RimWorld

RimWorld

570 ratings
Research Papers
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Mod, 1.5, 1.6
File Size
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374.225 KB
3 Jun @ 10:38am
20 Jul @ 10:06am
12 Change Notes ( view )

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Research Papers

Description
Produce research papers from your research projects. Keep them safe or risk losing research!
Your library becomes the brain of your colony.


This idea has been on my mind for years, and finally got around to it! :)

It's a relatively lightweight overhaul, you don't need to modify your playstyle heavily. For example, there's no need to craft paper, and there's no need for your each of your pawns to individually learn the research. You just get to make ever-expanding libraries.


Features:
  • Pawns produce research papers when they finish a research project or a schematic.
  • Papers hold the knowledge of the research project and can be stored in a bookshelf.
  • Keep papers safe inside a library, or risk losing research to raiders and the elements!
  • Yes indeed, you'll be able to lose research! The game will notify you if it happens.

Existing saves:
  • Adding to an existing save will drop a research paper for each completed research project.
  • Removing mods from an existing save is never recommended, but seems to work after giving a one-time error.

Note: For these types of overhaul mods it's impossible to predict all edge cases, but it's been stable for us with over 500 active mods. Let us know if there's any issues, and please send logs and other relevant info! There could potentially be mean conflicts with other research-modifying mods. Don't play commitment, keep back-up saves in case something goes wrong.


Credits:
Concept by @Enrico
Programming by @eth0net & @Enrico
Art by @Drunken Eagle & @Enrico
Thumbnail stock image by Tara Winstead @pexels


Wish to donate? https://ko-fi.com/modsbyenrico
Check out my party game Minigame Madness!

zzzt
Popular Discussions View All (1)
1
6 Sep @ 7:30am
PINNED: FAQ - Read before commenting!
Enrico
605 Comments
GoblinEngineer 11 Oct @ 6:31pm 
Binding research papers into research books would be a great qol option
Wrath 8 Oct @ 1:13am 
Maybe you could tweak it and add options for heavy modded games, like "regroup research papers for all the same tech level , or same category... or 10 papers = 1 book "
I mean, there should be a way. But I still love it. Will miss it
Wrath 8 Oct @ 1:11am 
This mod is superb. i really love the idea. But I realized that in my heavy modded games , I have over 1200 research projects... You see where it's going lol. I unsubscribe for now but wanted to tell you this was very fun until I reach over hundred book shelters in my storage, i mean, it's still fun but not performance friendly with too many research mods.

Thanks man
Enrico  [author] 5 Oct @ 3:57pm 
Good idea
Nobody 5 Oct @ 3:39pm 
Should probably have that in the description somewhere. I wouldn't have wasted research and materials on it had I known.
Enrico  [author] 5 Oct @ 12:42pm 
Yeah that's the trade-off
Nobody 5 Oct @ 12:41pm 
Is the research server intended to be a downgrade for research speed? Moving my research from shelves to the server always cuts my research speed down.
Enrico  [author] 4 Oct @ 9:21am 
@缘神启动
I had a quick look, seems like it allows duplication of books. I can't imagine that working on Research Papers themselves, but if you just use it on books besides Research Papers, then that should be compatible.
缘神启动 4 Oct @ 6:13am 
Is it compatible with Printing Press?
Lemaia Borb 2 Oct @ 7:49am 
Would it be possible to need papers for tech from specifics ages? Like Medieval or lower doesnt need em but Industrial or higher does?