Kenshi
UWE - Cannibal Hunting (Side Quest Included!)
72 Comments
Dr. Igor Dolvich  [author] 7 Aug @ 12:38am 
There's also a probable override you did (you can look at the link I posted right below), so some major characters do move to a new location entirely. I don't necessarily know about Robun, but that may be the case. You'd have to look up that character specifically, if he's actually moved, to see where he may be next. Or, you may just randomly stumble upon him again lol
Dr. Igor Dolvich  [author] 7 Aug @ 12:35am 
@Method Man

He may or may not be on patrol (or doing XYZ), particularly if you use the Roleplaying Collection. Typically these characters tend to randomly not be there until the next time you return. A good example is Beep who also randomly disappears until your next visit lol :beeped:
Dr. Igor Dolvich  [author] 7 Aug @ 12:33am 
I didn't include Overrides with this mod by the way, as I wanted to make it very compatible with future versions of UWE. It adds a separate dialogue chain specifically for only this mod, so the original UWE overrides should work as intended.
Dr. Igor Dolvich  [author] 7 Aug @ 12:31am 
@Loqui175

Sorry for the late reply bro. You can look up the World Overrides Table for UWE to find the correct configuration you want. Some overrides are inevitably going to happen, since it kinda helps push UWE's end game to actually happen instead of being more static. UWE's overrides are a little more aggressive (and there's a lot of possible combinations for nearly every town) than Vanilla's, so sometimes your choices may have unintended side effects.

I probably wouldn't look too deep into the Overrides table I linked, as it does contain a lot of spoilers. Just Ctrl+F and find the particular town you're trying to change. :crusader_helmet:
Method Man 5 Aug @ 1:03pm 
Need help guys, After killing Marrow Lord, I tried returning to the Bastion and I can't find Robun anymore.
loqui175 28 Jul @ 6:12pm 
do i need to kill him in order to get rid of cannibals? what happens after i kill the 3 cannibal leaders :( u don't want to import all dead characters
loqui175 28 Jul @ 6:00pm 
ok so, i think there are some overrides that shouldn't happen, i've found the amrrow lord but had to import my save, i'm allied with the flotsam so when i killed either the meat lord or the grand wizzard, medrock gets occupied by flotsam making the marrow lord dissapear :(
Dr. Igor Dolvich  [author] 24 Jul @ 1:13pm 
Hey! I'm glad you're enjoying the collection and the mod! The Marrow Lord is located in the North around the Flood Lands, possibly in an ancient ruin , although he may roam around as well in the general area (most bounties somewhat do this, especially in the Roleplay collection)
loqui175 24 Jul @ 1:05pm 
hi, im currently playing your kenshi workshop collection, i had some trouble finishing what i believe its part of this mod, i killed the meat lord and the cannibal grand wizzard, got the item recovered deadcat and made allies with them, the thing is the bounty hunter at the bastion told me there was one more guy i needed to kill, something like the marrow lord i believe, i can't seem to find him anywhere i'd appreciate any help as to where to find him or how to make him spawn
Dr. Igor Dolvich  [author] 12 Mar @ 3:39am 
@Petyr

I'm not sure if the Daymond quest is new, when I made this mod it didn't exist (Tread might've added it after this mod for an idea?). I'd probably need to rewrite some lines to help differentiate it.

The Quest is an entirely new dialogue chain that looks for the amulet in your inventory. It probably serves roughly the same function for the new UWE quest. It doesn't interfere with any base UWE dialogues for compatibility reasons (such as this new quest).

When you turn in the amulet, you become allied with the Deadcats immediately and get a ~50k reward, then eventually they'll move on their own since the Worldstate changes once the Cannibal Wizard dies and they'll form the new capital city. Since Kenshi doesn't "take" items from you in dialogues, you can do whatever you want with the amulet afterwards (trophy, sell it, whichever) .
Petyr 11 Mar @ 10:11pm 
Hi igor! Does the "Quest" interfiere with the daymond quest from UWE? Daymond asks for the Grand Wizzard and he wants him alive i think? If i take the medalion he dies. Not sure if it matters
Dr. Igor Dolvich  [author] 11 Nov, 2024 @ 1:22pm 
New update!

