RimWorld

RimWorld

ThisRimOfMine (Continued)
125 Comments
kingrevolucion12 26 Aug @ 4:29pm 
This mod isn't working, nothing is generated, I don't know what else to do anymore.
Reeday 12 Aug @ 9:20pm 
Also cities don´t spawn for me.
Chudjak 12 Aug @ 5:18am 
when i tried to spawn in the city biomes manually it gave me a generation error
Ketamine Overdose 8 Aug @ 12:35pm 
same for me as well, also could it possible to create a setting to disable the shelling, the random shelling set an entire jungle on fire in addition to striking my pawn's bedroom and cooking the entire wooden interior
Grimmas 8 Aug @ 12:22am 
Same issue here, no city biomes spawn for me when using Core+DLC only.
Manaroth 7 Aug @ 7:55pm 
cant seem to get the city clusters to spawn on map
тетеря, блин 29 Jul @ 3:51pm 
is it possbible to tweak it with mod options to generate mostly damaged and low quality stuff with rare nice loot? the concept is nice, but even for the sake of «realism» such looting part of the mod shouldn't be exploited.
null 27 Jun @ 7:18am 
i did mean disabled my bad
Mlie  [author] 26 Jun @ 10:49pm 
@null I assume you mean what happens if you play with it disabled? That should be fine, all resources are available to mods
null 26 Jun @ 6:30pm 
another question about royalty: if you own the dlc but play with it enabled, will there still be bugs and errors? or is the game still able to get the resources from royalty it needs
Mask of Humble 26 Jun @ 4:12am 
@null from what I can tell from testing is if you don't have royalty or biotech, you will get a error when making a new world, something about not able to find something or the other, when loading onto the tile, you will be spammed with a lot of errors while loading and the time to load will take quite a while, when loading into the tile the map it self will look broken, like a lot of stuff failed to generate.
Mlie  [author] 25 Jun @ 11:00pm 
@null No idea, havent tried it without Royalty
null 25 Jun @ 5:11pm 
is this fine to install without royalty? ik it says its a requirement but the description also says royalty will be required "when the project is near completion" and im assuming this mod wasnt 100% finished before the original author stopped working on it
Mask of Humble 22 May @ 5:02am 
Found the problem, the setting "Generate City biomes with" was on and my planets are always cold so none where spawning
Mask of Humble 22 May @ 4:23am 
are there any incompatibles with any other mods? They don't seem to be showing up on the map, I have 2 likely suspects, Tiny Plant and Biome commonality.
Big Cheese 10 May @ 7:38pm 
Yeah this is compatible with Rimcities. These cities are biomes. Rimcities are settlement types.
(UW)Namelessking 10 Apr @ 2:00pm 
is this compatible with rim cities
Whisper 27 Dec, 2024 @ 2:02pm 
@Trigger you're thinking of Ancient Urban Ruins from AOBA.
Trigger 26 Nov, 2024 @ 1:08pm 
Gotcha. I am trying to find that. Its lost on me from Sam's play through.
Mlie  [author] 25 Nov, 2024 @ 11:33pm 
@Trigger This is inspired of the game This War Of Mine
Trigger 25 Nov, 2024 @ 3:12pm 
Is this what adds the tarkov stuff
Dr Jimothy 26 Oct, 2024 @ 5:41am 
Adding to what Velxra said.
I'm not playing with this mod right now but when I have played with it it's run smooth as butter, in fact it's run a bit better than in vanilla biomes, I assume because lack of soil means less plant growth and animals, especially compared to RimCities.
michaelSkUu 27 Aug, 2024 @ 12:41am 
For those wanting to remove the shelling event, it may be possible to do that by using Vanilla Events Expanded, going into its mod settings and disabling the event.
Gerewoatle 19 Aug, 2024 @ 10:44pm 
@Flamangos - This mod adds some loot to the various old junk appliances and boxes you can find in the cities:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3023180229
Porknelius 19 Aug, 2024 @ 10:21pm 
Seems to be empty and I don't see any map gen referring to loot. Shame, it would be such a good mod if it had that. If you load it before vanilla insectoids 2 and do the hell drop scenario, you can drop into an infected city tho!!
Mlie  [author] 19 Aug, 2024 @ 10:16pm 
@Flamangos Ive never really played with the mod so not sure how much ever got implemented
Porknelius 19 Aug, 2024 @ 9:33pm 
add loot*
Porknelius 19 Aug, 2024 @ 9:27pm 
Does this loot to rooms in cities? Mine are empty but the description says theres a loot generator
VelxraTV 24 Jul, 2024 @ 5:33pm 
Wanted to add Im running this with a 500+ modpack without issues.

