Dungeons of Dredmor

Dungeons of Dredmor

Lovecrafting
21 Comments
Mister Bones 21 Dec, 2014 @ 1:34pm 
Lovecraft tree gives you LESS HP. Hmmm. Odd...
Epic The Incandescent 11 Dec, 2014 @ 11:24pm 
mmm free potions, maybe change that up a bit so you can sacrifice a fuckload of mana for a normal potion would be neat.
Wandering I 17 Nov, 2014 @ 11:14am 
Loving this mod, thanks!
Wandering I 17 Nov, 2014 @ 11:13am 
Love this mod, thanks!
parm spagert with bassil 20 Sep, 2014 @ 10:33am 
Aw, no Cthulhu? Oh well.
arc1618 4 Sep, 2014 @ 5:55am 
Hehe, too late. It's fun until anything hits you once.

After a while playing with this mod I've noticed a few problems.
One is that none of the spells scale at all, not sure if that's intentional or not. You can add damage scaling by including (as an example for aetherial damage) aetherealF="0.4" in the spell damage, so you would get 4 more points of aetherial damage for every 10 magic points you have. It works for any damage type, i.e. aetherealF="0.6", righteousF="1.4", acidicF="0.2", etc.
The other problem is that Dark Conduit is pretty overpowered. Getting a health potion 12.5% of the time or a potion of lively regeneration 6.25% of the time when you kill something pretty much means you'll always have enough healing to live even if your max health is low. I'd recommend having it instead trigger a small heal based on your life regeneration like vampirism or something.
Still a fun mod though, thanks for your work.
arc1618 30 Aug, 2014 @ 6:08am 
Nice mod, play this with Radiant Wizard for maximum glass cannon. ^^
YetiChow 27 Aug, 2014 @ 10:05pm 
Ah yes, those XML yetis are brutal... and hungry...

Love the idea behind this mod, I already have enough trouble staying alive as a wizard but maybe it's time to embrace the squishyness... wait, not sure that came out right; I just mean that squishy eldritch tentacle things are a good source of power...

I'm going to stop talking now before I reveal any further loss of sanity arising from contact with eldritch horros. Point: excellent mod, sir!
Eldenis 25 Aug, 2014 @ 3:38pm 
Thanks for fixing it! And telling us in such an entertaining way xD
Mr. Graves  [author] 25 Aug, 2014 @ 2:17pm 
The problem was that I didn't realize cooldown and mana cost were mutually exclusive. The problem was corrected shortly after the XML yetis finished brutally beating me, so now it should be okay. Just remember to update, or they'll come for you next.
HPLovecraft1890 25 Aug, 2014 @ 12:03pm 
I approve
Eldenis 24 Aug, 2014 @ 4:47pm 
Also: I checked again and casting Roots of Suffering doesn't cost me any mana...? Any ideas on why this would be the case? I have no other mods downloaded so I have no idea what the problem is. I did download the free expansion pack a while ago, but I can't imagine that's the problem...
Eldenis 24 Aug, 2014 @ 4:27pm 
Lol well maybe i didn't look hard enough... >.<
I'd say an hp drain per spell you cast, but not permanant. Just my opinion.
I've found that breaking up the lovecraft skills with one that buffs you (armor, metalcraft, ect) help a little bit... but not enough to make up for the massive penalty. Two emerald encrusted rings work nicely though, if you can survive long enough

P.S. I tried to play lovecraft/bloodmage/vampire/ect.... didn't work out too well
Mr. Graves  [author] 24 Aug, 2014 @ 3:10pm 
Exactly.
Mr. Graves  [author] 24 Aug, 2014 @ 3:05pm 
That's generally what I was aiming for, but... 9 HP is going too far. Especially for lower dungeon levels.
Mr. Graves  [author] 24 Aug, 2014 @ 3:02pm 
Actually, I changed that in one of the updates.
Mr. Graves  [author] 24 Aug, 2014 @ 2:59pm 
I didn't induce damage per spell cast because of the HP penalty that each spell gives you; if I change anything, it'll be that. It's a delicate issue, since I've found that it's entirely possible to end up with under ten HP, which is way too squishy, especially since it would make Alien Astronomy impossible to use.

Roots of Suffering does have a mana cost; it costs 30.
Eldenis 24 Aug, 2014 @ 1:36pm 
and I forgot something again :\ The Roots of Suffering pretty much block the ability to see anything on the ground while they're in use. Intentional?
Eldenis 24 Aug, 2014 @ 1:33pm 
Is there a way to edit my posts? I just forgot to mention one thing: I OBLITERATED a monster zoo with the "Roots of Suffering". Give it a mana cost, maybe?
Eldenis 24 Aug, 2014 @ 1:30pm 
a few suggestions: increase the length of the cooldown for the "Roots of Suffering", give "aliens astronomy" some sort of negative, reduce the frequency of the special for "Hound of Cathon" (the potion drops), and maybe hurt the player when he/she casts any of the spells (including refreshing "aliens astronomy"?)

all suggestions and i've never given feedback to any mods, so sorry if this comes across rude in any way >.<
Love the mod!
Eldenis 22 Aug, 2014 @ 4:28pm 
Very nice, I'm looking forward to updates. Good job!