Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Reverted to a previous version from last year (that's how often I update my mods lol...) to hopefully fix some broken dialogues I may have accidentally pushed.
There will be an odd amount of med kits, as that's what I intended to fix recently, but hopefully my dialogue edits are reverted now and fix the Ending sequence. 🙏
Morse is a unique recruit, his stats aren't necessarily super OP (it's mostly to fit with his backstory, if you talk to him long enough), but his Sword which is a unique one of a kind weapon that can be pretty devastating with decently high stats. If you talk to Morse long enough, he'll explain who the Sword was originally intended for.
I could probably rebalance his stats in particular, but it was mostly an attempt to help guide Players into the quest line and prevent him from immediately being KOed/killed during the quest, as the Swamps is pretty dangerous. And for him to be able to properly use the Sword as talked about above lol
I tried to account for various ways to complete the quest, but just due to the nature of dialogue packages and unlockers/lockers for them, it became some what complex lol (can always look at the .mod file if you're ever interested, it serves as a modders resource/tutorial as well.
Lol no problem, glad you found the mod and wanted to try it out!
Yes, actually. If you loot that one Letter in Victor's house, you can just give it to Morse and he'll auto recruit. You'll know the Letter in question, as it's probably locked somewhere in his house . I never did get around to finishing that portion of the dialogue, as I spent waaay too long on the other direction for the quest (the Path through Morse).
It's currently mostly jokey placeholder texts, unfortunately. Maybe in the future I can finish that portion (have to figure out how to make it make sense in a story way, I suppose lol, since you're technically going backwards). I got a sort of writer's block once I started trying to reserve the quest if you encountered it like this instead.
Technically if you do Import, it more than likely will reset the entire quest back to normal (assuming you didn't kill Victor ).
Guess you got a nice sword for your troubles
You can still finish the Quest without him, but it might be a bad ending .
I tried to cover what I thought would possibly happen with various World States and dialogue lockers/unlockers
If you wait a few days (for Morse to walk back to town lol), you can attempt the Quest again. Since Kenshi does Kenshi Things and you might not be able to trigger the "2nd chance" dialogue, you can just do an Import Game and he'll completely reset.
I'd recommend dropping Quest Items if you do plan on Importing to redo the quest, but ultimately up to you lol
There is technically an outcome if you fail both times, but it may or may not trigger sometimes (Kenshi Things lol).