They appear as grey dots around the planet. Instead of a faction icon. Easy to miss.
Mlie  [author] 16 Jul, 2024 @ 12:43pm 
@miniccaveman2k2 There have been no specific mods reported afaik
miniccaveman2k2 16 Jul, 2024 @ 12:41pm 
@Mlie any mods you know for sure conflict with yours? maybe sos2?
Mlie  [author] 16 Jul, 2024 @ 9:47am 
@miniccaveman2k2 Works in my test, you may have a mod-conflict
miniccaveman2k2 16 Jul, 2024 @ 9:36am 
Cities do not seem to spawn with the scenario added by this mod
Huge McBigLarge 24 May, 2024 @ 1:15pm 
I'm experiencing the same problem with the shelling event on a non-mountain map
Demonlord09 23 May, 2024 @ 1:41pm 
I know I know, purge all mods but the necessary and then post log. This error is kind of hard to produce with a vanilla mountain map, so I figured I'd leave this here first.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3252969388 <--- Screenshot of Red Errors

https://gist.github.com/HugsLibRecordKeeper/fdaec6176f068fa98c0a7b2bba5772b5 <--- Hugslib_Log

The (I think) simplest solution to this would be to add an option to disable the shelling event. I don't mind it, but it seems to have issues on a map made up mostly of mountains.
Big Cheese 13 Mar, 2024 @ 2:04pm 
This is a great mod, I'd love to see more city biome mods with different styles!

If there's a way to make a custom biome like this please tell me
nightengate32 12 Mar, 2024 @ 9:25am 
Alrighty, thanks!
Mlie  [author] 10 Mar, 2024 @ 10:58pm 
@nightengate32 You would have to ask the original author about design decisions
nightengate32 10 Mar, 2024 @ 7:41pm 
Is there a reason there's not any loot in the cities? Or is there no loot generation?
Big Cheese 17 Feb, 2024 @ 8:41pm 
Any chance you can make this compatible with the windows mod? Like where windows will spawn on buildings in place of some walls
Big Cheese 17 Feb, 2024 @ 3:16pm 
@Hazzikaze No it doesn't actually, this mod has the cities as biomes, whilst the Rimcities are settlements of factions. So there's no conflict between them
Mlie  [author] 5 Feb, 2024 @ 11:09am 
@Panda! The mod works in my tests so you seem to have some mod conflict there
Panda! 5 Feb, 2024 @ 10:00am 
Just ran into some issues with faction base generation on the city biomes. No pawns or buildings would spawn. I also had Larger faction bases and vanilla base generation. Bases would spawn after I changed their biomes to something other than city center or city outskirts.
Hazzikaze 1 Feb, 2024 @ 3:53am 
does this conflict with mods like RimCities and Go Explore?
Keshash 14 Jan, 2024 @ 1:20pm 
thanks Mlie, you're a hero
Mlie  [author] 13 Jan, 2024 @ 11:47am 
@Keshash Nice catch, should be fixed now
Keshash 13 Jan, 2024 @ 5:08am 
Could you add these 2 lines:

<color>(140,140,140)</color>
<isPaintable>true</isPaintable>

into the def of "Pavement" in "2998095518\1.4\Defs\TerrainDefs\Terrain_Street.xml"?

Vanilla paved tiles were made paintable, so now these modded ones look white instead of gray like on screenshots
Mlie  [author] 6 Jan, 2024 @ 6:33am 
@Flash They are city biomes, they do not have any special icons
Flash 6 Jan, 2024 @ 5:37am 
Thanks for the help, and keep up with the wonderful job in rimworld! :steamhappy:
Mlie  [author] 5 Jan, 2024 @ 9:32pm 
@Flash There are no scenarios, you just choose a town on the map to start in