RimWorld

RimWorld

GrimWorld 40,000 - Core Imperialis
482 Comments
Posh Scrotum 27 Oct @ 5:21pm 
Anyone know how to colour the armors only white or if I use styling station full colour of that specific chosen colour but im sure I had a save where I could choose trim colour and eye colour and pattern.
king potato 22 Oct @ 2:02pm 
is the mod compatible with Rimdark?
bluebox 21 Oct @ 12:44pm 
please add a way to disable the notifications to the repair bench, its very annoying, but overall amazing mod thank you
sheriffen 19 Oct @ 2:59pm 
One annoying thing with the repair table is that other pawns will take the item being repaired and haul it to storage, any fix for this? Like make it so the repair takes longer and only needs one repair instead of only repairing the item 5% at the time?
nightmare9022 18 Oct @ 10:59am 
Looks like the No RimWorld.StatDef named VEF_VerbCooldownFactor is being thrown in HediffAura.xml

Here is a modified version that removes the deprecated value and gets rid of that error. Replace the current one stored in \SteamLibrary\steamapps\workshop\content\294100\3018671708\1.6\Defs

This gets rid of the error but full disclosure I haven't done a full play through with this fix.

https://drive.google.com/file/d/1viCTnbq4yUX5lbN1C0nuQfoWZTE0rJov/view?usp=drive_link
Warp 18 Oct @ 10:24am 
I want to play this, but I can't quite figure out all the missing parts. It seems like weapons are missing, and I want a full Grimworld experience. I'm waiting for the fix.
Error:
No RimWorld.StatDef named VEF_VerbCooldownFactor
Unblended 13 Oct @ 1:47pm 
Seems to be a mismatch in defnames between the mod and the CE patches to it now. Armor still works so it's just the weapons.
Couldn't join the discord for a bug report, sorry!
DVeL 6 Oct @ 12:24pm 
VEF has removed VEF_VerbCooldownFactorfrom from it's stats recently.
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/commit/676734e8d9d7b93cb3527650d2cfb23dc08a7190
Now this mod throws an error about it.
SCP Foundation 5 Oct @ 7:21pm 
how fix is?
Exception ticking Trap_plasmaMine33028 (at (129, 0, 101)): System.MissingMethodException: Method not found: bool Verse.Pawn.get_IsNonMutantAnimal()
[Ref 6FAD19E8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Harbinger 3 Oct @ 6:12am 
@Wrath bless you
Wrath 27 Sep @ 2:32pm 
AM_BoltPistol_Proj.dds

Melta_Projectile.dds

Plasma_Projectile.dds

These 3 textures caused crash. I deleted them and stopped the crash. You should take a look
Cheers and thanks for your work ;:)
Wrath 27 Sep @ 1:17pm 
…\294100\3018671708\Common\Textures\Projectiles\AM_BoltPistol_Proj.dds, Melta_Projectile.dds, Plasma_Projectile.dds → BC7 “size must be multiple of 4” + Failed to create texture because of invalid parameters.

