Viscera Cleanup Detail

Viscera Cleanup Detail

Killing Floor Biotics Lab
63 Comments
{ST}jkcrmptn  [author] 8 Sep @ 8:50pm 
I'll keep this is mind if I ever decide to work on more VCD maps, I most likely wont be updating this addon anymore considering its been 2 years and I don't even have VCD installed ATM.

The ceiling vent I think I blocked it off because I was afraid of messes getting stuck up there.
The rendering stuff is probably just do to IIRC the splats being inconsistent with BSP geometry, Which is what this map almost entirely uses.
Ragdolls could probably be improved if I just spent more time on them, and also learned more how PHET works (the physics asset editor), but it was just so tedious to use and took so long to make each object and factory for every body I didn't want to bother.
Overall a lot of my maps using custom assets I wish I had put more polish into but the work for custom objects and bodies is so annoying and tedious I can understand why I didn't.

Anyways thanks for taking the time to write this.
S.D.U AUS 8 Sep @ 8:41pm 
there was some wasted potential on the vents above the incinerator room, could've put some secrets up there for someone who was curious enough. Alas, there's invisible walls.

For the bigger issues, It's mainly a rendering thing.

Some splats and glass piles for some reason just, stop rendering. This could be for, any reason at all. Some disappear when the player gets too close, some disappear because there is a lantern which is turned on over there far away from it and the light has no interaction at all. Just overall jank stuff. This can make going back over with the sniffer a pain because you are literally hunting for ghosts. It's very awkward just seeing mess pop into existence as i move away, and then as i go back to get it, it pops back out of existence and i have to feel around for it.
S.D.U AUS 8 Sep @ 8:39pm 
I've been quite torn on custom ragdolls for quite a while, and i finally realize why only now, it's a lot of small nuanced things, but they add up and it feels, off.

- Custom ragdolls feel light, Compare them to the vanilla bodies which are also present in the
map, the vanilla ones jostle around more, and overall feel a bit sloppier to hold. A very nuanced thing, yes, but it can be noticeable.

- Sometimes ragdolls are held too far from you, again another nuanced thing, but it can be noticeable.

- Finally, this is the big one, joint limits. The official models actually take like, body limits into account, the bones have, physical joints, they do not flop around as if they were all broken. You don't see elbows and knees moving the wrong way for instance, this is absent on custom ragdolls in nearly every case.
I can't dock points for this, no map which has custom ragdolls gets it right, probably from limitations or something.
S.D.U AUS 8 Sep @ 8:38pm 
i can definitely give some constructive criticism now after playing a bit more, i have quite a bit to go over so i'll have to split this up into multiple comments. The map is good, but it certainly has some flaws. I'll start with more minor stuff, and then talk about the major things.
{ST}jkcrmptn  [author] 8 Sep @ 2:54pm 
eh idk this was 2 years ago maybe its intentional
S.D.U AUS 8 Sep @ 2:07pm 
ah, it plays for 2 seconds every 300 - 900 seconds, might be leftover that was unnoticed?
{ST}jkcrmptn  [author] 8 Sep @ 1:26pm 
The footsteps might be the flashlight sound since you mentioned that Kimset thing, I used a footstep sound that’s high pitched I think for it.
S.D.U AUS 6 Sep @ 3:54pm 
oh, and one more thing, i'm pretty sure this is more a problem with viscera than the map, but i've found that sounds that play through some kind of kismet seem to always play at max volume no matter what, i play with viscera at a specific volume in the mixer so anything that is played through that method is 3 - 4 times louder than the game lol
S.D.U AUS 6 Sep @ 1:56pm 
i assume the periodic loud footstep noises every 300 to 900 seconds exist on purpose and are designed to startle you, evil!

pretty good map overall, i have a bias where i prefer vanilla stuff but this map is pretty cool ngl
Ket 29 Oct, 2023 @ 4:09pm 
That seems to have fixed it, Thanks!
{ST}jkcrmptn  [author] 28 Oct, 2023 @ 7:32pm 
hmm maybe ill look into it
The Evil Soultaker 28 Oct, 2023 @ 5:58pm 
Perhaps the cane sword in vulcan affair has code that does something like that or something similar?
{ST}jkcrmptn  [author] 28 Oct, 2023 @ 4:06pm 
The main reason I didn't do dismembered bodies is that KF1 doesn't just switch out models; it does a thing where it shrinks bones and attaches a gore model, and that would just be annoying to do over and over again. I am doing another KF1 map, and in that one, I made all of the gibs into objects. I might retroactively add that to this map when that map is done.

The crumpled paper idea I'm not sure there are any default object classes I know of that change model when clicked. Maybe if I find something like that, I can.

Thanks for playing! I hope you enjoyed it!:ccknight:
The Evil Soultaker 28 Oct, 2023 @ 2:58pm 
Very well done port really like the cinematic opening. One minor thing that is really just more of a nitpick on my part is I think there's a distinct lack of dismembered or headless bodies, which in killing floor is quite odd (But I understand that it would require porting over the dismembered meshes and such which I would assume would be quite the hassle so it's really no big deal lol)

I saw you updated it, adding some of the different zed types and the like, really cool stuff.

