Total War: WARHAMMER III

Total War: WARHAMMER III

SCM Marienburg (6.3)
1.080 kommentarer
Dragon32 For 10 timer siden 
@Thamas Rugin
Re-read the Description.
Thamas Rugin For 13 timer siden 
Do the custom convoy mods (like Caravans of the Old World) work for these factions, or did you build this with convoy mechanics for them already?
Thamas Rugin For 13 timer siden 
Super work! Are these factions compatible with SFO character and unit stats? What about with convoys of the old world?
gorilla_cenk_93 4. okt. kl. 5:32 
why i cannot recurit land ships need i elspeth dlc ?
Rhox  [ophavsmand] 3. okt. kl. 21:17 
And yes that is happening thanks for the report. I will look onto it
Heketh 3. okt. kl. 12:07 
I tried it without any unnecessary mods, but situation didn't change. Once Jaan reaches required level, he also get access to Empire RoR, available for that level. Before, when game sent the player messages about new RoR, it was possible to buy only Marienburg ones.
REITERPALLASCH 2. okt. kl. 9:22 
Thank you so much by not making IEE mandatory for this mod, my computer can't handle it
Internet Explorer 30. sep. kl. 23:06 
Anyone know of a way to make this work with the Old World Campaign mod without losing access to merchant houses and trade routes?
Rhox  [ophavsmand] 30. sep. kl. 17:53 
Which would mean script is not activating. Min mod first please
Heketh 30. sep. kl. 13:00 
Good day. 1)It seems that Jaan van de Kuypers has access to Empire RoR by default instead of getting it after the mission "Merchant Emperor". 2)Will the lore description for the "Grand Trident of Manann" skill be added in the future?
Rhox  [ophavsmand] 26. sep. kl. 7:39 
I haven't played Empire for a while so I couldn't remember. And my guess is no.
I would check in vanilla state whether that happens or not
Zoidy 24. sep. kl. 15:54 
When IEE enabled game crushes when campaign is almost loaded.
Rhox  [ophavsmand] 19. sep. kl. 5:05 
If that mod touches factions tables and has higher priority, that mod will break this mod in many strings.
jimmymenNL 19. sep. kl. 2:12 
When I use this mod together with the Heraldry, Flags & Banners mod, the name of Jaan van de Kuypers shows up completely blank. The creator of that mod doesn’t know why either, since his mod doesn’t edit anything in the names database at all. I think it happens because both mods edit the flags and banners, and for some reason that causes the issue. It seems to be linked to the flag or banner, but I really don’t know why.
奥威尔·切瑞先生 17. sep. kl. 20:56 
Are these four human factions divided into empires? Why couldn't "Recruit Defeated Legendary Lords" take effect after eliminating them?
Ganon Cannon 15. sep. kl. 10:43 
IDK if its on my end but Den Euwe skill tree seems laggy and using an insane amount of processing power and crashes my CPU. I have no mods editing skill trees. This is after confederation playing as marienberg. Its only his skill tree. Sorry if im annoying.
Shadow Wizard 10. sep. kl. 12:31 
any horde factions
Rhox  [ophavsmand] 8. sep. kl. 19:17 
Play and read the missions when you get them.
Bunchwald 8. sep. kl. 17:27 
How i get peter de groot
NEST-7 6. sep. kl. 13:43 
Marienburg seems too powerful. In almost every save file I play, I see Marienburg conquering territories far and wide.
Warcommissar1 5. sep. kl. 18:44 
thanks, love your work btw
Rhox  [ophavsmand] 5. sep. kl. 17:17 
It already is. Your other mod is causing priblem or your local mod is not updated
Warcommissar1 4. sep. kl. 23:20 
any idea when iee and this will work together again?
Rhox  [ophavsmand] 30. aug. kl. 23:54 
I wasn't involved with Sigma's heir's compat part, so I haven't got much thing to say
Rhox  [ophavsmand] 30. aug. kl. 23:48 
Min mod please. Otherwise the report doesn't have a meaning
Lucius Religaris Heil 30. aug. kl. 13:33 
SCM Marienburg's description says it's not compatible with SFO and Radious.
But their mod description of moddb mentions it being compatible with Sigmar's Heirs.
Kalameets 30. aug. kl. 4:45 
After multiple try, i've noticed that this mod (a good one), is not compatible with SFO, Radious and sigmar's heir, or problably mods that modify empire because i got some LUA error, when solved the commercial roads of SCM Marienburg a disabled.
Rhox  [ophavsmand] 29. aug. kl. 1:46 
Note: This mod won't work with IEE right now, and won't get an update until 6.3 officially drops
Rhox  [ophavsmand] 25. aug. kl. 15:37 
Use min mod first
Setheroph 25. aug. kl. 11:52 
Hi, so after confederating Marienburg as Reikland, trying to load a game after the confederation crashes to desktop.