* Updated various item descriptions to point to new "Quest Points" that can help guide Players in the right directions.

* Updated Quest Dialogue in the "Bastion", the Bounty Captain / Warden should provide additional information.

* Updated the Cannibal Heads Box to be 6x6 to account for "Stolen" heads that might mess up a stack of "Non-Stolen" heads lol
Dr. Igor Dolvich  [author] 4 Nov, 2024 @ 5:14am 
@Big Owl

Sorry for the late reply, thought I already replied previously lol.

I'm going to try and update this mod soon to see if I can make a storage crate that is large enough to sort things around. I believe there's a way to clear the Stolen tag by using storage boxes, but I could never figure out how to do it lol :steamlaughcry:

A storage box would help overall though, since the heads are 3x3, so like a 6x6 box can be used to sort "Stolen" tags from non stolen ones to help them all stack properly (hopefully).
BIG OWL 13 Aug, 2024 @ 2:07pm 
Is there any way to avoid having the heads marked as stolen?
Dr. Igor Dolvich  [author] 16 Jul, 2024 @ 8:14pm 
@Virplexer

Ah okay lol, yeah if they're marked Stolen (how do you "steal" a head?) then it won't stock as intended. Kind of like regular Kenshi behavior.

Cannibals Expanded I'm not too sure, since this is originally designed with UWE's various different cannibal groups (which I think *is* Cannibals Expanded merged into UWE's mod).
Virplexer 16 Jul, 2024 @ 1:01pm 
Thanks for the help with the spoiler bit, also the cannibal heads are the same as the mod yeah, although they're listed as Stolen. I'm using the Cannibals Expanded mod so that might be altering it a bit.
Dr. Igor Dolvich  [author] 16 Jul, 2024 @ 9:28am 
@Virplexer

They're all the normal Cannibal Heads, with the same descriptions like in the Pictures of the mod?

I might need to check them again just to double check. For the spoiler part:

The Town is called "Deadcat" / "Deadcatun", depending on what part of the quest you're on. I might need to re-do the descriptions for various items in this mod to make it somewhat more revealing *which* area I'm referring to, but Deadcat is around North-West of the Bastion. This part of the quest is *revealed* once you find another "Warlord" you might have to deal with, also in the same general area.

Essentially, the idea was trying to guide Players in the right direction without outright telling them to go "X" area lol. Kind of hard with Kenshi because it's a big free roam map, and I didn't want to inject *too much* Dialogues into other NPCs as those tend to break when UWE, etc. updates.
Virplexer 15 Jul, 2024 @ 10:40am 
Heads aren't stacking up to five in my inventory, I'm also having trouble finding the town near the bastion, i did find something called Fort Yataba directly north of the bastion, idk if that is related but there was no sign of it when i went there
Dr. Igor Dolvich  [author] 31 May, 2024 @ 6:09am 
@RedSeptember

It was a cut idea for various reasons (might reimplement it again later), but in the area there is another town that contains another quest, not at the Bastion, but slightly North-West of it where you can sell them for 50% additional profit. It also acts like a safe haven area. :cactusrum:
RedSeptember 30 May, 2024 @ 10:17pm 
is there someone specific I can turn the heads into or do I just sell them wherever? I ask, because I went to bastion and couldn't find anyone who wanted to take them
Dr. Igor Dolvich  [author] 13 Mar, 2024 @ 6:55am 
@gyats

It's more of a "guiding you in the right direction" sort of thing. There's a few more things to do up there, but I didn't want the description to be too spoilery. :cactusrum:
featho 13 Mar, 2024 @ 6:09am 
who is the 'someone' in the bastion that i can sell to?
Dr. Igor Dolvich  [author] 9 Mar, 2024 @ 8:43am 
Updated it to a 3x3 grid, 100 stack, and the various Building Group / Category changes. (I still don't really know what a Building Group refers to lol) .
Dr. Igor Dolvich  [author] 8 Mar, 2024 @ 9:05pm 
Lol no problem, I did like a 6x6 square at 20/ea stack (~80). I might just make it like a 3x3 (size of the head) and make it a 100 stack instead.
Anrhaa 8 Mar, 2024 @ 7:58pm 
Oh and up storage to 100 please!
Anrhaa 8 Mar, 2024 @ 7:57pm 
Thanks man
Dr. Igor Dolvich  [author] 8 Mar, 2024 @ 6:54pm 
@Anrhaa

Sure I can do that, I'll update it later today :cactusrum:
Anrhaa 8 Mar, 2024 @ 2:49pm 
Just a little minor annoying request: Rename the box to 'Box of Cannibal Heads' with Building Group 'Box of Cannibal" and assign it to the Building Category 'STORAGE'.

