RimWorld

RimWorld

Research Data
463 Comments
kongkim  [author] 1 Sep @ 3:32pm 
Haha glad to hear :)
Pharaoh 1 Sep @ 1:17pm 
Yoo that did it! I was totally willing to just fly around with a gigantic red x on my ship for this run lmao
kongkim  [author] 31 Aug @ 11:30am 
@Pharaoh Can you do me a favor, and in RimSort use the function to delete all .dds files and then build them again and see if that works?
Pharaoh 31 Aug @ 11:13am 
I tried to use the mod in rimsort, reinstalled the mod and everything, started a new game, and the textures are still not there, but the rest of the mod is functioning, weird.
Lemniscate_Mike 30 Aug @ 10:47am 
@kongkim, okay done! It's in the discussion!
kongkim  [author] 30 Aug @ 10:34am 
Its wired as i do not get that error.
Hit F12 and past the link to a full log. in the other post you made. then i take a look at it after im done with what im working on.
Lemniscate_Mike 30 Aug @ 10:07am 
@kongkim, yeah I still get the same two texture errors(they're in the discussion for ref.) for the Archo. Analyzers after doing that.

A couple other of my mods had texture errors that they fixed after the update too, not sure what RW changed but it's something.
Lemniscate_Mike 30 Aug @ 6:59am 
@kongkim I did try that yesterday, I'll try deleting the folder today.
kongkim  [author] 30 Aug @ 12:54am 
@Lemniscate_Mike Try unsub the mod and resub it again and see if it helps.
Lemniscate_Mike 29 Aug @ 5:44pm 
@kongkim, but I don't use either of those... just stock RimWorld.
If I load with just this mod I get two errors(I'll put them in a discussion).
kongkim  [author] 29 Aug @ 3:28am 
@Lemniscate_Mike @Pharaoh
Had not been playing after last update, but have just tested, and got a lot of texture errors.
But found out its RimPy .dds textures that no longer works, so now its time to change to RimSort.
The textures itself in this mod works fine, get no errors if only using the mod, and also tested with my 400 long mod list, so long im not using RimPy.
Pharaoh 28 Aug @ 5:45pm 
I think this latest patch messed up the archotech analyzers texture, but it seems to still be working, i can give more info if you need it
Lemniscate_Mike 28 Aug @ 5:29pm 
There's errors loading textures after today's update(I do assume you already know, but figured I'd say anyways.).
kongkim  [author] 28 Aug @ 1:54am 
Dont think there will be a problem as i guss the papers from that mod is created when the research is done, this only change when you are doing research.
But i have not testet is, so plz. let me know it it works :)
тетеря, блин 28 Aug @ 1:43am 
I guess, this could be a match too:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3492739424

or do you have any concerns on compatibility?
BlackSparrow 25 Aug @ 6:41am 
Welp ok then :zote:
kongkim  [author] 25 Aug @ 6:37am 
@BlackSparrow Haha sorry but will not add that, its part of the trait and part of the game :)
BlackSparrow 25 Aug @ 5:37am 
That's what i was thinking of, adding the same behaviour for the research benches if they are empty. When my researcher that is incapable of dumb labor wants to research they will be able to refuel the bench with instead of waiting for someone else to refuel it
kongkim  [author] 25 Aug @ 4:00am 
@BlackSparrow But if your pawn is set to cooking and there are no fuel it will fuel it even if huel is not set to them as work.
All work stations that require fuel, if there are non and they are being used the user will fuel it if one with haul have not done it first.
But pawns set to the stations kind of work will not fuel it unless they are doing work.
BlackSparrow 25 Aug @ 3:04am 
From what i see if the pawn wants to use a building that isn't fueled it will refuel it despite having no dumb labor. https://imgur.com/a/ttiO6yt
kongkim  [author] 25 Aug @ 2:26am 
@BlackSparrow Are you sure pawns that can't do dumb labour do refuel jobs?
Im not 100% sure, but i don't think so, that its only if a pawn with dumb labor that is set to cook then do it, and not if they do not cook themself.
Im pritty sure refuel is a haul job.
BlackSparrow 25 Aug @ 2:11am 
Hey love the mod, tho a small qol improvement could be to make pawns that can't do dumb labour still refuel the research bench like they do with a fueled stove for example
Cosmosteller 13 Aug @ 3:51am 
@kongkim I ran some tests related to this and felt it would be too long to post here, so I’ve reported it in the mod’s discussion section. Please have a look when you have time. Thank you!
kongkim  [author] 13 Aug @ 2:43am 
@Cosmosteller No never seen that bug before.

But all erors that runs excessive number of times will make FPS drops.
And IngredientCount is normal xml i think, so that should not make errors unless you have another mod that change something about that, and provoke the error.

Im 99% sure its not this mod that make it, as if you run it alone you will not get that error.

