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The way to fix is adding My Faction: Cannibal Hunters to both dialogue branches, so it no longer triggers with Mongrel.
This was designed with UWE in mind. Reactive World more than likely will work as well, although I personally use Kaizo with my Roleplaying Collection . This mod works by creating an entirely new "Dialogue Chain" that injects into Daymond's dialogue package in UWE. If you have the particular item they're looking for, it will trigger a World State Event that is already a part of UWE's list of World States, as well as offer a huge cash / relationship reward.
He may or may not be on patrol (or doing XYZ), particularly if you use the Roleplaying Collection. Typically these characters tend to randomly not be there until the next time you return. A good example is Beep who also randomly disappears until your next visit lol
Sorry for the late reply bro. You can look up the World Overrides Table for UWE to find the correct configuration you want. Some overrides are inevitably going to happen, since it kinda helps push UWE's end game to actually happen instead of being more static. UWE's overrides are a little more aggressive (and there's a lot of possible combinations for nearly every town) than Vanilla's, so sometimes your choices may have unintended side effects.
I probably wouldn't look too deep into the Overrides table I linked, as it does contain a lot of spoilers. Just Ctrl+F and find the particular town you're trying to change.