One suggestion I have (And I don't know much about the editor so I don't know if this would be possible to do this without some heavy scripting), but it would be cool if when you press and hold left click on one of the pieces of paper scattered across the map that it could transform them into one of the crumpled paper models from the base game to make it easier to fill up bins.
{ST}jkcrmptn  [author] 27 Oct, 2023 @ 11:33pm 
Heyo @Ket should be fixed now, had the textures assigned to a texture in a different kf map im making lol. Tell me if it worked!
{ST}jkcrmptn  [author] 27 Oct, 2023 @ 11:18pm 
lemme take a look when i updated teh physics with new meshes for em i might of accidently messud up materials
Ket 27 Oct, 2023 @ 9:46pm 
I played the heck out of KF, so excited to do this map, it looks so good! That little opening cinematic is so cool!!

But I'm having an issue with all of the zed bodies missing their textures. They just have the white/blue squares texture. Tried verifying files so far, but I'm not sure what else to do.
{ST}jkcrmptn  [author] 4 Oct, 2023 @ 1:49pm 
I mean it pretty simple just subscribe, open viscera wait for a pop up to say all mods are ready, restart viscera and it will be in maps list
Atho z'ath 4 Oct, 2023 @ 10:31am 
How did we instal a mod?
Atho z'ath 4 Oct, 2023 @ 9:54am 
I don't know how to play maps.
{ST}jkcrmptn  [author] 3 Oct, 2023 @ 9:25pm 
Hey all released an update that should fix or at least heavily improve the janky body physics. (they might still float after being set down not sure what causes that) The husk body is now more accurately sized.
{ST}jkcrmptn  [author] 21 Sep, 2023 @ 6:56pm 
well if no movies and the other thing is fixing it for you thats probably just how you should play if you really wanna. Sorry your vcd seems to hate workshop stuff.
-= SilverMike =- 21 Sep, 2023 @ 6:53pm 
That would most likely be the thing that would cause me to crash when I leave for some reason
{ST}jkcrmptn  [author] 21 Sep, 2023 @ 4:22pm 
The lil thing where it says jkcrmptn presents when you boot up the map. It uses a bik file for an animated texture that has the text. the texture is on a model in front of the camera.
-= SilverMike =- 21 Sep, 2023 @ 3:58pm 
You mean the credits animation?
-= SilverMike =- 21 Sep, 2023 @ 3:58pm 
What intro?
{ST}jkcrmptn  [author] 18 Sep, 2023 @ 9:27pm 
Yeah that will stop it or at least help. this map uses a bik file for the intro
A Monster 18 Sep, 2023 @ 9:12pm 
-nomovies command line

that would be the bink video codec that plays .bik files
installing free version of RAD tools probly fix the videos
some of the workshop maps use .bik videos

anyway good to hear something fixed it:albedothumbsup:
-= SilverMike =- 17 Sep, 2023 @ 6:17pm 
Same thing with -nosound (but I don't have any sound, duh). So it might be indeed an audio problem for some weird reason.
-= SilverMike =- 17 Sep, 2023 @ 6:11pm 
I fixed the problem by using the -nomovies command line. It no longer causes the map to crash when leaving, I don't know how.
A Monster 16 Sep, 2023 @ 9:38pm 
while ya there install these for the fun of it=
visual c ++ redist 2010 32 and 64 bit
visual c ++ redist 2012 32 and 64 bit
visual c ++ redist 2013 32 and 64 bit
VCD needs all 3 of em
update dot net framework 4.5 and higher
all those fail if already installed=repair em vs that option if it pops up

also check that windows update didn't nerf ya gpu software cuz it deletes mine every patch tuesday n it drives me nuts having to fix that vs every windows update

also if ya got nahamic or sonic audio etc configure that to use ya best sound available driver
some bluetooth sound devices ie headphones can bug out/drop out n crash vcd as vcd cant run without a working audio device
sounds like ya pc has a fault=I hope that fix it:)
A Monster 16 Sep, 2023 @ 9:38pm 
XAudio2_7.dll file

I believe a sound device or sound driver is causing your problems

google this=
XAudio2_7.dll file, which is a DirectX file, followed by a System.Runtime.InteropServices.SEHException in UDK


