding isnt easy... and your hardest challenge will be getting trains running as your rail infrastructure is ass. This means your easiest export options are boats and trucks. Thankfully, the last guy bought an old russian cargo ship... but its a bit worn out.

This map will be hard if you choose to start with population as many towns have hookups to services; however, Cherno and somewhat elektro should be okay and they will not flee the country.
Elektro requires a tech building in order to water and pump sewage (this will be changed in the future)



Leave a like or dislike to let others now the quality of this map, leave a comment so I can fix it or know what to do next.

This map is currently under development : Planned changes are currently private but I am accepting feedback
Popular Discussions View All (2)
3
4 Feb, 2024 @ 5:30am
PINNED: Suggestions!
Guardian
1
13 Nov, 2023 @ 10:45pm
PINNED: SITREP: Status Reports! Feedback!
Guardian
20 Comments
Guardian  [author] 6 Jun, 2024 @ 10:45am 
Probably. My house burned down so I haven't been able to work on this. Still waiting for a new home/computer situation.
Ole "Slim Jolo" the Hobo Hero 31 May, 2024 @ 6:46pm 
Isnt the northern border the border with Russia? Shouldnt that be the PACT border land / wate crossing?
Guardian  [author] 13 Nov, 2023 @ 10:16pm 
V1123.5 Out now.
Guardian  [author] 13 Nov, 2023 @ 4:45pm 
Perhaps- I just dont have much experience doing terrains from scratch.
Akturis 13 Nov, 2023 @ 3:24pm 
could you make a location from the Scum game?
Guardian  [author] 12 Nov, 2023 @ 6:32am 
Ah- gotcha.
Make sure youve got the 1123.4 version (10 minutes ago) [if you havent already]

I'll release a 1123.5 later when I get to it as there are a few changes that need to be made still that are kinda urgent. I'll throw them in suggestions.
Ωmega 12 Nov, 2023 @ 6:27am 
ok, I just retested water tower did have power on latest version of the map

Regarding other, You can't change the pop in housing, but you can remove workplaces, if people won't be working they won't be running away :)
Power plant needs water, it can function without it but at much worse efficiency I believe
thanks!
Guardian  [author] 12 Nov, 2023 @ 6:20am 
Released V1123.4- view change logs for full info.
Guardian  [author] 12 Nov, 2023 @ 5:23am 
Other than that- I'll look into your issues... thank you for playing the map and keep letting me know what you discover.
Guardian  [author] 12 Nov, 2023 @ 5:22am 
Omega, the water tower pump should have power? Did in my playtest? Unless maybe I ran a different version (I have a few saves of this map so its kinda chaotic)

I'll have to see if I can do that, didnt realize I can change the pop for each building? Unless I replace the building... which Im not doing for every building on the map.

Power plant should have water... or doesnt need water... perhaps an oversight- I'll look into it.

The citizens in east cherno are the only ones not "able" to buy food. But there are bus stations you can use to transport them around the sprawling 1960 metro...
As for modernization- a part of the challenge is leaving it like that, considering cherno is almost 1:1 what it is in 2009 (minus a few select buildings) Cherno is nerfed in the way expanding water and sewage will be difficult... water more so. As the "previous leader" had no plans to expand... meaning your plans will have to include a "new" main line from the water tower and tanks.