全軍破敵:戰鎚3

全軍破敵:戰鎚3

SCM Marienburg (6.2)
1,052 則留言
Rhox  [作者] 8 月 25 日 下午 3:37 
Use min mod first
Setheroph 8 月 25 日 上午 11:52 
Hi, so after confederating Marienburg as Reikland, trying to load a game after the confederation crashes to desktop.

Any ideas?
Rhox  [作者] 8 月 21 日 下午 6:30 
If you're not using another mod that breaks, it you can just get them like how Marienburg gets them
Doland 8 月 21 日 上午 6:54 
Hey, is there a way to get all the legendary heros after confederating marienburg with the empire ?
FellBranded 8 月 15 日 上午 10:07 
The playthroughs I've done with this mod are by far the most fun I've had in any of the TW Warhammer games. Great, unique faction mechanics and lots of potential for RP on the expanded map. I have never been interested in playing as my country in any any game, but I do admit to getting a great chuckle out of the way they're represented here. Part of that goes to Oldhammer's let's say loving cut and paste of history, of course, but you really made them shine. Great fun, overall. I read somewhere you guys were working on a Khuresh mod as well. Don't know if that is in the works or not (I know how modding projects can be) but it would definitely give a lot of love to an area of the map CA just up and ignored.
Keep up the great work!
Flying Fox 8 月 15 日 上午 9:01 
Well done. I always love it when modders pay attention to how the AI interacts with the mods.
Rhox  [作者] 8 月 15 日 上午 8:00 
I've made AI to do that via script
Flying Fox 8 月 15 日 上午 7:19 
I'm playing with this mod, but not as one of its factions. I've noticed than Jaan van de Kuypers always stays in Marienburg. Is the AI actually smart enough to do that, or is that something you did?
Rhox  [作者] 8 月 9 日 上午 6:35 
It isn't happening on my side, (even with IEE) so I can only assume one of these things
1. It's machine specific issue: Can't do much
2. Language, OS (especially mac and linux) or other related software things: Also can't do much
3. You have old mod in your data folder
4. Your mod file is corrupted: Resubscribe, or you can reconstruct the mod via GitHub if you have the knowledge
5. Your base game is corrupted: Validate your game.
petri.piira 8 月 9 日 上午 5:51 
Isn't the minimum number of mods this, mixu's unlocker, and immortal empires expanded, to play this on the expanded map? Those are all I have.

Well, the immortal empires expanded is not strictly necessary I guess, so leaving it out might fix the crash?

However, this is stable unless I hit the mission buttons while the mission dialog is already open, so no problem.

And a very fun mod, thanks for publishing this!
Rhox  [作者] 8 月 8 日 下午 5:09 
Other mod like old translation mod will cause that. Try with minimum amount of mods
petri.piira 8 月 8 日 下午 1:08 
Note: does not crash like that (see previous comment), if I close the merchant mission dialog before clicking the next merchant mission.
petri.piira 8 月 8 日 下午 1:05 
Looks very interesting! However, for me, crashes on turn 2, by clicking the first merchant house mission (shows map & mission), then clicking the 2nd merchant house mission (crashes).

Mods: Mixus unlocker, immortal empires extended, this one.
adchuprina 8 月 6 日 上午 7:34 
Thank you so much for the mod! It's absolutely amazing! I have a question: how can I use a console command to summon Captain Aber Wallblatt? After the confederation with Mannan's faction, I removed him from the army, and now he doesn't appear in the hero recruitment pool. Thank you in advance for your help!
Walmart 8 月 5 日 上午 9:40 
please change the name from Rijders to Ruiters for accuracy since you also used dutch wording for other units, Rijders seems rather modern
Rhox  [作者] 8 月 1 日 下午 4:47 
Ones coming from the main building are same, and different for the ones coming from the garrison building
dial 8 月 1 日 下午 4:40 
are the garrison troops suposed to be the same as the Empire's?
Rhox  [作者] 7 月 31 日 下午 8:26 
If you're not using any other mods that disables that
Dirtybirds 7 月 31 日 下午 7:45 
Does Karl Franz get access to the caravan mechanic if Marienburg is confederated?
Lufian 7 月 27 日 下午 4:59 
Does Karl Franz not get access to the ROR?
Viscounts 7 月 25 日 上午 3:47 
why my hkrul_alicia.xml missing
Balthasar23th 7 月 24 日 上午 2:09 
Thanks for this awesome mod! I've made a German translation. I'd be delighted if you could link to it!