This may fix it=
https://answers.microsoft.com/en-us/windows/forum/all/xaudio27dll/b22f9053-298f-431f-84fc-451d54be8d1a
-= SilverMike =- 16 Sep, 2023 @ 8:57pm 
Alright, I unsubbed. Everything reads green.
Like I said, my guess is that it's an old game with an old engine under an old DirectX that is not fully supported by Windows 11.
{ST}jkcrmptn  [author] 16 Sep, 2023 @ 8:50pm 
Unsub from enex bundle if you cant find it on workshop its gonna be in subscriptions list since it was privated. I have no idea why your game is breaking when no one elses does man. My only guess is that windows 11 is causing something. I would recommend maybe just unsubbing from everything maybe. and then subbing to this map.
-= SilverMike =- 16 Sep, 2023 @ 8:47pm 
I don't know how to unsub The eNex Bundle
-= SilverMike =- 16 Sep, 2023 @ 8:31pm 
Steam cloud is already OFF. I wiped my Saves folder and tried, still crashing when I leave. The error I receive in the log is a "Rendering thread exception" related to the XAudio2_7.dll file, which is a DirectX file, followed by a System.Runtime.InteropServices.SEHException in UDK. For the workshop icon, all are green except for one marked as "Unknown": The eNex Bundle".
A Monster 16 Sep, 2023 @ 6:47am 
this a cool map too:)
A Monster 16 Sep, 2023 @ 6:46am 
map runs fine on my end and the level editor shows no errors
A Monster 16 Sep, 2023 @ 6:40am 
also sivermike
click the workshop icon in main menu
if anything has red text next to it unsub from it
restart the game a few times
say the text is red for this map=ya stuck on the previous map update the mod installer jams if anything has red text next to it unsub from it and if its not older than all the outdated stuff then resub to it n quit n restart game when prompted
now the red text should go to green ready txt in the installed mods list

everything must have green ready txt next to it otherwise ya stuck with old map updates and a stuck/jammed mod installer

thats how ya unjam it if map updates get stuck n go red on ya:vcdblood:
A Monster 16 Sep, 2023 @ 6:33am 
ya might wanna post a full log file on the games main forums right after the next time it dies on ya
esp if reinstalling and nerfing ya saves n reactivating the office still crashes you out
A Monster 16 Sep, 2023 @ 6:30am 
well that's weird
nobody else is crashing

turn steam cloud off forever (cloud causes office crash at punchout bug)

what happens if you backup the saves folder to desktop and delete the trunk save see what happens followed by nerfing all ya saves leaving the trophy save to delete last if that's corrupt
try wiping all the saves and see if that fixes it
if that does nothing replace with backup copy

clear the office with clear office button
go to office pause game and save it
use exit door
load a save of this map if ya got one
try n punchout of this map again
if it doesn't die on ya then thats good
if it crashes then not sure how or why
if that did fix it then replace the trophy save with a backup go to office pause it save it use exit door
then try n punchout
if that fix it=good
if not then whatever is going on its not right considering quite a few of the workshop maps are dying on ya like that
-= SilverMike =- 15 Sep, 2023 @ 3:13am 
I kept a copy of my saves, unsubbed Soda Factory, uninstalled the game, deleted the Viscera folder, reinstalled everything, brought back my saves and nothing has changed, still crashing when I leave or punch out.
A Monster 14 Sep, 2023 @ 2:35pm 
Lol youtubers were crashing in shark island and aqualand while streaming it on youtube
What caused it
SODA FACTORY

SODA FACTORY IS CORRUPT
A Monster 14 Sep, 2023 @ 2:27pm 
Soda factory corrupt a clean install of vcd
Unsub from soda factory delete all the games files except ya saves folder n verify the game cache to reinstall game
If want to play soda factory your closest choice is chuck Hurlington's eggnog factory as It took at least 3 months to give soda factory a brain transplant from a corrupt file to a file that is not corrupt n rebuilt it from the ground up
Do not sub to soda factory it borks the game and causes all sorts of weird crashes
Now that soda factory out of ya hair perhaps vcd won't die on ya when ya say exit this map to the main menu
This map=no crashes lol
A Monster 14 Sep, 2023 @ 2:19pm 
Silvermike
Soda Factory
The udk file is corrupt
It Bork the Vulcan dlc
Ie using satellite beacons crashes the game etc
Other levels mysteriously crash or malfunction
It took over a month to unbrick soda factory and make chuck Hurlington's eggnog factory
Soda factory is very broken lol
Can't remember how many times I had to delete and reinstall vcd vs soda factory
Soda factory udk file is corrupt
{ST}jkcrmptn  [author] 13 Sep, 2023 @ 5:03pm 
The cardboard boxes and wooden boxes in trader rooms thats it
-= SilverMike =- 13 Sep, 2023 @ 5:00pm 
"crashes=what crashes=lol why it always poor old silvermike that gets tortured by crashes in everyones maps
very perplexing hope ya not playing 32 bit vcd play 64 bit

I think your pc hates vcd silvermike"

My PC is fine with the majority of the maps. The reason why I crashed recently is because I tweaked the UDKSystemSettings.ini file by setting ApexGRBEnable to True.

I think it's rather the fact that it's an old game with an old engine with maybe a Windows 11 that isn't fully compatible with. Also, I always play 64 bit.

"do not sub to soda factory=it cause all sorts of crashes
unsub from that delete the games files and verify the game cache to get a clean reinstall but turn this crap off forever 1st=
steam cloud as cloud borks the game steam cloud cause office crash at punchout bug"

Strange, I haven't encountered much issues on my end. I also have never encountered an Office crash at punchout.

Finally, what crates are considered stackable, @jkcrmptn?
{ST}jkcrmptn  [author] 12 Sep, 2023 @ 9:38pm 
added!
A Monster 12 Sep, 2023 @ 11:00am 
{ST}jkcrmptn  [author] 11 Sep, 2023 @ 2:32pm 
Oh I forgot to do that! added