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It is considered a "Leather" if I'm not mistaken, along with all other 'furs' that you get when butchering certain animals.
I'd rather keep the recipes 'logic' consistent and avoid exceptions like these, for the sake of consistency, cross mod support, and mod maintenance ease
(ex: if I allow 'thrumbofur', should I allow all other leathers with 'fur' on the name? does turning 'panthera fur' into cloth makes sense? also any modded animal 'fur' would need to be added manually too...)
But maybe making a separate mod to process some of those leathers into a some kind of wool, or just adding the option to shear wool from their source animals (just very slowly) could be a interesting idea...
(I'd bet the second one has some versions on the workshop already at least)
Yes, I'm (slowly) working on the 1.6 updates
(might do a bit of rebalancing on some of the conversion values here, and maybe normalize the 'bulk' versions multiplier to follow the 'x4' from the base game ones)
Also thanks! \o/
I'll take a look at that, going from old memory I though gaubric was some kind of leather, though looking at the steam description it might just be an generic textile material like devilstrand or hyperweave, then the wool recipe won't really catch it
Thanks!
Thanks!
@beetlecat
Nice! Hope you liked the lamp columns too!
Nice! Might be useful making a small personal mod with that small edit you've done, to avoid losing that change if the mod gets updated (and doing such small 'patch' mods is somewhat simple, there are some guides on the rimworld wiki about that!)
@beetlecat
Thanks!
Those columns with lights are from my other mod, "Column Light", that adds both a lamp-column and sunlamp-column, with support for all Ideology DLC column styles, and also for some other mods too!
(it also adds a RGB-loop-lamp-column, but that one is more for the joke value, as it hits performance quite heavily o_O)
What are those posts with lights from? Is that Settlers or an add-on-add-on?
Thanks!
@Alex Nares
Yeah, that's something I thought about on the balancing side. Ended up leaving the 1:1 conversion because cloth is pretty much one of the worst material stats-wise, being at its best just average on heat insulation. So in practice you are trading the better stats of wools for the extra usages of cloth.
That said, adding a slider on mod setting is not a bad idea! I'll have to look how to implement it properly though (and also maybe try adding some sort of 'checklist' to enable/disable specific modded wools from the recipe, to avoid some weird conversions)
Thanks! I felt the same way about the piles of wool in stock, while needing that single cloth piece XD
@The Blind One
True, even the cloth item description makes reference to 'organic' fiber, in the generic sense.
I get the idea of needing the plant it on base game, but in some scenarios the DLCs allows it feels so weird (undergrounder colonies specially, also lacking a consistent way of getting healroot, besides dryads)
1. woven or felted fabric made from wool, cotton, or a similar fibre.
Bro this recipe item makes so much sense actually. Holy cow I didn't even know that this was legit by the dictionary books a thing. I thought cloth always was made from cotton. (non native english speaker here)
Tynan's been sleeping at the wheel lol
Thanks!
Yeah, it's really odd the lack of alternative ways of getting cloth in vanilla game, when there are recipes that require it specifically o_O
(and I also got surprised for not finding some very basic mod that already added something like this on the workshop XD)