tModLoader

tModLoader

SCP Mod [Early Access]
86 Comments
ModernSuspicion 1 Oct @ 8:38am 
Bro please continue updating this. The potential here is crazy!!!
Moon Th R4Rbit 17 Sep @ 10:54am 
Baised mod and mod authors
dwoods451  [author] 11 Sep @ 7:28pm 
never forgor
dwoods451  [author] 12 Aug @ 3:25pm 
the next update will be effectively a re-sprite of everything (including the logo) and hopefully a few nice changes to items, assuming I don't have a brain aneurysm
dwoods451  [author] 2 Aug @ 11:09pm 
lol
that's far away, but probably
I'm sorry, you're stuck with me and I have no idea what I'm doing when it comes to coding/modding
if anyone has more experience, feel free to help me lol
Unhelpful Medic 9 Jul @ 3:25pm 
SCP 096?
dwoods451  [author] 27 Jun @ 3:21pm 
Maybe one day hehe
For now, I *am* back to working on the mod at least
Your Friend 14 Jun @ 3:22am 
354 or Red lake is red pool or lake or whatever. it spawn monster from the red liquid lake. and it didnt create fleshy monster. that are 610. maybe scp 610 or flesh that hates. is new biome. and 354 is event. also 354 can summon uh.... i remember like invisible Terminator. Ice Jaguar. Magma tiger. large lizard and more blah blah blah
dwoods451  [author] 16 Feb @ 2:56pm 
Hopefully when I get back to this mod I'm actually good at coding
dwoods451  [author] 16 Feb @ 2:56pm 
oh shoot I must've found the wrong scp
that is a pretty good idea than. like maybe an ice lake that, during hard, mode turns red. I really wish I were working on this mod right now. I haven't given up, but it will probably be a year or something until I come back to this, I am bad at prioritizing
RebelTank117 23 Jan @ 10:36am 
The Red Lake isn't a Nazi bunker... Its a lake that's red that has these fleshy monsters that come out of it and consume people creating more flesh monsters. While I know nothing of coding you could try to make it a new biome that's just a really big puddle that monsters come out of. Either way I appreciate the response, keep up the good work man!!
dwoods451  [author] 13 Oct, 2024 @ 5:22pm 
Sorry RebelTank, I don't think I should add a Nazi Bunker, nor could I code the anomalous parts of that SCP.
dwoods451  [author] 28 Sep, 2024 @ 8:30pm 
It's already there
Centauri1 13 Sep, 2024 @ 6:27pm 
add jailbird, that would be fun
XDREAPER  [author] 4 Sep, 2024 @ 2:48pm 
cosser 4 Sep, 2024 @ 1:30pm 
discord link?
TheSilentAngryCat 2 Sep, 2024 @ 1:20pm 
take your time :3 that was just a suggestion btw
dwoods451  [author] 2 Sep, 2024 @ 10:48am 
alright I'll try to implement guards in the next update. I'm gonna need t olearn a lot though so it will take a while. and school won't help.
TheSilentAngryCat 1 Sep, 2024 @ 8:44am 
add some SCP scientists and guards?
RebelTank117 29 Aug, 2024 @ 6:54pm 
Better yet you should add the Red Lake as a biome along with the creatures that come out of it.
RebelTank117 29 Aug, 2024 @ 6:51pm 
Could you add SCP 108? better yet can you make foundation guards that you can get as town npcs that will try to fight enemies within a 30 block radius?
dwoods451  [author] 23 Jul, 2024 @ 4:14pm 
what do you suggest I resprite first?
TheDoctor 22 Jul, 2024 @ 10:02am 
looks like ass
dwoods451  [author] 20 Jul, 2024 @ 8:22pm 
173 is already added by another mod so I have no plans for it, but I will add 096 probably (If I can figure out how that's work. maybe like a dungeon-guardian esque boss)
XDREAPER  [author] 19 Jul, 2024 @ 9:00pm 
nuh uh
freak master 3000 19 Jul, 2024 @ 8:48pm 
ngl you should add 096 or 173 just so people are just randomly walking and mining then get jumpscared and lose money (epic troll)
XDREAPER  [author] 19 Jul, 2024 @ 4:30pm 
It is
dwoods451  [author] 19 Jul, 2024 @ 3:45pm 
I have a plan for 3199 (I think that's the number)
dwoods451  [author] 19 Jul, 2024 @ 3:45pm 
I don't know how to code AI but maybe soon yes
Enraged 19 Jul, 2024 @ 2:27am 
can you add aggressive SCPs pls?
dwoods451  [author] 18 Jul, 2024 @ 1:45am 
you can make chainsaws tho lol
I should put chainsaw cannons in obtainably.
dwoods451  [author] 18 Jul, 2024 @ 1:44am 
Chainsaw cannon too but unobtainable rn
XDREAPER  [author] 16 Jul, 2024 @ 12:52pm 
SCP 999 is already in the mod
Un42nately 16 Jul, 2024 @ 12:50pm 
on behalf of the Dr Bright Chaos Initiative, i ask for a chainsaw cannon. or, scp 999.
dwoods451  [author] 15 Jul, 2024 @ 8:22am 
oh hey cool the mod version is 0.662 like the butler handbell
TheSilentAngryCat 11 Jul, 2024 @ 7:30pm 
yeah i think so
dwoods451  [author] 7 Jul, 2024 @ 3:07am 
Sorry, I forgot to say that he works like a traveling Merchant
Dark57234 5 Jul, 2024 @ 8:13am 
Why didn't 2568 come to me(
TheSilentAngryCat 28 Jun, 2024 @ 6:33pm 
ah xd
dwoods451  [author] 21 Jun, 2024 @ 5:49pm 
I didn't mean to
Also, sorry for the sprites I made being crap, I'll work on it at some point
XDREAPER  [author] 20 Jun, 2024 @ 1:41pm 
Blud deleted my message, time to show my dark side
dwoods451  [author] 20 Jun, 2024 @ 1:16pm 
Maybe, thanks
Reks 18 Jun, 2024 @ 6:42pm 
Such a cool idea, and major kudos to you for sticking it through! A question, though.

Anomalous spaces sound tricky to code - are there plans to attempt those? Depending on how it works in code, you'll probably be able to use the Subworld Library for those.
XDREAPER  [author] 15 Jun, 2024 @ 10:49am 
we are planning to add a lot of SCPs not all 8000 XD
TheSilentAngryCat 12 Jun, 2024 @ 8:31pm 
adding all the SCPs?
XDREAPER  [author] 11 Jun, 2024 @ 5:38pm 
Some sort of raid is planned
p18303722 11 Jun, 2024 @ 5:33pm 
maybe you could add a raid where its chaos insurgency or foundation raiding you
dwoods451  [author] 31 May, 2024 @ 8:54pm 
I gotta start coding again in like two weeks. I'm scared.
dwoods451  [author] 20 Apr, 2024 @ 11:51pm 
thanks (:
Top_Boss65 17 Apr, 2024 @ 9:59am 
This mod adds alot of the SCP's from my childhood thank you for his mod it's a wonderful addition to the game keep it up