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* Updated various item descriptions to point to new "Quest Points" that can help guide Players in the right directions.
* Updated Quest Dialogue in the "Bastion", the Bounty Captain / Warden should provide additional information.
* Updated the Cannibal Heads Box to be 6x6 to account for "Stolen" heads that might mess up a stack of "Non-Stolen" heads lol
Sorry for the late reply, thought I already replied previously lol.
I'm going to try and update this mod soon to see if I can make a storage crate that is large enough to sort things around. I believe there's a way to clear the Stolen tag by using storage boxes, but I could never figure out how to do it lol
A storage box would help overall though, since the heads are 3x3, so like a 6x6 box can be used to sort "Stolen" tags from non stolen ones to help them all stack properly (hopefully).
Ah okay lol, yeah if they're marked Stolen (how do you "steal" a head?) then it won't stock as intended. Kind of like regular Kenshi behavior.
Cannibals Expanded I'm not too sure, since this is originally designed with UWE's various different cannibal groups (which I think *is* Cannibals Expanded merged into UWE's mod).
They're all the normal Cannibal Heads, with the same descriptions like in the Pictures of the mod?
I might need to check them again just to double check. For the spoiler part:
The Town is called "Deadcat" / "Deadcatun", depending on what part of the quest you're on. I might need to re-do the descriptions for various items in this mod to make it somewhat more revealing *which* area I'm referring to, but Deadcat is around North-West of the Bastion. This part of the quest is *revealed* once you find another "Warlord" you might have to deal with, also in the same general area.
Essentially, the idea was trying to guide Players in the right direction without outright telling them to go "X" area lol. Kind of hard with Kenshi because it's a big free roam map, and I didn't want to inject *too much* Dialogues into other NPCs as those tend to break when UWE, etc. updates.
It was a cut idea for various reasons (might reimplement it again later), but in the area there is another town that contains another quest, not at the Bastion, but slightly North-West of it where you can sell them for 50% additional profit. It also acts like a safe haven area.
It's more of a "guiding you in the right direction" sort of thing. There's a few more things to do up there, but I didn't want the description to be too spoilery.