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I'm not playing with this mod right now but when I have played with it it's run smooth as butter, in fact it's run a bit better than in vanilla biomes, I assume because lack of soil means less plant growth and animals, especially compared to RimCities.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023180229
They appear as grey dots around the planet. Instead of a faction icon. Easy to miss.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3252969388 <--- Screenshot of Red Errors
https://gist.github.com/HugsLibRecordKeeper/fdaec6176f068fa98c0a7b2bba5772b5 <--- Hugslib_Log
The (I think) simplest solution to this would be to add an option to disable the shelling event. I don't mind it, but it seems to have issues on a map made up mostly of mountains.
If there's a way to make a custom biome like this please tell me
<color>(140,140,140)</color>
<isPaintable>true</isPaintable>
into the def of "Pavement" in "2998095518\1.4\Defs\TerrainDefs\Terrain_Street.xml"?
Vanilla paved tiles were made paintable, so now these modded ones look white instead of gray like on screenshots