RimWorld

RimWorld

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Onimods - Cloth Weaving
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Mod, 1.4, 1.5, 1.6
File Size
Posted
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948.824 KB
28 Sep, 2023 @ 3:14am
14 Aug @ 11:03pm
7 Change Notes ( view )

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Onimods - Cloth Weaving

Description
Description
Onimods - Cloth Weaving adds a set of simple recipes for converting Hay or any Wool material into basic cloth. Wool converts on a 1 to 1 proportion, and Hay on a 2 to 1 scale. Both weaving recipes are available in resulting stacks of 1, 10 or 50 cloth. All those recipes are all available at tailoring benches and the crafting spot.

About 1.6 game update: I'm in the process of adjusting all my mods to version 1.6, the updated mods will likely be uploaded only after game version 1.6 goes live (along with the new DLC), as I'm using this opportunity to apply some potentially save breaking mod changes that were on hold for some time.


Features
Weave Cloth from Wool: simple recipes for converting any combinations of wool type materials into the basic cloth material, on a proportion of 1 to 1.
Weave Cloth from Hay: simple recipes for converting hay into the basic cloth material, on a proportion of 2 to 1.
Bulk recipes: All weaving recipes are available in three versions, that produce cloth in 1, 10 and 50 sized stacks. All those recipes are available at the crafting spot, and also both hand and electrical tailoring benches.


Mod Settings
Toggles to enable/disable specific conversion recipes groups (wool, hay, plant fiber...), those settings require restarting the game to apply.


Supported Mods
Onimods - Plant Fiber: Adds 3 recipes to weave Plant Fiber into Cloth (2:1 conversion rate).

Vanilla Plants Expanded - More Plants: Adds 3 recipes to weave Cave Moss into Cloth (1:1 conversion rate, same recipe values as Hay).

Vanilla Ideology Expanded - Dryads: Adds Gaubric to the list of ingredients for the ‘weave Wool into Cloth’ recipes.


Mod compatibility
In theory the recipes should be automatically compatible with mod that adds properly tagged new wool materials.
But drop a message if you find any odd behavior, along with the Hugslib exported error log link (Ctrl + F12), use the "Standalone Log Tool" version if the original one is not working.


RimWorld Versions Support
v1.5: Current version under support, may be updated with new content, check the change notes for more info.

v1.4: Supported, but it's now locked, so no further updates or new features are planned.


FAQ
Q: Why ever convert wool to cloth? Any wool material is better than cloth!
A: The main reason I made those recipes are for situations where you have wool available, but need specifically cloth for some recipe, like crafting medicine or building certain furniture as the billiards or poker tables. It’s also an alternative way to get cloth on some specific scenarios, where normal planting may be limited, as extreme climates or undergrounder runs.
Q: Why Hay takes double the amount to produce cloth?
A: The 2:1 scale comes from comparing the growth time and harvest amounts of both Haygrass and Cotton, the mod is just giving you the option to choose between using more space and colonist work time to have Hay available for other uses, or just plant Cotton directly, that is more space and work time efficient for just cloth production.
26 Comments
Onimorphus  [author] 17 Aug @ 1:27am 
@Detective Dipstick
It is considered a "Leather" if I'm not mistaken, along with all other 'furs' that you get when butchering certain animals.
I'd rather keep the recipes 'logic' consistent and avoid exceptions like these, for the sake of consistency, cross mod support, and mod maintenance ease
(ex: if I allow 'thrumbofur', should I allow all other leathers with 'fur' on the name? does turning 'panthera fur' into cloth makes sense? also any modded animal 'fur' would need to be added manually too...)

But maybe making a separate mod to process some of those leathers into a some kind of wool, or just adding the option to shear wool from their source animals (just very slowly) could be a interesting idea...
(I'd bet the second one has some versions on the workshop already at least)
Detective Dipstick 16 Aug @ 12:17am 
Is thrumbofur considered wool? If not, would it be possible to re-class it in the options as such?
Onimorphus  [author] 14 Aug @ 11:13pm 
Mod updated to support version 1.6!
Onimorphus  [author] 9 Aug @ 7:14am 
@Mignonetta
Yes, I'm (slowly) working on the 1.6 updates :cozybethesda:
(might do a bit of rebalancing on some of the conversion values here, and maybe normalize the 'bulk' versions multiplier to follow the 'x4' from the base game ones)
Also thanks! \o/
Mignonetta 4 Aug @ 8:23pm 
Will this be updated. This mod is so awesome.
Onimorphus  [author] 25 Feb, 2024 @ 4:28pm 
@Reddie
I'll take a look at that, going from old memory I though gaubric was some kind of leather, though looking at the steam description it might just be an generic textile material like devilstrand or hyperweave, then the wool recipe won't really catch it
Reddie 24 Feb, 2024 @ 11:12am 
Hey, can you please add a patch for Vanilla Expanded Dryads tooif you have time? Specifically gaubric, for some reason gaubric isn't considered as wool thus wool conversion doesn't include that
Onimorphus  [author] 14 Oct, 2023 @ 4:49pm 
@Animalesco
Thanks!
Animalesco 12 Oct, 2023 @ 1:50am 
Why is not in the game base? take my points!
Onimorphus  [author] 7 Oct, 2023 @ 1:59pm 
@Juniper Soda
Thanks!

@beetlecat
Nice! Hope you liked the lamp columns too!