tModLoader

tModLoader

Thorium Bosses Reworked
428 kommentarer
DemonTurtle 20. aug. kl. 6:27 
@n0t_UN_owen
omg thank you! just wanted to also specify that i did not get a crash from reloading the mods with the changed config as tmodloader suggested, as opposed to the issue @sans peter encountered, was just very annoying having to wait twice as long every time and not having the reworked AI for several of the bosses, so i didnt have the same exact problem
N0t_UNowen  [ophavsmand] 20. aug. kl. 1:36 
On second thought, I uploaded it in the discussions tab and is pinned there.
N0t_UNowen  [ophavsmand] 20. aug. kl. 1:18 
Good to know this issue isn't only for one guy. I had someone add friend me ereyesteday and mentioned Ragnarok causing this. I told em to disable all of Ragnarok's boss changes and it fixed them. I will just put it in the description of the mod.
DemonTurtle 20. aug. kl. 0:55 
@sans peter
had the same problem and figured it out: in Ragnarok mod config, under the "Boss" tab, you need to switch the boss AI from "Ragnarok" to "Thorium bosses reworked" to resolve this issue
N0t_UNowen  [ophavsmand] 19. aug. kl. 12:27 
@konte1m wait for infernal eclipse to update. It's a modpack after all, it is bound to break when one of its components update.
Godslayer4000 19. aug. kl. 8:31 
@konte1m I am also running that mod and have no issues, check your other mods.

@DragonIce-FrostFire this doesnt happen for me, if your running other mods run standard procedure if its just rework and thorium make sure its updated.
konte1m 19. aug. kl. 8:21 
i've found an incompatibility with the Infernal Eclipse Of Ragnarok mod, if you enter a world you can't move for some reason, your vanity things don't show up and there are no tooltips. If you enter a brand new world on a new character the first 2 don't happen but the third issue persists.
DragonIce·FrostFire 19. aug. kl. 7:33 
Game/server crashes during loading with this error:

System.ArgumentException: An item with the same key has already been added. Key: 6033
at ThoriumMod.Items.HealerItems.ScytheItem.PostSetupContent() in ThoriumMod\Items\HealerItems\ScytheItem.cs:line 35


Cause: ThoriumMod tries to register item ID 6033, but it’s already occupied. tModLoader shows the conflict comes from Thorium Bosses Reworked.

Impact: Loading is interrupted in the final stage, preventing the game/server from starting.

Repro: Enable ThoriumMod + Thorium Bosses Reworked → start game → crash.

Workaround: Disable Thorium Bosses Reworked → game starts normally.

Please check this ID conflict issue.
b80781564 19. aug. kl. 7:19 
@n0t_UN_owen Wait thats really cool actually, I thought you'd just make whole new entities for the legs. I really love the rework, thank you a lot lol. I very much doubt you will, but will you rework the three Thorium minibosses? Patchwerk, Corpse Bloom, and the Illusionist are neat as is, but a rework could be cool. I really just want to hear the music longer tho, the miniboss theme is a bop.
N0t_UNowen  [ophavsmand] 19. aug. kl. 6:40 
Borean hoppers have been repurposed and are now the "legs" of borean strider. You can hover over one of its legs and see that it's called "borean hopper"

(I just don't like minion spam, I actively avoid them when making bossfights)
b80781564 19. aug. kl. 6:06 
@n0t_UN_owen I LOVE YOU. I think the Borean Strider might just be one of my favorite modded bosses, just cause its kinda cute and I like ice, but you made it SO much better, thank you! Though, do Borean Hoppers no longer spawn? I fought it 3 times and didnt see any.
sans peter 18. aug. kl. 15:05 
the bug also only started happening around last week, prior to that it worked just fine. i didn't install anything new before it started happening.
sans peter 18. aug. kl. 15:02 
really weird bug i'm having, whenever i try to start up a server with this mod enabled, it prompts me to change the mod's config, and when i say yes, it reloads my mods, and whenever i try reloading my mods in this specific way, the game crashes. i can no longer start up my worlds in multiplayer when using this mod.
doctor_jukez 18. aug. kl. 10:07 
My mods:
Calamity Mod
Calamity Mod Music
Thorium Mod
Shop Expander
Recipe Browser
I can replicate it by disabling any boss in the rework toggle config
Godslayer4000 17. aug. kl. 13:42 
seems like a mod conflict, I have a ton disabled and they still appear in the boss rush/xerocs trial


grand thunder bird for instance.
doctor_jukez 17. aug. kl. 10:01 
Hi there. If I disable any of the AIs the bossrush will not spawn the boss. Can you change it so that the original AI is loaded into the bossrush?
alouby 13. aug. kl. 5:04 
alright, thank you !
N0t_UNowen  [ophavsmand] 12. aug. kl. 20:30 
1. They are always post devourer.
2. Yes, it does, Ragnarok's AI changes only apply in death mode or lower while this mod applies the AI in eternity mode or higher if both are installed.
alouby 12. aug. kl. 18:25 
where exactly does the primordials end up in progression if both fargo souls and calamity are enabled, since all it is said is that it's between eridanus and DoG which is pretty broad, and is there a way to put them firmly post-devourer even if fargo is there

