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After a while playing with this mod I've noticed a few problems.
One is that none of the spells scale at all, not sure if that's intentional or not. You can add damage scaling by including (as an example for aetherial damage) aetherealF="0.4" in the spell damage, so you would get 4 more points of aetherial damage for every 10 magic points you have. It works for any damage type, i.e. aetherealF="0.6", righteousF="1.4", acidicF="0.2", etc.
The other problem is that Dark Conduit is pretty overpowered. Getting a health potion 12.5% of the time or a potion of lively regeneration 6.25% of the time when you kill something pretty much means you'll always have enough healing to live even if your max health is low. I'd recommend having it instead trigger a small heal based on your life regeneration like vampirism or something.
Still a fun mod though, thanks for your work.
Love the idea behind this mod, I already have enough trouble staying alive as a wizard but maybe it's time to embrace the squishyness... wait, not sure that came out right; I just mean that squishy eldritch tentacle things are a good source of power...
I'm going to stop talking now before I reveal any further loss of sanity arising from contact with eldritch horros. Point: excellent mod, sir!