This crashed my game during loading
Ostrich-Hungry 25 Sep @ 12:04pm 
can we get 40k animals in this?
Wrath 25 Sep @ 2:51am 
@Deztrozen_III Just read description.. yes it is
Deztrozen_III 23 Sep @ 11:23am 
my I ask? combat extended compatibility?
HORUSSS 15 Sep @ 5:33am 
tell me, your mod series may conflict with the RimDark series, there are conflicts, although there were no conflicts before
Swooshie 13 Sep @ 8:14am 
Having same bug as ThaLordBalor cant seem to open any of the garage doors no matter what
کhurikeŋ 11 Sep @ 8:26am 
Uhm, where is the Indoctrination Chamber, can´t find it anywhere?
SpaceDorf 9 Sep @ 2:06pm 
RimDark40k - Mankinds Finest
LittleVoice 9 Sep @ 12:45pm 
wich mod is it to get the astartes/primaris/custodes/primarch xenogene ?
SpaceDorf 8 Sep @ 2:04pm 
could you tweak the Ceramite recipe so it requires less Blocks per production ?
It would be nice to get rid of excess blocks lying around
ThaLordBalor 5 Sep @ 1:16am 
Any reason the garage doors may not be working? I cant get my pawn to open it and there is no pathing issue it just refuses to open. Vanilla garage door is not having any issue
SpaceDorf 3 Sep @ 4:09am 
good to know
Darzai 3 Sep @ 2:47am 
Nvm, found the advanced bolters in the Astartes workbench. Is this because i have that addon mod installed? The advanced bolters research doesn't have codex Astartes as requirement.
Darzai 2 Sep @ 3:10pm 
Is there some hidden requirement for Advanced Bolter crafting? I have done the research, but they don't show up in the Militarum Weapon Workbench. I have no problem with crafting the faction weapons and normal bolters.
LordDeTracy 31 Aug @ 4:42pm 
yeah its still throwing a red flag in the load order as it doesnt recognize the grimworld framework.
cyprien1 31 Aug @ 2:43pm 
you might want to add the GrimWorld Framework to the requiered mods list.
Clashgore  [author] 31 Aug @ 9:01am 
GrimWorld is not dead, i will continue working on it
Clashgore  [author] 31 Aug @ 9:01am 
Color tool has been disabled, we will add new one in future
priapus 31 Aug @ 3:50am 
How to color, can this mod still be colored now?
Jamais Vu 29 Aug @ 3:56pm 
@LarryThe4th nailed this. Coventech's assmad action was the act of a coward. The people impacted have nothing to do with their baby drama.
CounterStrikeGlobalOffensive 28 Aug @ 12:09am 
the ACK community strikes again
Asatolf 27 Aug @ 6:10pm 
{LINK REMOVED} I found someone who uploaded the mod itself. Should help!
Blackfire🥀 27 Aug @ 4:38pm 
so my rimpy freaked out because of some drama of the modders? it's my first time on Rimworld steam so i passed hours searching for fixes alone and then came up to this:cozyspaceengineersa:
BeyondAquilaRift 27 Aug @ 4:19pm 
Coventech killed the mod out of spite, I lost my save game because they got butthurt over trolls. They could've just banned them and moved on, instead they nuked 1000s of saves
ANDYGAST 27 Aug @ 1:57pm 
yknow if bunch of people didnt try to dox cvn then there wouldnt be such bumpy transfer, only people we can blame are those who act like @jabanajiji rn
LarryThe4th 27 Aug @ 7:13am 
This drama sh*t is so fu*ked up, i dont care why it happens but at least dont destroy peoples save,
SpaceDorf 27 Aug @ 6:55am 
the joke is that steam does save the mods locally anyway … so reminder to self .. copy folder before starting steam
Hot Ross Buns 27 Aug @ 3:33am 
Thats Leutian, I'll just download and save all of my other 120 mods locally! You are so smart!
Hot Ross Buns 27 Aug @ 3:32am 
Fuck these mod creators
Leutian Kane 27 Aug @ 3:26am 
you could have all just saved the CVN framework and Core Imperialis locally and not had an issue until it was all fixed :P
Delta 26 Aug @ 11:31pm 
allowed me to continue save after that prick took the shit down
Delta 26 Aug @ 11:30pm 
download the one that was taken down off different site and add it as a mod manually. Worked for me, i got it off top-mods
lightning gnome 26 Aug @ 11:26pm 
im gonna have hope this all gets fixed but this still is a wild situation
jabanajiji 26 Aug @ 10:34pm 
KYS Clashgore
DEMONICTRONIC 26 Aug @ 10:12pm 
it still has dependancy issues
Alftruppen 26 Aug @ 9:40pm 
For anyone trying to get their saves working again, Clashgore has updated his other framework mod to work in place of the deleted one.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3119805903
Jamais Vu 26 Aug @ 9:05pm 
Crashgore says the mod isn't dead because someone might have a way to patch it, and it's too early in the morning in Poland for them to fix, so the mod itself probably is just experiencing a hick up that they'll fix.

IDRC tho, running the risk of losing your save 'cos of some BS drama is cringe.
Europa's Strongest Rat 26 Aug @ 8:31pm 
Wow, thats stupid as fuck. Losing a great mod over stupid drama.
Shadowdance 26 Aug @ 7:59pm 
I like the mod, sad it died over some BS.