Mainly so it's a bit easier to find and is on par with Fog Hunt Mod
Dr. Igor Dolvich  [author] 8 Mar, 2024 @ 9:39am 
@Anrhaa

Updating the mod now. Thanks for the suggestion!

Also fixed up some bugs that were reported by @Danger Close Dan
Dr. Igor Dolvich  [author] 6 Mar, 2024 @ 10:22am 
No problem, I can make something for it. Thanks for letting me know! :cactusrum:
Anrhaa 6 Mar, 2024 @ 10:14am 
@Dr. Igor. Not really. The Kaizo patch use the heads from your mod. So if you add a container, all cannibal heads would go to the same place. No need for additional patches.

I know because I did the same when I added fog heads to all UWE's fogmen variants. All of them can be stored with no additional steps
Dr. Igor Dolvich  [author] 6 Mar, 2024 @ 9:15am 
ie. Something that would be like UWE+Kaizo+Dan's Mod+This Mod = Cannibal Head Box Patch.mod ? (~4 Mod Requirements lol)

Not sure the best way to do it, really. Because if I only require This mod, then it wouldn't have Kaizo compatibility natively. I wouldn't want to make This mod directly reliant on Kaizo, as then it makes it not compatible with Reactive World, etc. natively (gives more people options to pick and choose, etc.)
Dr. Igor Dolvich  [author] 6 Mar, 2024 @ 9:09am 
@Anrhaa

Sure, no problem. Only thing would be for your / my list would be the UWE+Kaizo cannibal head patch by @Danger Close Dan being able to be put in the same box.

Not sure the way you'd suggest, a new mod entirely (ie. Cannibal Head Box) or something else? :cactusrum:
Anrhaa 6 Mar, 2024 @ 8:52am 
Hi Dr. Igor. Could you add dedicated cannibal head storage? That way I can let my guys drop all the heads to a single place to keep everything tidy and remove the stolen tag to the heads
Dr. Igor Dolvich  [author] 11 Feb, 2024 @ 2:28am 
@Fei

I agree, one day I can work out how to make it stand alone without requiring UWE. I'm essentially piggybacking off of some ground work that UWE implemented (world states, NPCs, etc.) with my own custom dialogue placed on top.

You can always check out my other Quest mod, which is compatible with all mods. It's a little more involved, but people seem to like it haha, so you might too :cactusrum:

Companion Quest - A Drifter Story . :2017stickycrab:
Fei 11 Feb, 2024 @ 1:29am 
I wish the quest from UWE where stand alone, I can't stand all the stuff UWE added faction/race/items wise, but the quest addition was a real plus.
Dr. Igor Dolvich  [author] 4 Feb, 2024 @ 9:32pm 
In the mean time, for the "Kaizo" version of this mod, @Sean Bean LXIX made their own version which I'll leave up in the comments section and update this mod description for the link as well.

Thank you again for making this bro, I've been super busy IRL lately so I haven't had much time to do any modding, etc. :steamsad:

UWE - Kaizo Cannibal Hunting Patch - this will fix the issue presented below in the comments section.
Lieutenant Dan 24 Jan, 2024 @ 7:18pm 
Not dead catun thats the new starting hub my bad. The actual town of dead cat (I Hate the name of factions now this is getting confusing lol). Anyway killing grand wizard in base uwe +kaizo the town gets liberated so I sent a message in the discord in hopes of it being acknowledged
Lieutenant Dan 24 Jan, 2024 @ 5:20pm 
Oh yeah my bad then I should realize you didn't make the bounties the way they were lol. Just the heads. I'll see if I can reach out to him for better kaizo compatibility patching.

