RimWorld

RimWorld

Onimods - Cloth Weaving
26 Comments
Onimorphus  [author] 17 Aug @ 1:27am 
@Detective Dipstick
It is considered a "Leather" if I'm not mistaken, along with all other 'furs' that you get when butchering certain animals.
I'd rather keep the recipes 'logic' consistent and avoid exceptions like these, for the sake of consistency, cross mod support, and mod maintenance ease
(ex: if I allow 'thrumbofur', should I allow all other leathers with 'fur' on the name? does turning 'panthera fur' into cloth makes sense? also any modded animal 'fur' would need to be added manually too...)

But maybe making a separate mod to process some of those leathers into a some kind of wool, or just adding the option to shear wool from their source animals (just very slowly) could be a interesting idea...
(I'd bet the second one has some versions on the workshop already at least)
Detective Dipstick 16 Aug @ 12:17am 
Is thrumbofur considered wool? If not, would it be possible to re-class it in the options as such?
Onimorphus  [author] 14 Aug @ 11:13pm 
Mod updated to support version 1.6!
Onimorphus  [author] 9 Aug @ 7:14am 
@Mignonetta
Yes, I'm (slowly) working on the 1.6 updates :cozybethesda:
(might do a bit of rebalancing on some of the conversion values here, and maybe normalize the 'bulk' versions multiplier to follow the 'x4' from the base game ones)
Also thanks! \o/
Mignonetta 4 Aug @ 8:23pm 
Will this be updated. This mod is so awesome.
Onimorphus  [author] 25 Feb, 2024 @ 4:28pm 
@Reddie
I'll take a look at that, going from old memory I though gaubric was some kind of leather, though looking at the steam description it might just be an generic textile material like devilstrand or hyperweave, then the wool recipe won't really catch it
Reddie 24 Feb, 2024 @ 11:12am 
Hey, can you please add a patch for Vanilla Expanded Dryads tooif you have time? Specifically gaubric, for some reason gaubric isn't considered as wool thus wool conversion doesn't include that
Onimorphus  [author] 14 Oct, 2023 @ 4:49pm 
@Animalesco
Thanks!
Animalesco 12 Oct, 2023 @ 1:50am 
Why is not in the game base? take my points!
Onimorphus  [author] 7 Oct, 2023 @ 1:59pm 
@Juniper Soda
Thanks!

@beetlecat
Nice! Hope you liked the lamp columns too!
Juniper Soda 4 Oct, 2023 @ 4:55am 
One of those "I never knew how much I needed it until I saw it" mods!
beetlecat 3 Oct, 2023 @ 5:51pm 
@onimorphus -- oh! I had totally liked that other mod of yours recently, but for some reason never downloaded it yet. cheers! :D
Onimorphus  [author] 3 Oct, 2023 @ 5:43pm 
@Alex Nares
Nice! Might be useful making a small personal mod with that small edit you've done, to avoid losing that change if the mod gets updated (and doing such small 'patch' mods is somewhat simple, there are some guides on the rimworld wiki about that!)

@beetlecat
Thanks!
Those columns with lights are from my other mod, "Column Light", that adds both a lamp-column and sunlamp-column, with support for all Ideology DLC column styles, and also for some other mods too!
(it also adds a RGB-loop-lamp-column, but that one is more for the joke value, as it hits performance quite heavily o_O)
beetlecat 3 Oct, 2023 @ 3:55pm 
Love the mod! :D

What are those posts with lights from? Is that Settlers or an add-on-add-on?
Alex Nares 2 Oct, 2023 @ 11:39pm 
Cool. In the meantime, I edited the mod file on my local device to tweak the wool cost, so I'm good!
Onimorphus  [author] 2 Oct, 2023 @ 1:27pm 
@Dragonhost , @Alex Nares
Thanks!

@Alex Nares
Yeah, that's something I thought about on the balancing side. Ended up leaving the 1:1 conversion because cloth is pretty much one of the worst material stats-wise, being at its best just average on heat insulation. So in practice you are trading the better stats of wools for the extra usages of cloth.
That said, adding a slider on mod setting is not a bad idea! I'll have to look how to implement it properly though (and also maybe try adding some sort of 'checklist' to enable/disable specific modded wools from the recipe, to avoid some weird conversions)
Alex Nares 2 Oct, 2023 @ 5:44am 
Very cool! However, being able to trade 1 item for another is a powerful advantage. For balance, it would be nice to see a 2:1 version (spend 2 wools for 1 cloth). Or the ability to change the mod settings to choose the conversation rate.
Dragonhost 30 Sep, 2023 @ 10:24pm 
MVP Mod now im on seed plesase lite:cozyhoi4eagle:
Onimorphus  [author] 29 Sep, 2023 @ 8:39pm 
@ALE199-ITA , @Moonshine Fox
Thanks! I felt the same way about the piles of wool in stock, while needing that single cloth piece XD

@The Blind One
True, even the cloth item description makes reference to 'organic' fiber, in the generic sense.
I get the idea of needing the plant it on base game, but in some scenarios the DLCs allows it feels so weird (undergrounder colonies specially, also lacking a consistent way of getting healroot, besides dryads)
ALE199 29 Sep, 2023 @ 11:56am 
Thank you so much, it's so annoying needing to grow Cotton to build one small thing.
Moonshine Fox 29 Sep, 2023 @ 5:02am 
Oh hell, yes! I always end up with a ton of wool and this is a great way to keep a stock of cloth without a dedicated field of cotton plants
The Blind One 28 Sep, 2023 @ 6:20pm 
Dictionary, cloth, noun
1. woven or felted fabric made from wool, cotton, or a similar fibre.

Bro this recipe item makes so much sense actually. Holy cow I didn't even know that this was legit by the dictionary books a thing. I thought cloth always was made from cotton. (non native english speaker here)

Tynan's been sleeping at the wheel lol :lunar2019laughingpig:
Onimorphus  [author] 28 Sep, 2023 @ 1:29pm 
@LouId , @The Blind One , @4ydra

Thanks!
Yeah, it's really odd the lack of alternative ways of getting cloth in vanilla game, when there are recipes that require it specifically o_O

(and I also got surprised for not finding some very basic mod that already added something like this on the workshop XD)
4ydra 28 Sep, 2023 @ 11:07am 
This should actually be part of the vanilla game.
The Blind One 28 Sep, 2023 @ 5:12am 
Actually kinda makes sense considering how many recipes use cloth when you don't always have cloth but realistically could substitute it with another material. This is like the patchleather of textiles.
PolyPoky 28 Sep, 2023 @ 3:48am 
really should be in base core, thanks for your work !