So you need to look at all you other mods that have to do with IngredientCount_GetBaseCount and something like that.
Cosmosteller 13 Aug @ 2:36am 
Sometimes, a call named "ResearchData.ResearchData_IngredientCount_GetBaseCount_Patch:Prefix" repeats an excessive number of times, causing a significant drop in performance. Could you tell me what might be causing this?
kongkim  [author] 5 Aug @ 1:57am 
@marcomagallon
Yah yhey just orce it to use the normal JobGiver code i will think, that need to patch it to force it to use this mods i think.
marcomagallon 4 Aug @ 7:48pm 
Soft incompatibility with "Do your F****** Research", as you can direct order a pawn to use the research bench even with no research fuel present. The pawns do however still respect the inability to do research on their own. https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3523205869
kongkim  [author] 31 Jul @ 4:19pm 
@saibhe I like the idea, :) but i don't think it should be added in this mod,but as a patch from the paper mod to make it work together.
saibher 31 Jul @ 3:27pm 
weird request that would be cool, might be too much work, but it would be cool if the Research Papers costed ACTUAL PAPER if there were mods installed that added the resource.
( paper added by this mod is used for making books so it'd make sense to use it in research right? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3282494718 )


Anyways, thnx for the cool mod. Finally using this mod alot recently and have been enjoying it a TON (even though I sometimes forget to do the ideology ritual from theory :lunar2019piginablanket:)
kongkim  [author] 30 Jul @ 2:09pm 
@Starlight-Ellie Thx, let me know if you like it :)
Starlight-Ellie 30 Jul @ 12:40pm 
this seems to be actually a cool way to make the research less boring, 'cause i'm really tired of grinding the research on every run i do
kongkim  [author] 30 Jul @ 1:54am 
@Farbott That is not much needed to end you world :)

But slow down the rate in the settings where it feel better for you.
Farbott 30 Jul @ 1:30am 
ngl, with how research data sounded for the multi I thought it would be a constant slow thing while its got research in it, not the end of the world even if I dont have an all-around time researcher to take advantage of it
MacBad 29 Jul @ 12:11pm 
So then you know the feeling xD

Anyway, thank you very much for the mod, friend!
kongkim  [author] 29 Jul @ 10:00am 
Haha all good done that as well :P
MacBad 29 Jul @ 9:46am 
@kongkim

Disregard that, I didn't notice that I selected a project that required the advanced research bench while I had no research data, totally my bad, sorry for the false alarm.
kongkim  [author] 29 Jul @ 9:07am 
@MacBad
I have not seen that before, will put it on the ToDo list and look at it, let me know if it keep happening.
MacBad 29 Jul @ 9:04am 
I have 0.08 research papaers in my simple research bench and the number doesn't get any lower with time while my pawns cannot do research on that bench.
I'll probably reconstruct it and hopefully the problem will not persist but I'm just letting you know.
kongkim  [author] 24 Jul @ 1:32am 
@programmed.messiah Thx a lot :D
programmed.messiah 23 Jul @ 5:57pm 
You absolute legend - thank you so much for the update! :steamthumbsup:
kongkim  [author] 23 Jul @ 4:21pm 
UPDATE:
After many requests from people, A LOT of tries, failure, and learning, I have managed to add settings to the mod.
Added settings for all paper/data recipes.
Added settings for buildings' paper/data consumption rate.

Maybe you need to unsubscribe and resubscribe to the mod for it to work if you have problems.
Hope you really like it.
kongkim  [author] 23 Jul @ 8:51am 
@Robotic But you can alwats see on the research station if it needs papers or data?
Robotic 23 Jul @ 8:47am 
I removed the mod from my list due to I couldn't easily tell "why" my pawns were not researching. Did they need more samples? I couldn't tell. Was I out of research papers? I couldn't tell. Again, this is all on the premise of "ease of use". Eventually, after searching inventory, checking the work schedules, and so on; I eventually found the break in the research chain but it's not enough for me to keep the mod in my list.
Just my feedback. Cheers.
kongkim  [author] 20 Jul @ 2:59pm 
Huge update to the backend of the mod to make it run better on 1.5 and 1.6
and to prepare for adding mod settings (Only 1.6 get settings).
If you run into errors, let me know. Remember to re-sub the mod.

Also added patch support for the mod: More Multi-Analyzers
@loklan
kongkim  [author] 19 Jul @ 3:01am 
@loklan Can take a look at it later today :)
loklan 19 Jul @ 2:54am 
gday mate, this is a ripper mod that adds depth to every playthrough, love it. i used your xml as a template to make a compatibility patch for the More Multi-Analyzers mod, I posted it to their page as well but thought i'd share it here too https://pastebin.com/eAsfeYVK
not sure if it makes more sense to have it in this mod or the other, but either way, pls feel free to add it in and thanks again for this perfectly designed mod!
PepperCat 12 Jul @ 9:41pm 
Oh, and Btw, now with the 1.6 it would be nice that the research sample bench would benefit from being in a laboratory instead of a workshop!
PepperCat 12 Jul @ 6:54pm 
Hello!
First of all, I love the mod, it makes research super interesting, combined with Research Reinvented it is a perfect combo.
In general I found the balance to be very on point in everything, the only thing that is making me struggle way too much is the gold for the Analyzer Data. That's a super rare ore, no one sells it, rarely found, dismantling mechs doesn't give it. So it is kind of a "blocking" experience. Even Plasteel is easier to find.
Other than that, I have been using it since 1.4 I keep loving it.
kongkim  [author] 12 Jul @ 5:10pm 
@Revlis Yah i like that idea :)
Revlis 12 Jul @ 3:57pm 
using this alongside research papers and research reinvented makes it looks so damn good