RimWorld

RimWorld

911 ratings
GrimWorld 40,000 - Core Imperialis
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Mod, 1.5, 1.6
File Size
Posted
Updated
77.050 MB
11 Aug, 2023 @ 2:19pm
21 Oct @ 9:59am
44 Change Notes ( view )

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GrimWorld 40,000 - Core Imperialis

In 2 collections by Clashgore
GrimWorld 40,000
14 items
Wahammer 40,000 Mod pack
100 items
Description
“IN THE GRIM DARKNESS OF THE FAR FUTURE THERE IS ONLY WAR.”





Core Imperialis incorporates a multitude of functionalities for different modules in order for us to streamline and avoid code duplicates in our current and future mods. This is and will be requirement for the GrimWorld 40,000 mods unless it's noted otherwise. Eventually, essential content for multiple factions will be added here too. This mod is part of a bigger mod collection called "GrimWorld 40,000".

This mod is made by fans for fans. Follow our mod list for more Warhammer 40,000 content.

Any content added will can be subjected to changes in the future as we look in to ways to improve our mod and contents. We will provide alternative means to reach previous content if any big changes happen. Mainly we want to state that this mod ser ies is still being built up and future additions will be released when finished, these also may be expanded upon in the future.

Our goal? Total conversion. For the Emperor!


































Q: Do we have a Discord server?
A: Yes, here is invitation link https://discord.gg/uNCr4Gynm3

Q: Will you keep updating this mod?
A: Yes, but this is mostly a framework and depository for essential content.

Q: Is this mod Combat Extended compatible?
A: Yes.

Q: Are new mods planned for the GrimWorld series? What are the next updates for this mod?
A: Yes, you can take a look at our publicly released roadmap. More information can be found in our discord, together with spoilers!

Q: I prefer Github or I want a Github repository, can I have it?
A: Yes, you can get all of our mods through our project's Github page[github.com].

Q: Where can I find more content on the Workshop? Is there a collection for me to see everything GrimWorld 40,000?
A: Yes, click here.



Clashgore: Mod "founder", balancing stuff, descriptions and manager

BlackMarket420: Artist and textures author

Alite: Coding

(CC BY-NC-SA 4.0)[creativecommons.org]

[discord.gg]

[www.patreon.com]

In case of errors or other problems, please write in the comments, join our discord server or write for me on discord "Clashgore#8408"
Popular Discussions View All (4)
5
29 Aug @ 8:27am
1.6 doesn't work?
Polski Szeliga
10
5 Oct @ 3:12pm
Bug Reports
Leutian Kane
1
18 Aug @ 5:26am
Cant Study STC
Josh
482 Comments
Posh Scrotum 12 hours ago 
Anyone know how to colour the armors only white or if I use styling station full colour of that specific chosen colour but im sure I had a save where I could choose trim colour and eye colour and pattern.
king potato 22 Oct @ 2:02pm 
is the mod compatible with Rimdark?
bluebox 21 Oct @ 12:44pm 
please add a way to disable the notifications to the repair bench, its very annoying, but overall amazing mod thank you
sheriffen 19 Oct @ 2:59pm 
One annoying thing with the repair table is that other pawns will take the item being repaired and haul it to storage, any fix for this? Like make it so the repair takes longer and only needs one repair instead of only repairing the item 5% at the time?
nightmare9022 18 Oct @ 10:59am 
Looks like the No RimWorld.StatDef named VEF_VerbCooldownFactor is being thrown in HediffAura.xml

Here is a modified version that removes the deprecated value and gets rid of that error. Replace the current one stored in \SteamLibrary\steamapps\workshop\content\294100\3018671708\1.6\Defs

This gets rid of the error but full disclosure I haven't done a full play through with this fix.

https://drive.google.com/file/d/1viCTnbq4yUX5lbN1C0nuQfoWZTE0rJov/view?usp=drive_link
Warp 18 Oct @ 10:24am 
I want to play this, but I can't quite figure out all the missing parts. It seems like weapons are missing, and I want a full Grimworld experience. I'm waiting for the fix.
Error:
No RimWorld.StatDef named VEF_VerbCooldownFactor
Unblended 13 Oct @ 1:47pm 
Seems to be a mismatch in defnames between the mod and the CE patches to it now. Armor still works so it's just the weapons.
Couldn't join the discord for a bug report, sorry!
DVeL 6 Oct @ 12:24pm 
VEF has removed VEF_VerbCooldownFactorfrom from it's stats recently.
https://github.com/Vanilla-Expanded/VanillaExpandedFramework/commit/676734e8d9d7b93cb3527650d2cfb23dc08a7190
Now this mod throws an error about it.
SCP Foundation 5 Oct @ 7:21pm 
how fix is?
Exception ticking Trap_plasmaMine33028 (at (129, 0, 101)): System.MissingMethodException: Method not found: bool Verse.Pawn.get_IsNonMutantAnimal()
[Ref 6FAD19E8] Duplicate stacktrace, see ref for original
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.TickList:Tick ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.TickManager.DoSingleTick_Patch1 (Verse.TickManager)
Verse.TickManager:TickManagerUpdate ()
Verse.Game:UpdatePlay ()
Harbinger 3 Oct @ 6:12am 
@Wrath bless you