Any ideas?
Rhox  [ophavsmand] 21. aug. kl. 18:30 
If you're not using another mod that breaks, it you can just get them like how Marienburg gets them
Doland 21. aug. kl. 6:54 
Hey, is there a way to get all the legendary heros after confederating marienburg with the empire ?
FellBranded 15. aug. kl. 10:07 
The playthroughs I've done with this mod are by far the most fun I've had in any of the TW Warhammer games. Great, unique faction mechanics and lots of potential for RP on the expanded map. I have never been interested in playing as my country in any any game, but I do admit to getting a great chuckle out of the way they're represented here. Part of that goes to Oldhammer's let's say loving cut and paste of history, of course, but you really made them shine. Great fun, overall. I read somewhere you guys were working on a Khuresh mod as well. Don't know if that is in the works or not (I know how modding projects can be) but it would definitely give a lot of love to an area of the map CA just up and ignored.
Keep up the great work!
Flying Fox 15. aug. kl. 9:01 
Well done. I always love it when modders pay attention to how the AI interacts with the mods.
Rhox  [ophavsmand] 15. aug. kl. 8:00 
I've made AI to do that via script
Flying Fox 15. aug. kl. 7:19 
I'm playing with this mod, but not as one of its factions. I've noticed than Jaan van de Kuypers always stays in Marienburg. Is the AI actually smart enough to do that, or is that something you did?
Rhox  [ophavsmand] 9. aug. kl. 6:35 
It isn't happening on my side, (even with IEE) so I can only assume one of these things
1. It's machine specific issue: Can't do much
2. Language, OS (especially mac and linux) or other related software things: Also can't do much
3. You have old mod in your data folder
4. Your mod file is corrupted: Resubscribe, or you can reconstruct the mod via GitHub if you have the knowledge
5. Your base game is corrupted: Validate your game.
petri.piira 9. aug. kl. 5:51 
Isn't the minimum number of mods this, mixu's unlocker, and immortal empires expanded, to play this on the expanded map? Those are all I have.

Well, the immortal empires expanded is not strictly necessary I guess, so leaving it out might fix the crash?

However, this is stable unless I hit the mission buttons while the mission dialog is already open, so no problem.

And a very fun mod, thanks for publishing this!
Rhox  [ophavsmand] 8. aug. kl. 17:09 
Other mod like old translation mod will cause that. Try with minimum amount of mods
petri.piira 8. aug. kl. 13:08 
Note: does not crash like that (see previous comment), if I close the merchant mission dialog before clicking the next merchant mission.
petri.piira 8. aug. kl. 13:05 
Looks very interesting! However, for me, crashes on turn 2, by clicking the first merchant house mission (shows map & mission), then clicking the 2nd merchant house mission (crashes).

Mods: Mixus unlocker, immortal empires extended, this one.
adchuprina 6. aug. kl. 7:34 
Thank you so much for the mod! It's absolutely amazing! I have a question: how can I use a console command to summon Captain Aber Wallblatt? After the confederation with Mannan's faction, I removed him from the army, and now he doesn't appear in the hero recruitment pool. Thank you in advance for your help!
Walmart 5. aug. kl. 9:40 
please change the name from Rijders to Ruiters for accuracy since you also used dutch wording for other units, Rijders seems rather modern
Rhox  [ophavsmand] 1. aug. kl. 16:47 
Ones coming from the main building are same, and different for the ones coming from the garrison building
dial 1. aug. kl. 16:40 
are the garrison troops suposed to be the same as the Empire's?
Rhox  [ophavsmand] 31. juli kl. 20:26 
If you're not using any other mods that disables that
Dirtybirds 31. juli kl. 19:45 
Does Karl Franz get access to the caravan mechanic if Marienburg is confederated?
Lufian 27. juli kl. 16:59 
Does Karl Franz not get access to the ROR?
Viscounts 25. juli kl. 3:47 
why my hkrul_alicia.xml missing
Balthasar23th 24. juli kl. 2:09 
Thanks for this awesome mod! I've made a German translation. I'd be delighted if you could link to it!


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