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The ceiling vent I think I blocked it off because I was afraid of messes getting stuck up there.
The rendering stuff is probably just do to IIRC the splats being inconsistent with BSP geometry, Which is what this map almost entirely uses.
Ragdolls could probably be improved if I just spent more time on them, and also learned more how PHET works (the physics asset editor), but it was just so tedious to use and took so long to make each object and factory for every body I didn't want to bother.
Overall a lot of my maps using custom assets I wish I had put more polish into but the work for custom objects and bodies is so annoying and tedious I can understand why I didn't.
Anyways thanks for taking the time to write this.
For the bigger issues, It's mainly a rendering thing.
Some splats and glass piles for some reason just, stop rendering. This could be for, any reason at all. Some disappear when the player gets too close, some disappear because there is a lantern which is turned on over there far away from it and the light has no interaction at all. Just overall jank stuff. This can make going back over with the sniffer a pain because you are literally hunting for ghosts. It's very awkward just seeing mess pop into existence as i move away, and then as i go back to get it, it pops back out of existence and i have to feel around for it.
- Custom ragdolls feel light, Compare them to the vanilla bodies which are also present in the
map, the vanilla ones jostle around more, and overall feel a bit sloppier to hold. A very nuanced thing, yes, but it can be noticeable.
- Sometimes ragdolls are held too far from you, again another nuanced thing, but it can be noticeable.
- Finally, this is the big one, joint limits. The official models actually take like, body limits into account, the bones have, physical joints, they do not flop around as if they were all broken. You don't see elbows and knees moving the wrong way for instance, this is absent on custom ragdolls in nearly every case.
I can't dock points for this, no map which has custom ragdolls gets it right, probably from limitations or something.
pretty good map overall, i have a bias where i prefer vanilla stuff but this map is pretty cool ngl