and also, does this mod work with ragnarok ?
AwesomeSavage777 12. aug. kl. 15:49 
Ok
N0t_UNowen  [ophavsmand] 12. aug. kl. 15:15 
Oh, and in case I didn't release a patch in time, you can boot the mod without Fargo, go to the config -> compat config -> eternity mode only, disable it, then enable the rest of your mods again, then see if it loads.
N0t_UNowen  [ophavsmand] 12. aug. kl. 15:09 
Wil fix that later, did Fargo update or something?
AwesomeSavage777 12. aug. kl. 14:44 
There's a path called: "ThoriumRework.ItemChangesEternityModeOnly", so you can't tell me that this mod doesn't interface with Fargo's Souls.
AwesomeSavage777 12. aug. kl. 14:42 
This mod has various errors with item changes when Fargo's Souls is enabled. There's a file called "ThoriumRework\ItemChangesEternityModeOnly", and it contains various changes that are getting conflict errors with Thorium and Fargo's Mutant Mod (which is REQUIRED for Fargo's Souls).
N0t_UNowen  [ophavsmand] 26. juli kl. 4:29 
@rem4ust, yes, infact, whummus uses this mod as a dependency
Godslayer4000 25. juli kl. 16:50 
I cant be certian but prob not, eternity is not exactly known to place nice, even eternity dlc stuff.
rem4ust 25. juli kl. 11:42 
is WHummus' Calamity/Thorium Balancing compatible with the eternity mode stuff?
Venyatron3000 24. juli kl. 23:56 
Thanks for this amathing mod! Playing this was very enjoyable!
N0t_UNowen  [ophavsmand] 24. juli kl. 22:14 
@rem4ust yes, it works. Community Souls expansion does not change boss AI whatsoever.
Godslayer4000 24. juli kl. 15:37 
idk
rem4ust 24. juli kl. 15:00 
what about revengeance+ and the sots compatibility from Community Souls Expansion?
Godslayer4000 24. juli kl. 12:21 
actually already out
Idontcare 24. juli kl. 9:55 
Spirit Bosses Reworked??
Venyatron3000 24. juli kl. 6:18 
Ok, thanks
N0t_UNowen  [ophavsmand] 24. juli kl. 5:58 
Did you read the summon item's tooltip (you were supposed to find the portals and touch them)
Venyatron3000 24. juli kl. 4:20 
What should I do to defeat second phase of Primordials?
N0t_UNowen  [ophavsmand] 24. juli kl. 2:47 
I have tested Ragnarok + community souls + this mod (current playthrough as I'm playtesting bereft souls) and no, they don't seem to conflict at all. All the throwing weapons here get properly merged onto the 3in1 hybrid throwr class
rem4ust 24. juli kl. 1:54 
Does this, Convergence, or Ragnarok have any conflicting recipes with Community Souls Expansion? Like the merging rogue+thrower thing.
N0t_UNowen  [ophavsmand] 22. juli kl. 9:32 
On its own. The dev messaged me about it at some point.
Mitsuki20000 22. juli kl. 9:24 
Does that thing about Ragnarok apply to the mods on their own, or is it only with the Bereft Souls API?
Idontcare 22. juli kl. 6:08 
peak
Mitsuki20000 20. juli kl. 23:54 
Ah, I see.
N0t_UNowen  [ophavsmand] 20. juli kl. 21:31 
Yes. Ragnarok's AI changes only apply in Revengenace and Death. This mod's AI applies on Eternity, Eternity-Revengeance, and Eternity-Death
Mitsuki20000 20. juli kl. 15:10 
If this mod and Ragnarok are both being used in the Bereft Souls modpack, how will the issue of conflicting bosss AIs be resolved?
Ronylade 18. juli kl. 8:34 
здравствуйте я прохожу ваш мод в ноухит и я не много возмущён одним из реворкнутых боссов. я маму ebal вашу какого хуя я должен уворачиваться от атак ботанической тарелки из неоткуда, это олд дюк референс? pidoras не показывает визуально когда переходит во вторую фазу и я сдыхаю о ebuchii проджектайлы которые летят в ту сторону куда я иду. также ebal я эту атаку где он резко исчезает и появляется перед моим ebalom. suka фиксаните этого pidora. с уважением и любовью❤
󰀰白令󰀰 17. juli kl. 8:17 
If it is a low-difficulty star guitar, it may be acceptable, but in high-difficulty situations (such as LD Mode), the strength and comfort of the guitar are completely unworthy of its difficulty to obtain
󰀰白令󰀰 17. juli kl. 8:15 
The star guitar needs to be strengthened or adjusted! ! ! ! ! There are too many problems after it was converted to a bard weapon. The enemy lock is very strange and the retention time of the stars is still short. If the enemy has a little mobility, the barrage will inexplicably avoid the enemy, and the barrage will disappear if it misses. In addition, the inspiration value itself is limited and the guitar itself consumes 2 inspiration points for each attack. This can easily lead to a situation where you have finally accumulated a wave of inspiration value but the barrage is completely empty (if it was originally a mage weapon, at least you can take drugs to ensure that the guitar is always outputting). So please make at least the following adjustments: 1. Reduce the inspiration value consumption to 1; 2. Double the retention time of the star barrage; 3. Optimize the automatic search for enemies, and don't make inexplicable curve movements when the barrage just comes out
Xathonn 11. juli kl. 20:26 
Fully uninstalling and reinstalling the mod seems to work for now? Unsure if the crash will come back, or maybe it was just some weird behavior from just updating cause when I first deleted the mod it went back to the 0.10.4 version as it was stored locally or something. Hopefully this has fixed the issue, sorry about posting about it again.
Xathonn 11. juli kl. 20:17 
The 0.10.5 fix seemed to fix my crash for some time, thank you for the fast update on that, and I have been playing actively again, but the crash just suddenly came back for me? I managed to find the 24/FATAL error in the client.log:

https://pastebin.com/BQUCvk2w

It looks like it isn't recognizing Thorium is installed or something? But it is and I see it in the finalizing loading screen a bit before the crash happens. The crash stops happening if I cancel the initial loading of the game and disable Thorium Bosses Reworked.
Idontcare 11. juli kl. 18:18 
Keep up the good work :) also Spirit Bosses Reworked??