tModLoader
Thorium Helheim (Thorium Bosses Reworked)
430 件のコメント
Godslayer4000 4 時間前 
it is really dope
Mitsuki20000 9 時間前 
That new name is so cool
DemonTurtle 8月20日 6時27分 
@n0t_UN_owen
omg thank you! just wanted to also specify that i did not get a crash from reloading the mods with the changed config as tmodloader suggested, as opposed to the issue @sans peter encountered, was just very annoying having to wait twice as long every time and not having the reworked AI for several of the bosses, so i didnt have the same exact problem
N0t_UNowen  [作成者] 8月20日 1時36分 
On second thought, I uploaded it in the discussions tab and is pinned there.
N0t_UNowen  [作成者] 8月20日 1時18分 
Good to know this issue isn't only for one guy. I had someone add friend me ereyesteday and mentioned Ragnarok causing this. I told em to disable all of Ragnarok's boss changes and it fixed them. I will just put it in the description of the mod.
DemonTurtle 8月20日 0時55分 
@sans peter
had the same problem and figured it out: in Ragnarok mod config, under the "Boss" tab, you need to switch the boss AI from "Ragnarok" to "Thorium bosses reworked" to resolve this issue
N0t_UNowen  [作成者] 8月19日 12時27分 
@konte1m wait for infernal eclipse to update. It's a modpack after all, it is bound to break when one of its components update.
Godslayer4000 8月19日 8時31分 
@konte1m I am also running that mod and have no issues, check your other mods.

@DragonIce-FrostFire this doesnt happen for me, if your running other mods run standard procedure if its just rework and thorium make sure its updated.
konte1m 8月19日 8時21分 
i've found an incompatibility with the Infernal Eclipse Of Ragnarok mod, if you enter a world you can't move for some reason, your vanity things don't show up and there are no tooltips. If you enter a brand new world on a new character the first 2 don't happen but the third issue persists.
DragonIce·FrostFire 8月19日 7時33分 
Game/server crashes during loading with this error:

System.ArgumentException: An item with the same key has already been added. Key: 6033
at ThoriumMod.Items.HealerItems.ScytheItem.PostSetupContent() in ThoriumMod\Items\HealerItems\ScytheItem.cs:line 35


Cause: ThoriumMod tries to register item ID 6033, but it’s already occupied. tModLoader shows the conflict comes from Thorium Bosses Reworked.

Impact: Loading is interrupted in the final stage, preventing the game/server from starting.

Repro: Enable ThoriumMod + Thorium Bosses Reworked → start game → crash.

Workaround: Disable Thorium Bosses Reworked → game starts normally.

Please check this ID conflict issue.
b80781564 8月19日 7時19分 
@n0t_UN_owen Wait thats really cool actually, I thought you'd just make whole new entities for the legs. I really love the rework, thank you a lot lol. I very much doubt you will, but will you rework the three Thorium minibosses? Patchwerk, Corpse Bloom, and the Illusionist are neat as is, but a rework could be cool. I really just want to hear the music longer tho, the miniboss theme is a bop.
N0t_UNowen  [作成者] 8月19日 6時40分 
Borean hoppers have been repurposed and are now the "legs" of borean strider. You can hover over one of its legs and see that it's called "borean hopper"

(I just don't like minion spam, I actively avoid them when making bossfights)
b80781564 8月19日 6時06分 
@n0t_UN_owen I LOVE YOU. I think the Borean Strider might just be one of my favorite modded bosses, just cause its kinda cute and I like ice, but you made it SO much better, thank you! Though, do Borean Hoppers no longer spawn? I fought it 3 times and didnt see any.
sans peter 8月18日 15時05分 
the bug also only started happening around last week, prior to that it worked just fine. i didn't install anything new before it started happening.
sans peter 8月18日 15時02分 
really weird bug i'm having, whenever i try to start up a server with this mod enabled, it prompts me to change the mod's config, and when i say yes, it reloads my mods, and whenever i try reloading my mods in this specific way, the game crashes. i can no longer start up my worlds in multiplayer when using this mod.
doctor_jukez 8月18日 10時07分 
My mods:
Calamity Mod
Calamity Mod Music
Thorium Mod
Shop Expander
Recipe Browser
I can replicate it by disabling any boss in the rework toggle config
Godslayer4000 8月17日 13時42分 
seems like a mod conflict, I have a ton disabled and they still appear in the boss rush/xerocs trial


grand thunder bird for instance.
doctor_jukez 8月17日 10時01分 
Hi there. If I disable any of the AIs the bossrush will not spawn the boss. Can you change it so that the original AI is loaded into the bossrush?
alouby 8月13日 5時04分 
alright, thank you !
N0t_UNowen  [作成者] 8月12日 20時30分 
1. They are always post devourer.
2. Yes, it does, Ragnarok's AI changes only apply in death mode or lower while this mod applies the AI in eternity mode or higher if both are installed.
alouby 8月12日 18時25分 
where exactly does the primordials end up in progression if both fargo souls and calamity are enabled, since all it is said is that it's between eridanus and DoG which is pretty broad, and is there a way to put them firmly post-devourer even if fargo is there