https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3533027974
Scorppion 7 月 22 日 下午 11:17 
hi, is there a problem with the 2D portholes for the new units ? are they working properly? great mod btw :)
Rhox  [作者] 7 月 18 日 下午 4:44 
Iee mod and you need slc for the vampire guy
Corthal 7 月 18 日 上午 11:28 
Why there is only two factions available ? Just downloaded the mod and dependencies, only the old man and the Tzeentch guy are there.
Rhox  [作者] 7 月 16 日 下午 3:12 
Mct
Fritz! 7 月 16 日 上午 10:15 
Its a good mod, but it makes playing as the empire a complete pain in the butt. I downloaded this mod due to it being required for another one and Marienburg declared war on me out of the blue. It then proceeded to bribe Wittenland to declare war on me. Makes it almost impossible to deal with the Empire's threats in the north.
Miracle Johnson 7 月 10 日 上午 8:34 
Hello! Question, is this od also compatible to the Heirs of Sigmars Mod?
SFH 7 月 9 日 上午 7:13 
Wüstenratte 7 月 3 日 下午 12:12 
There is some more potential for the mechanics for Marienburg, but it is one of the best mods I've played. Thanks for the great work.
LargeJohnson 6 月 30 日 下午 11:18 
Fooger caravan fights do not work please fix
Aldaraia 6 月 26 日 下午 5:38 
Going to be honest I think this mod made me a full time Marienburg enjoyer now, the mechanics of the faction are exactly what I was looking for in an empire play-through! I love how Kuypers (much like his lore) is meant to stay at the harbor with his retinue. The only thing I dislike about the mod is the complete removal of imperial floppy hats! :steamfacepalm::steamfacepalm::steamfacepalm:
zecrayz 6 月 21 日 下午 8:42 
Would someone be able to let me know how to increase unit capacity in this mod? I really like both the migrated Dwarf units, and especially the super awesome Black Caps and Knights Mariner, but they each have a capacity of 2, with no building I can find that actually increases it.

I assumed making more tap rooms would give me more dwarfs, but no. Honestly, why do the dwarfs even have a cap of 2?

Someone please let me know, I'd really appreciate it. Thank you!
VonZrucker 6 月 20 日 下午 12:38 
Old man Kuypers is one of the most fun mod campaigns I've played. I really can't rave about this mod enough.

I would love it if he had an option(a building of some kind) that would allow him to confederate Empire-adjacent factions, like TEB, Kislev etc. for large sums of cold hard cash.
Macrath 6 月 20 日 上午 4:08 
Love this mod. NEED it for TOW.
Warcommissar1 6 月 19 日 下午 11:00 
Also Reiterpalllash I dont even have old world rites and this mod causes a ctd on nordlands turn
Warcommissar1 6 月 19 日 下午 10:59 
were outriders and pistoliers omitted on purpose? they seem very marienburg type units
Rhox  [作者] 6 月 18 日 下午 6:10 
The problem isn't the passing turn but the allied post. If you're getting CTD on allied post build, then your pack isn't updated
Rhox  [作者] 6 月 18 日 下午 5:54 
Yeah try with min mods first and resubbing to all
REITERPALLASCH 6 月 18 日 下午 5:02 
Nope I disabled old world rites, unsubscribed and resubscribed to this and Mixu's legendary lords and it still crashes on nordlands turn sadly
REITERPALLASCH 6 月 18 日 下午 4:52 
I believe it may be because of the old world rites compatibility submod
REITERPALLASCH 6 月 18 日 下午 4:45 
I'm still getting a crash on nordlands turn :(
Polyamide Knight 6 月 18 日 上午 6:34 
just tested it minute ago along with LCCP and no crash. No to test full 150 modpack. Thank you Rhox. Without your mods this game sucks.
snoopyzero 6 月 18 日 上午 6:29 
Thank you guys! You are doing the Lords work here for the community!
Miki's Stopwatch 6 月 18 日 上午 6:26 
Nice. Able to build the outpost and pass through the endturn to turn 2. Thanks.
Rhox  [作者] 6 月 18 日 上午 6:14 
Yeah it should be solved with next patch. Sorry for the trouble and thanks for the reports.
Also, don't forget to resub to force update it
Polyamide Knight 6 月 18 日 上午 6:13 
Yep, i found source of my ctd.
Rhox  [作者] 6 月 18 日 上午 6:08 
Yeah it happens with minimum mod, no other mod required.
Rhox  [作者] 6 月 18 日 上午 6:07 
Okay that narrows it down. I've removed some of the Marienburg unique allied outpost this mod had due to it causing some visual bugs and additional clicks. So some leftover of this stuff might be causing it
Miki's Stopwatch 6 月 18 日 上午 5:53 
The settlement doesn't seem to matter, as I tried both Dietershafen and Salzenmund - same crash when building the outpost.