tModLoader

tModLoader

446 ratings
Thorium Bosses Reworked
7
2
2
   
Award
Favorite
Favorited
Unfavorite
Mod Side: Both
tModLoader Version: 1.4.4
Language: English
File Size
Posted
Updated
2.332 MB
3 Nov, 2023 @ 6:15am
17 Aug @ 9:27am
63 Change Notes ( view )

Subscribe to download
Thorium Bosses Reworked

Description
This mod now has a wiki, but it is incomplete, feel free to help: https://terrariamods.wiki.gg/wiki/Thorium_Crossmod/Thorium_Bosses_Reworked

Alternate download (or if you wanna support me, just download it and delete the file after, you don't have to pay at all) https://www.curseforge.com/terraria/mods/thorium-bosses-rework

NOT OFFICIAL
Also, PHOTOSENSITIVITY WARNING! Disable flashy effects in the mod config!

Reworks all of Thorium's boss fights, all can be toggled on or off respectively
Also adds some minor Calamity and Fargo's Souls difficulty integration for the reworked bosses such as defense damage, boss rush integration, eternity mode debuffs and some AI and stats adjustments.

This mod also reworks weapons that are on-tier or related to reworked bosses. (For instance: lodestone, valadium, illumite, unfathomable flesh, and dragon scale weapons)
This is toggleable too in case you don't want it.

This gives all bosses master mode drops like in Mech Bosses Rework and Jungle Bosses Rework. Master drops are also toggleable and can be moved down to expert via config.

Multiplayer is fully supported!

Other features:
-Has features specifically made for Bereft Souls. If you want to enable them in you own modpack, enable "Eternity Mode Only" in the config and play with Fargo's Souls. Said features are eternity mode drops for Thorium's bosses, such as the Zephyr Wings. If you aren't playing with Fargo or don't have this setting disabled, these drops become ordinary vanity items.

IMPORTANT NOTES:
-This mod converts Stellar Tune and Magical Harp into bard weapons. (Can be toggled in the config)
-If you want Calamity's magic instruments to become bard, check out my other mod "Unofficial Calamity Bard and Healer"
-If you keep randomly dying to Dream Eater/Dying Reality, read the description of the passive debuff (called "Terminal Lucidity") it inflicts. This is also noted in the Doom Sayer's coin.
-If you are playing with Calamity, the Primordials are moved to post-DoG in progression and their drops now require Ascendant Spirit Essence to craft with the exception of Mjolnir as it is an expert mode exclusive. Some of the weaker weapons and armor sets are buffed to compensate with this shift in progression, but those that are already strong (like Reality Slasher) don't receive any buffs whatsoever. In addition, Auric bars now require one of each primordial essences to be crafted. (Can be toggled in the config)

Known bugs: (mostly visual)
-Viscount's scream animation is sometimes not synced with the actual attack.
-Coznix's laser has slight visual desyncs in multiplayer.
-Dream Eater's short spawning animation (screen cracks) sometimes doesn't trigger properly and just starts the fight immediately.
-Borean Strider will sometimes lose a few legs in multiplayer, but they will eventually respawn and re-sync with the boss. (The fight is works fine still).
-Borean Strider is unaffected by the speed multiplier config. (Intended for now due to how many things break when you increase its speed, especially the animation of its legs.)
Originally posted by tModLoader ThoriumRework:
Developed By n0t_UN_owen
Popular Discussions View All (4)
1
14 hours ago
World Gen Crash with Spirit Mod
乐天派
1
14 hours ago
Looking through an error spam in Client.Log
Decode.exe.
4
26 Jun @ 10:28pm
Wiki Entries on this mod maybe?
Cait Cú Cerpriestess
428 Comments
DemonTurtle 9 hours ago 
@n0t_UN_owen
omg thank you! just wanted to also specify that i did not get a crash from reloading the mods with the changed config as tmodloader suggested, as opposed to the issue @sans peter encountered, was just very annoying having to wait twice as long every time and not having the reworked AI for several of the bosses, so i didnt have the same exact problem
N0t_UNowen  [author] 14 hours ago 
On second thought, I uploaded it in the discussions tab and is pinned there.
N0t_UNowen  [author] 14 hours ago 
Good to know this issue isn't only for one guy. I had someone add friend me ereyesteday and mentioned Ragnarok causing this. I told em to disable all of Ragnarok's boss changes and it fixed them. I will just put it in the description of the mod.
DemonTurtle 14 hours ago 
@sans peter
had the same problem and figured it out: in Ragnarok mod config, under the "Boss" tab, you need to switch the boss AI from "Ragnarok" to "Thorium bosses reworked" to resolve this issue
N0t_UNowen  [author] 19 Aug @ 12:27pm 
@konte1m wait for infernal eclipse to update. It's a modpack after all, it is bound to break when one of its components update.
Godslayer4000 19 Aug @ 8:31am 
@konte1m I am also running that mod and have no issues, check your other mods.

@DragonIce-FrostFire this doesnt happen for me, if your running other mods run standard procedure if its just rework and thorium make sure its updated.
konte1m 19 Aug @ 8:21am 
i've found an incompatibility with the Infernal Eclipse Of Ragnarok mod, if you enter a world you can't move for some reason, your vanity things don't show up and there are no tooltips. If you enter a brand new world on a new character the first 2 don't happen but the third issue persists.
DragonIce·FrostFire 19 Aug @ 7:33am 
Game/server crashes during loading with this error:

System.ArgumentException: An item with the same key has already been added. Key: 6033
at ThoriumMod.Items.HealerItems.ScytheItem.PostSetupContent() in ThoriumMod\Items\HealerItems\ScytheItem.cs:line 35


Cause: ThoriumMod tries to register item ID 6033, but it’s already occupied. tModLoader shows the conflict comes from Thorium Bosses Reworked.

Impact: Loading is interrupted in the final stage, preventing the game/server from starting.

Repro: Enable ThoriumMod + Thorium Bosses Reworked → start game → crash.

Workaround: Disable Thorium Bosses Reworked → game starts normally.

Please check this ID conflict issue.
b80781564 19 Aug @ 7:19am 
@n0t_UN_owen Wait thats really cool actually, I thought you'd just make whole new entities for the legs. I really love the rework, thank you a lot lol. I very much doubt you will, but will you rework the three Thorium minibosses? Patchwerk, Corpse Bloom, and the Illusionist are neat as is, but a rework could be cool. I really just want to hear the music longer tho, the miniboss theme is a bop.
N0t_UNowen  [author] 19 Aug @ 6:40am 
Borean hoppers have been repurposed and are now the "legs" of borean strider. You can hover over one of its legs and see that it's called "borean hopper"

(I just don't like minion spam, I actively avoid them when making bossfights)