Cleared out all the cannibals in the game and did the deadcat reward. The major thing I noticed for an improvement on the quest is just the after part cuz dead catun is just getting wrecked by cannibals still. I don't know if uwe gives dead catun back to the faction or if your mod solely does it.

If uwe also give dead catun back I'd asked uwe author to look at it myself. If it's your mod then editing the town to be somewhat defended might be nice for them.

Only other quirks I am almost positive come from uwe so I'll reach out for Treadlightly.
Dr. Igor Dolvich  [author] 24 Jan, 2024 @ 6:10am 
No problem, I can see about fixing that too. Some things are kinda left empty for one reason or another, only TreadLightly (UWE Author) knows why lol

He does take suggestions / bug fix / continuity advice too, but it's probably better to reach out to them on the Genesis Modding Guild [discord.com] (on the UWE channel). Not sure if they check their mod comments and discussion pages directly, as there's like 1000s of comments :cactusrum:
Lieutenant Dan 24 Jan, 2024 @ 4:58am 
Saw something of note as well on the gnarled bone tribe leader named the marrow lord. His bounty does not go to the cannibal hunters or deadcat. So when you make the patch I'd see about adding that in for consistency
Lieutenant Dan 24 Jan, 2024 @ 1:46am 
I am glad then that I was able to assist! And I look forward to version 2!
Dr. Igor Dolvich  [author] 24 Jan, 2024 @ 1:01am 
@Thundercraft

Good idea, I was thinking of doing that as well.

I'll just release a 2nd version for UWE+Kaizo, along with the general bug fixing for other things brought up (for both versions) :cactusrum:
Thundercraft 24 Jan, 2024 @ 12:31am 
@Dr. Igor Dolvich [author] wrote
quote, "I might have to patch it in then (it'll change the mod requirements for this to also require Kaizo, otherwise you'll get a "Missing Mod" message on launching the game)."

Rather than suddenly change this Workshop item out of the blue to require a new mod, wouldn't it be more fair to existing mod users to just release a new, separate version that requires Kaizo? (You could add a note to the top the Description with a link to the new version, explaining that those who want to use this with Kaizo should use that version, instead.)
Dr. Igor Dolvich  [author] 23 Jan, 2024 @ 11:37pm 
Also for the Cannibal Leaders, that's probably another thing I'll need to look at. Since they're Unique characters, they wouldn't fall under the normal loot tables that other cannibals would be using (just manually add the item to each unique Cannibal dude).

I'll fix all of these, thank you! :2017stickycrab:
Dr. Igor Dolvich  [author] 23 Jan, 2024 @ 11:34pm 
@Sean Bean LXIX

Actually that's very useful information to know lol, my Roleplaying collection also uses Kaizo. I didn't realize Kaizo also adds additional tribes, I might have to patch it in then (it'll change the mod requirements for this to also require Kaizo, otherwise you'll get a "Missing Mod" message on launching the game).

As for the reward with Daymond, it's kind of an unintentional bug that I'll need to fix. Kenshi has a game limitation where NPCs *can't* take items from your inventory (there's no function in the dialogue scripts for "Take Item", only "Give Item" and/or "Money").

I'll need to change the dialogue tree for Daymond to "once" so you can't just repeat the dialogue lol (didn't think about this when I was testing it :steamlaughcry:)
Lieutenant Dan 23 Jan, 2024 @ 3:07pm 
I figured it out!!! So the modpack that I am using has kaizo in it which I honestly don't know that much about but they add the additional tribes!

The cannibal leaders missing heads is still an issue as those parts I typed out while I was testing your mod with uwe alone.

I do apologize for not realizing that the tribes that were missing heads were not directly intended to be used with this mod
Lieutenant Dan 23 Jan, 2024 @ 2:38pm 
Sinew lord in Blasa fram also does not have a head.
Lieutenant Dan 23 Jan, 2024 @ 2:34pm 
Meat lord in Kaupang does not have a head
Lieutenant Dan 23 Jan, 2024 @ 2:26pm 
I see when I dont have 500 mods enabled there isnt tribe names lol. I am going to see what mod is doing that in my mod list I was using.

Also I did find a bug. When giving the grand wizard amulet over to Daymond he doesnt take it out of my inventory so I can just keep showing him the amulet and getting money and rep