and also, does this mod work with ragnarok ?
AwesomeSavage777 8月12日 15時49分 
Ok
N0t_UNowen  [作成者] 8月12日 15時15分 
Oh, and in case I didn't release a patch in time, you can boot the mod without Fargo, go to the config -> compat config -> eternity mode only, disable it, then enable the rest of your mods again, then see if it loads.
N0t_UNowen  [作成者] 8月12日 15時09分 
Wil fix that later, did Fargo update or something?
AwesomeSavage777 8月12日 14時44分 
There's a path called: "ThoriumRework.ItemChangesEternityModeOnly", so you can't tell me that this mod doesn't interface with Fargo's Souls.
AwesomeSavage777 8月12日 14時42分 
This mod has various errors with item changes when Fargo's Souls is enabled. There's a file called "ThoriumRework\ItemChangesEternityModeOnly", and it contains various changes that are getting conflict errors with Thorium and Fargo's Mutant Mod (which is REQUIRED for Fargo's Souls).
N0t_UNowen  [作成者] 7月26日 4時29分 
@rem4ust, yes, infact, whummus uses this mod as a dependency
Godslayer4000 7月25日 16時50分 
I cant be certian but prob not, eternity is not exactly known to place nice, even eternity dlc stuff.
rem4ust 7月25日 11時42分 
is WHummus' Calamity/Thorium Balancing compatible with the eternity mode stuff?
Venyatron3000 7月24日 23時56分 
Thanks for this amathing mod! Playing this was very enjoyable!
N0t_UNowen  [作成者] 7月24日 22時14分 
@rem4ust yes, it works. Community Souls expansion does not change boss AI whatsoever.
Godslayer4000 7月24日 15時37分 
idk
rem4ust 7月24日 15時00分 
what about revengeance+ and the sots compatibility from Community Souls Expansion?
Godslayer4000 7月24日 12時21分 
actually already out
Idontcare 7月24日 9時55分 
Spirit Bosses Reworked??
Venyatron3000 7月24日 6時18分 
Ok, thanks
N0t_UNowen  [作成者] 7月24日 5時58分 
Did you read the summon item's tooltip (you were supposed to find the portals and touch them)
Venyatron3000 7月24日 4時20分 
What should I do to defeat second phase of Primordials?
N0t_UNowen  [作成者] 7月24日 2時47分 
I have tested Ragnarok + community souls + this mod (current playthrough as I'm playtesting bereft souls) and no, they don't seem to conflict at all. All the throwing weapons here get properly merged onto the 3in1 hybrid throwr class
rem4ust 7月24日 1時54分 
Does this, Convergence, or Ragnarok have any conflicting recipes with Community Souls Expansion? Like the merging rogue+thrower thing.
N0t_UNowen  [作成者] 7月22日 9時32分 
On its own. The dev messaged me about it at some point.
Mitsuki20000 7月22日 9時24分 
Does that thing about Ragnarok apply to the mods on their own, or is it only with the Bereft Souls API?
Idontcare 7月22日 6時08分 
peak
Mitsuki20000 7月20日 23時54分 
Ah, I see.
N0t_UNowen  [作成者] 7月20日 21時31分 
Yes. Ragnarok's AI changes only apply in Revengenace and Death. This mod's AI applies on Eternity, Eternity-Revengeance, and Eternity-Death
Mitsuki20000 7月20日 15時10分 
If this mod and Ragnarok are both being used in the Bereft Souls modpack, how will the issue of conflicting bosss AIs be resolved?
Hexxed Ronylade 7月18日 8時34分 
здравствуйте я прохожу ваш мод в ноухит и я не много возмущён одним из реворкнутых боссов. я маму ebal вашу какого хуя я должен уворачиваться от атак ботанической тарелки из неоткуда, это олд дюк референс? pidoras не показывает визуально когда переходит во вторую фазу и я сдыхаю о ebuchii проджектайлы которые летят в ту сторону куда я иду. также ebal я эту атаку где он резко исчезает и появляется перед моим ebalom. suka фиксаните этого pidora. с уважением и любовью❤
󰀰白令󰀰 7月17日 8時17分 
If it is a low-difficulty star guitar, it may be acceptable, but in high-difficulty situations (such as LD Mode), the strength and comfort of the guitar are completely unworthy of its difficulty to obtain
󰀰白令󰀰 7月17日 8時15分 
The star guitar needs to be strengthened or adjusted! ! ! ! ! There are too many problems after it was converted to a bard weapon. The enemy lock is very strange and the retention time of the stars is still short. If the enemy has a little mobility, the barrage will inexplicably avoid the enemy, and the barrage will disappear if it misses. In addition, the inspiration value itself is limited and the guitar itself consumes 2 inspiration points for each attack. This can easily lead to a situation where you have finally accumulated a wave of inspiration value but the barrage is completely empty (if it was originally a mage weapon, at least you can take drugs to ensure that the guitar is always outputting). So please make at least the following adjustments: 1. Reduce the inspiration value consumption to 1; 2. Double the retention time of the star barrage; 3. Optimize the automatic search for enemies, and don't make inexplicable curve movements when the barrage just comes out
Xathonn 7月11日 20時26分 
Fully uninstalling and reinstalling the mod seems to work for now? Unsure if the crash will come back, or maybe it was just some weird behavior from just updating cause when I first deleted the mod it went back to the 0.10.4 version as it was stored locally or something. Hopefully this has fixed the issue, sorry about posting about it again.